Welcome back!
Yes, it is quite here, but rest assured your posts are being read. :
Search found 24 matches
- Tue Jan 30, 2024 2:35 am
- Forum: Megadrive/Genesis
- Topic: I'm officially building a microcode-level 68000 core
- Replies: 52
- Views: 129290
- Sun Dec 24, 2023 10:38 pm
- Forum: SGDK
- Topic: What is the best way to fade in multiple palettes at once?
- Replies: 1
- Views: 1655
Re: What is the best way to fade in multiple palettes at once?
Ah, I figured it out. I took at look at pal.c and found examples via the default palettes, they are just simple arrays: const u16 palette_red[16] = { 0x0000, 0x0002, 0x0004, 0x0006, 0x0008, 0x000A, 0x000C, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E, 0x000E };
- Tue Dec 19, 2023 4:20 am
- Forum: Tools
- Topic: SGDK Platformer Studio
- Replies: 2
- Views: 8942
Re: SGDK Platformer Studio
Oh wow, this is very impressive.
- Tue Dec 19, 2023 4:06 am
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 74843
Re: TileSet internal data
That's very neat. Can't think of any experience quite like that currently on the system.
- Tue Dec 19, 2023 4:04 am
- Forum: SGDK
- Topic: What is the best way to fade in multiple palettes at once?
- Replies: 1
- Views: 1655
What is the best way to fade in multiple palettes at once?
I would like to fade in two palettes at once. If I try to call PAL_fadeInPalette twice in a row, the last one to be called wins. I see there is a PAL_fadeInAll function, but it requires a 64 color pallet (make sense). However, I'm not sure of a way to trigger ResComp to do this, so what is the best ...
- Wed Nov 01, 2023 4:59 am
- Forum: Announcement
- Topic: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
- Replies: 8
- Views: 71648
Re: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
Wow, super impressive.
- Wed Nov 01, 2023 4:50 am
- Forum: Hardware
- Topic: FPGA version
- Replies: 26
- Views: 71358
Re: FPGA version
What a beauty, super impressive! Hope you can cross that finish line!
- Wed Nov 01, 2023 4:48 am
- Forum: Announcement
- Topic: New 32x game in development!
- Replies: 101
- Views: 481388
Re: New 32x game in development!
Just wanted to say, it's great to see you continually post. Life can get messy at times, but we all must go at our own pace (my own project is quite slow going as well). Anyway, looking forward to seeing more updates!
By the way, which episode of AWSGameTech Rewind were you in?
By the way, which episode of AWSGameTech Rewind were you in?
- Sat Apr 08, 2023 2:03 am
- Forum: Announcement
- Topic: New 32x game in development!
- Replies: 101
- Views: 481388
Re: New 32x game in development!
Wow, this is awesome stuff!
Still wrapping my head around Genesis/Mega Drive, but would love to tackle the 32X one day.
Still wrapping my head around Genesis/Mega Drive, but would love to tackle the 32X one day.
- Mon Oct 03, 2022 1:29 am
- Forum: Tools
- Topic: choice4genesis - a ChoiceScript clone for the Sega Genesis
- Replies: 31
- Views: 49713
Re: choice4genesis - a ChoiceScript clone for the Sega Genesis
Oh wow, this is great! Can't wait to see this get some traction in the community.
- Sat Aug 27, 2022 2:28 am
- Forum: Announcement
- Topic: Hello you all
- Replies: 8
- Views: 54767
Re: Hello you all
For what it's worth, I do find it much easier to search for answers on a forum compared to Discord.
- Tue Aug 23, 2022 2:48 am
- Forum: Announcement
- Topic: Hello you all
- Replies: 8
- Views: 54767
Re: Hello you all
Welcome!
I too am new to the scene. Yes, making a full game is a lofty goal, but even just a few minutes a night can add up. Some progress is better than no progress.
May we both find success in our endeavors.
I too am new to the scene. Yes, making a full game is a lofty goal, but even just a few minutes a night can add up. Some progress is better than no progress.
May we both find success in our endeavors.
- Tue Aug 23, 2022 2:44 am
- Forum: SGDK
- Topic: text and transparency
- Replies: 3
- Views: 6330
Re: text and transparency
Can you paste your code?
- Tue Aug 09, 2022 1:05 am
- Forum: Megadrive/Genesis
- Topic: CRT Safe Area / Overscan?
- Replies: 5
- Views: 14954
Re: CRT Safe Area / Overscan?
Perfect. If that's what Sega recommended, good enough for me.
Thank you Chilly Willy!
I am in constant awe of your knowledge and mastery of the system, it's truly an honor to receive a response from you.
Thank you Chilly Willy!
I am in constant awe of your knowledge and mastery of the system, it's truly an honor to receive a response from you.
- Tue Aug 02, 2022 4:11 am
- Forum: Megadrive/Genesis
- Topic: CRT Safe Area / Overscan?
- Replies: 5
- Views: 14954
Re: CRT Safe Area / Overscan?
Hmm, okay. I guess I'll just roughly follow something like that or eyeball it compared to other games. Thanks for the reply!