I had not read this forum for a while.
This project has grown up so well.
Great work SegaTim!
Search found 29 matches
- Tue Nov 12, 2024 1:39 pm
- Forum: Demos
- Topic: WIP Satan Claus - Mega Drive / Genesis / 32x
- Replies: 13
- Views: 31907
- Sun Nov 10, 2024 3:54 pm
- Forum: Demos
- Topic: Virtual Donkey's Demo Scene (sgdk)
- Replies: 18
- Views: 39685
Re: Virtual Donkey's Demo Scene (sgdk)
Hey Friends!
Long time no see.
My previous message was from february 2023.
I felt ill on march. You might have heard about something called "coronavirus"... :x
I've jumped back in SGDK at the very beginning of 2024 and reload a demoscene project.
I'v worked all this year and my work was ...
Long time no see.
My previous message was from february 2023.
I felt ill on march. You might have heard about something called "coronavirus"... :x
I've jumped back in SGDK at the very beginning of 2024 and reload a demoscene project.
I'v worked all this year and my work was ...
- Mon Feb 06, 2023 5:31 pm
- Forum: Demos
- Topic: Virtual Donkey's Demo Scene (sgdk)
- Replies: 18
- Views: 39685
Re: Virtual Donkey's Demo Scene (sgdk)
The hardest part is the collision maps. And their scrolling. Take care of it...
I've changed my mind. :)
The project is no longer a board game.
I've added a classical side scrolling effect introducing dynamic redraw of the background.
I decided not to use the SGDK's MAP_utility. I felt much ...
- Thu Nov 10, 2022 1:21 pm
- Forum: Demos
- Topic: WIP Satan Claus - Mega Drive / Genesis / 32x
- Replies: 13
- Views: 31907
Re: WIP Satan Claus - Mega Drive / Genesis / 32x
Show Santa Claus a few mercy!
Big job SegaTim.
You must have spent pretty much time on the level design.
Big job SegaTim.
You must have spent pretty much time on the level design.
- Mon Nov 07, 2022 5:24 pm
- Forum: Demos
- Topic: Virtual Donkey's Demo Scene (sgdk)
- Replies: 18
- Views: 39685
Re: Virtual Donkey's Demo Scene (sgdk)
Yes Willy, this sounded great when I first thought about that.^^
I'd like to add a few side effect(s). The hurted one would splash on the edge of the screen and get stunned. It could even hurt enemies behind.
Ram attack can be seen on TMNT Hyperstone (kind of).
You've mostly fogotten... Golden Axe ...
I'd like to add a few side effect(s). The hurted one would splash on the edge of the screen and get stunned. It could even hurt enemies behind.
Ram attack can be seen on TMNT Hyperstone (kind of).
You've mostly fogotten... Golden Axe ...
- Sun Nov 06, 2022 4:52 pm
- Forum: Demos
- Topic: Virtual Donkey's Demo Scene (sgdk)
- Replies: 18
- Views: 39685
Re: Virtual Donkey's Demo Scene (sgdk)
Hey Friends,
here is a cool update of the Samurai project.
It brings you a large move list using a 3 buttons pad:
-quick slash / heavy blow / counter attack
-slide attack / ram attack
-double jump / wall jump
-diving blow / diving blows combo
This demo also presents 4 enemies on the same ground ...
here is a cool update of the Samurai project.
It brings you a large move list using a 3 buttons pad:
-quick slash / heavy blow / counter attack
-slide attack / ram attack
-double jump / wall jump
-diving blow / diving blows combo
This demo also presents 4 enemies on the same ground ...
- Tue Oct 11, 2022 12:08 pm
- Forum: Demos
- Topic: Virtual Donkey's Demo Scene (sgdk)
- Replies: 18
- Views: 39685
Re: Virtual Donkey's Demo Scene (sgdk)
I'm a coward, I do not deal with map collision and map scrolling... :mrgreen:
To go through this very first game project, I was much more aiming to create a board game (mainly).
To be true, this is a good opportunity to work on a small map collsion engine, at least. I should make some effort this ...
To go through this very first game project, I was much more aiming to create a board game (mainly).
To be true, this is a good opportunity to work on a small map collsion engine, at least. I should make some effort this ...
- Mon Oct 10, 2022 9:05 am
- Forum: Demos
- Topic: Virtual Donkey's Demo Scene (sgdk)
- Replies: 18
- Views: 39685
Re: Virtual Donkey's Demo Scene (sgdk)
That's right Willy.
First, I confess many difficulties to code juming effects. What you see in the latest demo remains quite... acceptable. :roll:
Then, I do not spend time on gfx/animation until I feel much more satisfied by the gameplay. Top priority. What you see there are only a few rough ...
First, I confess many difficulties to code juming effects. What you see in the latest demo remains quite... acceptable. :roll:
Then, I do not spend time on gfx/animation until I feel much more satisfied by the gameplay. Top priority. What you see there are only a few rough ...
- Sat Oct 08, 2022 12:37 pm
- Forum: Demos
- Topic: Virtual Donkey's Demo Scene (sgdk)
- Replies: 18
- Views: 39685
Re: Virtual Donkey's Demo Scene (sgdk)
Hi all!
Here is an update of this project.
First of all, I've been working on an extended move list:
-Double Jump:
may lead to: -Diving Blow
-Wall Jump (if you've reached the edge of the screen), it allows you to perform:
-Heavy Diving Blow
-Heavy Ground Attack (disable any other move until ...
Here is an update of this project.
First of all, I've been working on an extended move list:
-Double Jump:
may lead to: -Diving Blow
-Wall Jump (if you've reached the edge of the screen), it allows you to perform:
-Heavy Diving Blow
-Heavy Ground Attack (disable any other move until ...
- Sat Sep 24, 2022 12:11 pm
- Forum: Demos
- Topic: Virtual Donkey's Demo Scene (sgdk)
- Replies: 18
- Views: 39685
Re: Virtual Donkey's Demo Scene (sgdk)
Hi!
A very few news about Sphere . I've started creating the intro. This will require a serious amount of graphic ressources. Let's go...!
And a very few news about Samurai .
I've started reading the source code of Metal Slug Warfare by french coder Vetea.
Happy to found a couple of ideas I ...
A very few news about Sphere . I've started creating the intro. This will require a serious amount of graphic ressources. Let's go...!
And a very few news about Samurai .
I've started reading the source code of Metal Slug Warfare by french coder Vetea.
Happy to found a couple of ideas I ...
- Mon Sep 12, 2022 8:18 am
- Forum: Demos
- Topic: Virtual Donkey's Demo Scene (sgdk)
- Replies: 18
- Views: 39685
Re: Virtual Donkey's Demo Scene (sgdk)
Hello Friends!!
I'm glad to introduce you two new projects.
To start with, let's celebrate the birth of the next musical demo, know as Sphere .
I've worked on a couple of effects and a few graphics.
I've laid down a short storyboard to direct the plot and have started working on an original guitar ...
I'm glad to introduce you two new projects.
To start with, let's celebrate the birth of the next musical demo, know as Sphere .
I've worked on a couple of effects and a few graphics.
I've laid down a short storyboard to direct the plot and have started working on an original guitar ...
- Mon Aug 29, 2022 12:06 pm
- Forum: Demos
- Topic: Virtual Donkey's Demo Scene (sgdk)
- Replies: 18
- Views: 39685
Re: Virtual Donkey's Demo Scene (sgdk)
Hey guys!
Things are getting much more interesting.
Where is my pixel:
https://www.youtube.com/watch?v=WOZI7w1jo8o
The rom:
https://virtualdonkey.itch.io/where-is-my-pixel
Things are getting much more interesting.
Where is my pixel:
https://www.youtube.com/watch?v=WOZI7w1jo8o
The rom:
https://virtualdonkey.itch.io/where-is-my-pixel
- Thu Aug 25, 2022 12:46 pm
- Forum: Announcement
- Topic: Hello you all
- Replies: 8
- Views: 70852
Re: Hello you all
Replies! :shock:
I've just noticed it.
@Amateur: I had sent you a PM in the meantime to know more about your current... endeavors. :mrgreen:
Considering we both work on SGDK v1.7, I would all the more suggest a short associative project (everyone who feels concerned by this idea is welcome by ...
I've just noticed it.
@Amateur: I had sent you a PM in the meantime to know more about your current... endeavors. :mrgreen:
Considering we both work on SGDK v1.7, I would all the more suggest a short associative project (everyone who feels concerned by this idea is welcome by ...
- Tue Aug 23, 2022 3:34 pm
- Forum: SGDK
- Topic: text and transparency
- Replies: 3
- Views: 13800
Re: text and transparency
@amateurSC:
I only use the VDP_drawTextEx();
I use the last color from 4 existing palettes in the demo. (bricks, sprites...).
I have not worked on this problem yet but I have noticed lately that my graphic tool (mtpaint), saves images with a -1 as defaut transparency state.
I considered this could ...
I only use the VDP_drawTextEx();
I use the last color from 4 existing palettes in the demo. (bricks, sprites...).
I have not worked on this problem yet but I have noticed lately that my graphic tool (mtpaint), saves images with a -1 as defaut transparency state.
I considered this could ...
- Fri Aug 12, 2022 9:22 am
- Forum: SGDK
- Topic: text and transparency
- Replies: 3
- Views: 13800
text and transparency
While making my previous demo I faced an unexpected issue of priority display with text.
Here, text and hud are both set on BG_A, but the box of the text smashes the tiles instead of transparency:
https://zupimages.net/up/22/32/pomy.png
In this other case, text and tiles are set on BG_B, and ...
Here, text and hud are both set on BG_A, but the box of the text smashes the tiles instead of transparency:
https://zupimages.net/up/22/32/pomy.png
In this other case, text and tiles are set on BG_B, and ...