Search found 9 matches

by teepo
Wed Feb 20, 2013 3:03 am
Forum: Megadrive/Genesis
Topic: Aseprite Sprite Creation
Replies: 14
Views: 12750

Thanks for advice kubilus1, I'll try that out since conversion doesn't work so well due to the problem djcouchycouch stated..

However, I talked to the guy who made aseprite and asked for sega genesis support in aseprite.

his reply was this:
If sega genesis sprites are .bmp files with 4-bits color ...
by teepo
Fri Feb 15, 2013 8:57 am
Forum: Megadrive/Genesis
Topic: Aseprite Sprite Creation
Replies: 14
Views: 12750

Nevermind, as soon as you minimize all the windows disappear..

Then don't minimize. :lol:

lol, that would be a pain, but I found a converter program.

What I do is create a sprite in aseprite indexed with 256 colors, then I export to .bmp and then convert them to 16 bit bmp's using the ...
by teepo
Fri Feb 15, 2013 3:22 am
Forum: Megadrive/Genesis
Topic: Aseprite Sprite Creation
Replies: 14
Views: 12750

Nevermind, as soon as you minimize all the windows disappear..
by teepo
Fri Feb 15, 2013 3:20 am
Forum: Megadrive/Genesis
Topic: Aseprite Sprite Creation
Replies: 14
Views: 12750

Does anyone know of any programs that I can use on linux, I've heard of graphics gale before, but I think it's windows only.

I think it is. You could see if it runs in WINE.

It's running fairly well in Wine, only problem I noticed was positioning the windows without having a picture opened ...
by teepo
Fri Feb 15, 2013 2:39 am
Forum: Megadrive/Genesis
Topic: Aseprite Sprite Creation
Replies: 14
Views: 12750

I'm not sure you can use Aseprite entirely for making Genesis graphics, as you need to be able to export bitmaps in 4-bit 16 color mode. When I used Aseprite I couldn't find an option to export at any color depth less than 256 colors. You can try it though, if you're using Genres then it will tell ...
by teepo
Thu Feb 14, 2013 12:37 pm
Forum: Megadrive/Genesis
Topic: Aseprite Sprite Creation
Replies: 14
Views: 12750

One single hardware sprite can be from 8 x 8 to 32 x 32 in size, increments in 8 pixel steps. Sprite can use up to 15 colors, index is always transparency and a sprite can use any of the 4 palettes.
If you want bigger sprites or some other kind of uneven size arrangement you need to use more than ...
by teepo
Thu Feb 14, 2013 7:33 am
Forum: Megadrive/Genesis
Topic: Aseprite Sprite Creation
Replies: 14
Views: 12750

Aseprite Sprite Creation

Hi I was wondering, what exactly are you limited to when creating sprites for the genesis/megadrive? What is the maximum amount of colors allowed on screen at once, what about maximum amount of colors per sprite? I've read in various places that you are limited to certain colors in your game ...
by teepo
Sun Feb 10, 2013 6:10 pm
Forum: SGDK
Topic: Controller button held down
Replies: 2
Views: 3070

Thanks :D

For some reason, looking through the samples escaped my mind completely.
by teepo
Sun Feb 10, 2013 11:48 am
Forum: SGDK
Topic: Controller button held down
Replies: 2
Views: 3070

Controller button held down

Hi.. I'm a pretty new programmer and I'm new to sega genesis and game programming in general. I'm using sgdk

I want to know, how can you detect if a button is held down and constantly do something while it is held down. for instance moving a character right while the right button is held down?

I ...