Search found 119 matches

by haroldoop
Sun Jul 05, 2020 5:31 pm
Forum: Demos
Topic: Mangagá Team's "Arapuca"
Replies: 0
Views: 656

Mangagá Team's "Arapuca"

I just found out this one today: this is an interesting game by the Brazilian developers called "Mangagá Team"; it is basically a pushing block puzzle with a rotating screen built using sprites. Youtube video: https://www.youtube.com/watch?v=znIe9cqSHI8 Page (has a free demo ROM): https://mangangate...
by haroldoop
Fri Jan 31, 2020 11:15 pm
Forum: SGDK
Topic: Convert PCM to XGM
Replies: 11
Views: 4310

Re: Convert PCM to XGM

Interesting concept; I imagine that the genetic algorithm could be either be used directly, or to provide training data for other ML; I intend to take a look at some of them. :)
by haroldoop
Thu Jan 30, 2020 10:53 pm
Forum: SGDK
Topic: Convert PCM to XGM
Replies: 11
Views: 4310

Re: Convert PCM to XGM

One way to translate PCM to FM would be to treat it as a seq2seq machine learning problem. The training sets could be generated by generating random sequences of FM commands and the corresponding PCMs; then the model could be trained to do the reverse mapping from the examples. Interested in experi...
by haroldoop
Wed Jan 29, 2020 11:59 pm
Forum: SGDK
Topic: Convert PCM to XGM
Replies: 11
Views: 4310

Re: Convert PCM to XGM

One way to translate PCM to FM would be to treat it as a seq2seq machine learning problem.

The training sets could be generated by generating random sequences of FM commands and the corresponding PCMs; then the model could be trained to do the reverse mapping from the examples.
by haroldoop
Tue Jan 28, 2020 11:36 pm
Forum: SGDK
Topic: Convert PCM to XGM
Replies: 11
Views: 4310

Re: Convert PCM to XGM

There's a tool like that designed for the Sega Master System:
https://github.com/maxim-zhao/wav_to_psg
by haroldoop
Fri Dec 27, 2019 12:53 am
Forum: Megadrive/Genesis
Topic: Shinobi arcade port
Replies: 3
Views: 2664

Re: Shinobi arcade port

Awesome project, keep up the good work!
by haroldoop
Wed Oct 23, 2019 11:32 pm
Forum: Demos
Topic: Street Fighter Alpha Mockup
Replies: 19
Views: 9113

Re: Street Fighter Alpha Mockup

Looks nice!
by haroldoop
Sat Mar 16, 2019 10:40 am
Forum: Demos
Topic: Tetrogen Classic - New game for Sega MD
Replies: 3
Views: 3818

Re: Tetrogen Classic - New game for Sega MD

Nice game! :)
by haroldoop
Sun Jul 15, 2018 9:57 pm
Forum: Demos
Topic: Mega Man X
Replies: 16
Views: 17977

Re: Mega Man X

This demo looks and feels simply awesome. Keep up the good work! :mrgreen:
by haroldoop
Sun Jun 24, 2018 11:17 am
Forum: SGDK
Topic: Tube effect
Replies: 1
Views: 1838

Re: Tube effect

It's a good start.
by haroldoop
Wed Mar 14, 2018 10:50 pm
Forum: Demos
Topic: Mega Fallout: Cassandra's Path
Replies: 9
Views: 4234

Re: Mega Fallout: Cassandra's Path

You didn't declare HALFTILE.
--- edit ---
No, you declared it, but for some reason, the Basic compiler does not see it...
by haroldoop
Tue Mar 13, 2018 10:37 pm
Forum: Demos
Topic: Mega Fallout: Cassandra's Path
Replies: 9
Views: 4234

Re: Mega Fallout: Cassandra's Path

Well, what way to compute the coordinates of nearest (by the direction character going move to) cell center can you advice? You could add the width of half a cell to the x, y coordinates, and then shift right to translate that into cell coordinates. So, supposing the cell width is 16 px: HALF_TILE ...
by haroldoop
Sun Mar 11, 2018 10:36 am
Forum: Demos
Topic: Mega Fallout: Cassandra's Path
Replies: 9
Views: 4234

Re: Mega Fallout: Cassandra's Path

That's a good start.
by haroldoop
Wed Feb 28, 2018 11:34 pm
Forum: Demos
Topic: Bull's Hour (a new RPG project).
Replies: 8
Views: 4085

Re: Bull's Hour (a new RPG project).

I need RDC decompressor code to use the map from Genesis RPG Creator example in my project. As an alternative, there are other map editors out there, though a converter would be needed either way. Just to mention some options: Beehive is designed for Sega Genesis: http://gendev.spritesmind.net/foru...
by haroldoop
Sun Feb 04, 2018 11:50 am
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 290
Views: 66782

Re: Unnamed "ninja" game (Dev Diary thread)

Pretty awesome looking!