Search found 24 matches

by AmateurSegaDev
Tue Jan 30, 2024 2:35 am
Forum: Megadrive/Genesis
Topic: I'm officially building a microcode-level 68000 core
Replies: 52
Views: 129290

Re: I'm officially building a microcode-level 68000 core

Welcome back!

Yes, it is quite here, but rest assured your posts are being read. : :mrgreen:
by AmateurSegaDev
Sun Dec 24, 2023 10:38 pm
Forum: SGDK
Topic: What is the best way to fade in multiple palettes at once?
Replies: 1
Views: 1655

Re: What is the best way to fade in multiple palettes at once?

Ah, I figured it out. I took at look at pal.c and found examples via the default palettes, they are just simple arrays: const u16 palette_red[16] = { 0x0000, 0x0002, 0x0004, 0x0006, 0x0008, 0x000A, 0x000C, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E };
by AmateurSegaDev
Tue Dec 19, 2023 4:20 am
Forum: Tools
Topic: SGDK Platformer Studio
Replies: 2
Views: 8942

Re: SGDK Platformer Studio

Oh wow, this is very impressive.
by AmateurSegaDev
Tue Dec 19, 2023 4:06 am
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 74843

Re: TileSet internal data

That's very neat. Can't think of any experience quite like that currently on the system.
by AmateurSegaDev
Tue Dec 19, 2023 4:04 am
Forum: SGDK
Topic: What is the best way to fade in multiple palettes at once?
Replies: 1
Views: 1655

What is the best way to fade in multiple palettes at once?

I would like to fade in two palettes at once. If I try to call PAL_fadeInPalette twice in a row, the last one to be called wins. I see there is a PAL_fadeInAll function, but it requires a 64 color pallet (make sense). However, I'm not sure of a way to trigger ResComp to do this, so what is the best ...
by AmateurSegaDev
Wed Nov 01, 2023 4:50 am
Forum: Hardware
Topic: FPGA version
Replies: 26
Views: 71358

Re: FPGA version

What a beauty, super impressive! Hope you can cross that finish line!
by AmateurSegaDev
Wed Nov 01, 2023 4:48 am
Forum: Announcement
Topic: New 32x game in development!
Replies: 101
Views: 481388

Re: New 32x game in development!

Just wanted to say, it's great to see you continually post. Life can get messy at times, but we all must go at our own pace (my own project is quite slow going as well). Anyway, looking forward to seeing more updates!

By the way, which episode of AWSGameTech Rewind were you in?
by AmateurSegaDev
Sat Apr 08, 2023 2:03 am
Forum: Announcement
Topic: New 32x game in development!
Replies: 101
Views: 481388

Re: New 32x game in development!

Wow, this is awesome stuff!

Still wrapping my head around Genesis/Mega Drive, but would love to tackle the 32X one day.
by AmateurSegaDev
Mon Oct 03, 2022 1:29 am
Forum: Tools
Topic: choice4genesis - a ChoiceScript clone for the Sega Genesis
Replies: 31
Views: 49713

Re: choice4genesis - a ChoiceScript clone for the Sega Genesis

Oh wow, this is great! Can't wait to see this get some traction in the community.
by AmateurSegaDev
Sat Aug 27, 2022 2:28 am
Forum: Announcement
Topic: Hello you all
Replies: 8
Views: 54767

Re: Hello you all

For what it's worth, I do find it much easier to search for answers on a forum compared to Discord.
by AmateurSegaDev
Tue Aug 23, 2022 2:48 am
Forum: Announcement
Topic: Hello you all
Replies: 8
Views: 54767

Re: Hello you all

Welcome!

I too am new to the scene. Yes, making a full game is a lofty goal, but even just a few minutes a night can add up. Some progress is better than no progress. :D

May we both find success in our endeavors.
by AmateurSegaDev
Tue Aug 23, 2022 2:44 am
Forum: SGDK
Topic: text and transparency
Replies: 3
Views: 6330

Re: text and transparency

Can you paste your code?
by AmateurSegaDev
Tue Aug 09, 2022 1:05 am
Forum: Megadrive/Genesis
Topic: CRT Safe Area / Overscan?
Replies: 5
Views: 14954

Re: CRT Safe Area / Overscan?

Perfect. If that's what Sega recommended, good enough for me.

Thank you Chilly Willy!

I am in constant awe of your knowledge and mastery of the system, it's truly an honor to receive a response from you. :D
by AmateurSegaDev
Tue Aug 02, 2022 4:11 am
Forum: Megadrive/Genesis
Topic: CRT Safe Area / Overscan?
Replies: 5
Views: 14954

Re: CRT Safe Area / Overscan?

Hmm, okay. I guess I'll just roughly follow something like that or eyeball it compared to other games. Thanks for the reply!