Thanks for advice kubilus1, I'll try that out since conversion doesn't work so well due to the problem djcouchycouch stated..
However, I talked to the guy who made aseprite and asked for sega genesis support in aseprite.
his reply was this:
If sega genesis sprites are .bmp files with 4-bits color ...
Search found 9 matches
- Wed Feb 20, 2013 3:03 am
- Forum: Megadrive/Genesis
- Topic: Aseprite Sprite Creation
- Replies: 14
- Views: 12750
- Fri Feb 15, 2013 8:57 am
- Forum: Megadrive/Genesis
- Topic: Aseprite Sprite Creation
- Replies: 14
- Views: 12750
- Fri Feb 15, 2013 3:22 am
- Forum: Megadrive/Genesis
- Topic: Aseprite Sprite Creation
- Replies: 14
- Views: 12750
- Fri Feb 15, 2013 3:20 am
- Forum: Megadrive/Genesis
- Topic: Aseprite Sprite Creation
- Replies: 14
- Views: 12750
- Fri Feb 15, 2013 2:39 am
- Forum: Megadrive/Genesis
- Topic: Aseprite Sprite Creation
- Replies: 14
- Views: 12750
I'm not sure you can use Aseprite entirely for making Genesis graphics, as you need to be able to export bitmaps in 4-bit 16 color mode. When I used Aseprite I couldn't find an option to export at any color depth less than 256 colors. You can try it though, if you're using Genres then it will tell ...
- Thu Feb 14, 2013 12:37 pm
- Forum: Megadrive/Genesis
- Topic: Aseprite Sprite Creation
- Replies: 14
- Views: 12750
One single hardware sprite can be from 8 x 8 to 32 x 32 in size, increments in 8 pixel steps. Sprite can use up to 15 colors, index is always transparency and a sprite can use any of the 4 palettes.
If you want bigger sprites or some other kind of uneven size arrangement you need to use more than ...
If you want bigger sprites or some other kind of uneven size arrangement you need to use more than ...
- Thu Feb 14, 2013 7:33 am
- Forum: Megadrive/Genesis
- Topic: Aseprite Sprite Creation
- Replies: 14
- Views: 12750
Aseprite Sprite Creation
Hi I was wondering, what exactly are you limited to when creating sprites for the genesis/megadrive? What is the maximum amount of colors allowed on screen at once, what about maximum amount of colors per sprite? I've read in various places that you are limited to certain colors in your game ...
- Sun Feb 10, 2013 6:10 pm
- Forum: SGDK
- Topic: Controller button held down
- Replies: 2
- Views: 3070
- Sun Feb 10, 2013 11:48 am
- Forum: SGDK
- Topic: Controller button held down
- Replies: 2
- Views: 3070
Controller button held down
Hi.. I'm a pretty new programmer and I'm new to sega genesis and game programming in general. I'm using sgdk
I want to know, how can you detect if a button is held down and constantly do something while it is held down. for instance moving a character right while the right button is held down?
I ...
I want to know, how can you detect if a button is held down and constantly do something while it is held down. for instance moving a character right while the right button is held down?
I ...