That's awesome - thanks!
Yeah I built the code before so that shouldn't be a problem. I used VS2017 last time, it looks like the project files have been upgraded to VS2022, is there anything else I'll need to change if I pull down the latest repo?
Search found 6 matches
- Mon Feb 19, 2024 1:37 pm
- Forum: Exodus
- Topic: Timing analysis using Exodus
- Replies: 8
- Views: 8441
- Wed Feb 07, 2024 3:15 pm
- Forum: Exodus
- Topic: Timing analysis using Exodus
- Replies: 8
- Views: 8441
Re: Timing analysis using Exodus
Thanks for replying, and great news that Exodus is being developed again! I ended up hacking the source code to add what I needed, writing to a certain address would trigger the emulator to write the current time to a text file. Bus tracing would be overkill I think as I just want to be able to figu...
- Thu Nov 23, 2023 4:40 pm
- Forum: Tools
- Topic: choice4genesis - a ChoiceScript clone for the Sega Genesis
- Replies: 31
- Views: 62997
Re: choice4genesis - a ChoiceScript clone for the Sega Genesis
I guess more helpful where be a tool, that cold do this trick from GameHut sleeve: Unforuntately you can't get 3375 colours, because you can't indepently set shadow/highlight mode for individual R,G,B channels. The standard 3-bits per channel gets you 512 colours. Shadow mode gets you an additional...
- Tue Jun 27, 2023 1:47 pm
- Forum: Video Display Processor
- Topic: Swapping in/out background/sprite tiles
- Replies: 9
- Views: 69281
Re: Swapping in/out background/sprite tiles
I have a different question if you don't mind. I assume the numbers in that table are for DMA transfers. I've seen a lot of people quoting the official SEGA development manual as saying: The DMA is quite fast during VBLANK. About double the tightest possible 68K loop speed, but during active scan th...
- Sun Jan 16, 2022 2:20 pm
- Forum: Exodus
- Topic: Timing analysis using Exodus
- Replies: 8
- Views: 8441
Re: Timing analysis using Exodus
Thanks. I'm doing a variation of that currently using the background colour, but there are some limitations, you can't see what's going on during h-blank and v-blank, and it's a very manual process. It feels like it would be easy for an emulator to provide timing data directly...
- Fri Jan 14, 2022 11:04 am
- Forum: Exodus
- Topic: Timing analysis using Exodus
- Replies: 8
- Views: 8441
Timing analysis using Exodus
Hi I'm looking to perform some timing analysis of my ROM to find out which parts of the code are using the most cycles. I can't seem to find any tools for doing this in Exodus 2.1 (there is a trace feature but it only records which instructions are executed, not when). Ideally I'd like to be able to...