The multi-tap appears to be working fine with USB adapter I purchased here... http://www.raphnet-tech.com/products/at ... dex_fr.php
I will continue to play with it to make sure nothing funky happens.
Best,
Jarrod
Search found 17 matches
- Sun Jan 12, 2014 10:01 pm
- Forum: Hardware
- Topic: 4-Player Problems - Retrolink USB-to-Gen & Teamplayer
- Replies: 9
- Views: 8745
- Sun Dec 29, 2013 4:56 am
- Forum: Hardware
- Topic: 4-Player Problems - Retrolink USB-to-Gen & Teamplayer
- Replies: 9
- Views: 8745
- Fri Dec 27, 2013 4:29 pm
- Forum: Hardware
- Topic: 4-Player Problems - Retrolink USB-to-Gen & Teamplayer
- Replies: 9
- Views: 8745
I guess my only gripe with using two retrolinks is that I am not sure if that would correctly emulate 4-players from a development standpoint. While it might allow me to play Genny 4-player-compatible games, can it guarantee that if I am writing 4-player Genny code that it will detect controls and ...
- Fri Dec 27, 2013 2:34 am
- Forum: Hardware
- Topic: 4-Player Problems - Retrolink USB-to-Gen & Teamplayer
- Replies: 9
- Views: 8745
http://www.raphnet-tech.com/products/at ... dex_fr.php
The above adapter claims to support it. Has anyone used this product or any of the products listed on this site?
The above adapter claims to support it. Has anyone used this product or any of the products listed on this site?
- Fri Dec 27, 2013 2:27 am
- Forum: Hardware
- Topic: 4-Player Problems - Retrolink USB-to-Gen & Teamplayer
- Replies: 9
- Views: 8745
- Fri Dec 27, 2013 1:08 am
- Forum: Hardware
- Topic: 4-Player Problems - Retrolink USB-to-Gen & Teamplayer
- Replies: 9
- Views: 8745
4-Player Problems - Retrolink USB-to-Gen & Teamplayer
Has anyone been able to successfully connect a Sega Teamplayer (4-player adapter) to their PC (and play using all 4 controllers)?
I am using a Retrolink USB-to-Genesis that has 2 ports. I have tried various configurations:
- plugging both control 1/2 into the ports
- only plugging control 1 into ...
I am using a Retrolink USB-to-Genesis that has 2 ports. I have tried various configurations:
- plugging both control 1/2 into the ports
- only plugging control 1 into ...
- Tue Oct 09, 2012 2:20 am
- Forum: Megadrive/Genesis
- Topic: Available Freeware ROMs with 68K ASM Source?
- Replies: 9
- Views: 7319
- Mon Oct 08, 2012 3:21 pm
- Forum: Megadrive/Genesis
- Topic: Available Freeware ROMs with 68K ASM Source?
- Replies: 9
- Views: 7319
Awesome. Do you know if it will run on real hardware?slobu wrote:Hacking-Cult has some commented code (asm)
http://www.hacking-cult.org/?r/18
- Mon Oct 08, 2012 2:20 pm
- Forum: Megadrive/Genesis
- Topic: Available Freeware ROMs with 68K ASM Source?
- Replies: 9
- Views: 7319
- Mon Oct 08, 2012 1:15 pm
- Forum: Megadrive/Genesis
- Topic: Available Freeware ROMs with 68K ASM Source?
- Replies: 9
- Views: 7319
- Mon Oct 08, 2012 12:44 pm
- Forum: Megadrive/Genesis
- Topic: Available Freeware ROMs with 68K ASM Source?
- Replies: 9
- Views: 7319
Available Freeware ROMs with 68K ASM Source?
Are there any freely available ROM's with source code (68K) that are proven to work on actual hardware?
Thanks,
Jarrod
Thanks,
Jarrod
- Fri Sep 07, 2012 3:08 pm
- Forum: Megadrive/Genesis
- Topic: Preferred Way of Developing to Genesis Hardware
- Replies: 34
- Views: 26118
- Wed Sep 05, 2012 1:13 pm
- Forum: Megadrive/Genesis
- Topic: Preferred Way of Developing to Genesis Hardware
- Replies: 34
- Views: 26118
- Wed Sep 05, 2012 12:22 pm
- Forum: Megadrive/Genesis
- Topic: Preferred Way of Developing to Genesis Hardware
- Replies: 34
- Views: 26118
- Wed Sep 05, 2012 1:18 am
- Forum: Megadrive/Genesis
- Topic: Preferred Way of Developing to Genesis Hardware
- Replies: 34
- Views: 26118
Thanks for the advice. It appears that the Everdrive is "Out of Stock" everywhere I check, so I may constricted to using the MD-Pro. I have a computer with a parallel port; however, it is running Vista 64-bit so that may be a problem. I guess I could always run the client software using some kind of ...