Search found 49 matches
- Sat Dec 17, 2022 9:56 am
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 168581
Re: Capabilities of various VDPs at parallax effects
I disagree. The vast majority of games don't push the PCE hardware at all. And I have yet to see any crazy optimized code (everything that I've seen, debugging games - it just your basic average code). There is a LOT of untapped potential in the PCE that devs left on the floor. A large number of de...
- Fri Dec 16, 2022 12:03 am
- Forum: Video Display Processor
- Topic: Man, Blast Processing is not what I thought it was. . . .
- Replies: 5
- Views: 17776
Re: Man, Blast Processing is not what I thought it was. . . .
Blast Processing, the way Sega pushed in ads, was just marketing hype. The joke among programmers was to point to a chip on the PCB and tell folks "that's the Blast Processor." :lol: The "blast processing" done by programmers of the time was to make use of raster timed interrupts to initiate DMA op...
- Thu Dec 15, 2022 11:01 pm
- Forum: Megadrive/Genesis
- Topic: Regarding the 480i mode on Genesis. . . .
- Replies: 23
- Views: 266137
Re: Regarding the 480i mode on Genesis. . . .
As Enforcer said, there is 2 interlacing modes on Sega Genesis, and one of them allow to preserve correct aspect. It's just that Sonic 2 used the other mode. See VDP register 0C description here: https://segaretro.org/Sega_Mega_Drive/VDP_registers LS1-LS0: Interlace mode: 00 = no interlace; 01 = in...
- Thu Dec 15, 2022 10:29 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 168581
Re: Capabilities of various VDPs at parallax effects
You can't compare clock rates directly. While the Genesis has a faster clock rate, it take multiple cycles to do instructions. The quickest instructions take four cycles, and you can quickly run over a dozen cycles by working on longs and using certain addressing modes. In contrast, the 6502/65816 ...
- Thu Dec 15, 2022 10:20 pm
- Forum: Megadrive/Genesis
- Topic: Regarding the 480i mode on Genesis. . . .
- Replies: 23
- Views: 266137
Re: Regarding the 480i mode on Genesis. . . .
Sonic uses double resolution for two-player so that each half-screen is the standard Sonic resolution. This means all art assets are used as-is. There's no room for other assets to make two-player look not squished. This means two-player looks squished, but the Sonic Team felt that was preferable t...
- Thu Dec 15, 2022 4:58 pm
- Forum: Megadrive/Genesis
- Topic: Regarding the 480i mode on Genesis. . . .
- Replies: 23
- Views: 266137
Re: Regarding the 480i mode on Genesis. . . .
As Enforcer said, there is 2 interlacing modes on Sega Genesis, and one of them allow to preserve correct aspect. It's just that Sonic 2 used the other mode. See VDP register 0C description here: https://segaretro.org/Sega_Mega_Drive/VDP_registers LS1-LS0: Interlace mode: 00 = no interlace; 01 = in...
- Thu Dec 15, 2022 4:51 pm
- Forum: Video Display Processor
- Topic: Man, Blast Processing is not what I thought it was. . . .
- Replies: 5
- Views: 17776
Re: Man, Blast Processing is not what I thought it was. . . .
Someone just posted the images from the demo, so I figured I'd add them here:
Nice to finally see Blast Processing in all its glory.
Does anyone know what the big bars of solid colour are at the bottom of the images?
Nice to finally see Blast Processing in all its glory.
Does anyone know what the big bars of solid colour are at the bottom of the images?
- Thu Dec 15, 2022 8:25 am
- Forum: Megadrive/Genesis
- Topic: Regarding the 480i mode on Genesis. . . .
- Replies: 23
- Views: 266137
Re: Regarding the 480i mode on Genesis. . . .
I may be wrong, but I believe there are 2 different interlace modes. Sonic 2 uses mode 2. I don’t know of any game that uses mode 1 or what the difference between the modes are. I presume this is similar to the two different types of interlacing SNES can do, as seen in modes 0-4 and 7 vs modes 5 an...
- Thu Dec 15, 2022 12:31 am
- Forum: Megadrive/Genesis
- Topic: Regarding the 480i mode on Genesis. . . .
- Replies: 23
- Views: 266137
Regarding the 480i mode on Genesis. . . .
I saw this posted in another thread and figure it would be interesting to talk about here too: Just a little video showing Sonic 2 multiplayer scaled so it's proportionally accurate. I would've done this with my TV but it has the most useless sizing/scaling option ever (Scaling outwards doesn't move...
- Mon Dec 12, 2022 6:35 pm
- Forum: Video Display Processor
- Topic: Man, Blast Processing is not what I thought it was. . . .
- Replies: 5
- Views: 17776
Man, Blast Processing is not what I thought it was. . . .
"The fact is that Blast Processing is such a hardcore, low-level application of the Mega Drive hardware that, astonishingly, it was never used in any shipping games and only in recent years has the technique been successfully mastered. And even then, its actual application in games is severely limit...
- Sun Dec 11, 2022 5:25 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 168581
Re: Capabilities of various VDPs at parallax effects
Those "benchmark" videos just demonstrate that while the person knows how to program, he knows very little about hardware. Understanding the processors and related chips at a hardware level is necessary to get the most out of a system. Many games don't need the most, so you don't need to understand...
- Sun Dec 11, 2022 1:12 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 168581
Re: Capabilities of various VDPs at parallax effects
"A better indicator of the VDP performance would be the number of displayable layer pixels + sprite pixels per frame for instance." Wouldn't that just be how many pixels you can see on the screen, which would be the same if all three consoles are running in 256x224 mode as per the test above, so 57,...
- Sat Dec 10, 2022 12:04 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 168581
Re: Capabilities of various VDPs at parallax effects
Unfortunately the comparison video is completely off, i already saw it and was surprised about the title as benchmarking and compare VDP performance of the different system sound like a rather difficult task. And here what he did is basically just trying to compare the VRAM write speed from CPU for...
- Tue Dec 06, 2022 5:58 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 168581
Re: Capabilities of various VDPs at parallax effects
Also, side note from the other thread too: I recently discovered this about the VDPs of the PC Engine, Genesis and SNES, which I found very interesting too: https://youtu.be/r7Jh_izIc8Q It's a nice partner video to the normal comparison of CPU speeds that we usually see: https://youtu.be/2k_jP73Ly7A...
- Tue Dec 06, 2022 5:31 pm
- Forum: Video Display Processor
- Topic: Capabilities of various VDPs at parallax effects
- Replies: 35
- Views: 168581