Nuked-MD is a gate level recreation of the Mega Drive hardware based on photos of decapped chips, all implemented in C. It ought to be a great tool for debugging issues that occur on real hardware but not in emulators, or just learning more about how everything really works.
There are a couple of ...
Search found 9 matches
- Tue Jan 28, 2025 3:58 pm
- Forum: Megadrive/Genesis
- Topic: Anyone doing anything with the Nuked-MD source?
- Replies: 1
- Views: 3560
- Thu Jan 02, 2025 3:24 pm
- Forum: Video Display Processor
- Topic: DMA fills with auto-increment result in stray byte at the start
- Replies: 2
- Views: 8022
Re: DMA fills with auto-increment result in stray byte at the start
After reading all the DMA fill posts I can find here it appears the answer is no, you're always going to have to go back and fix the start after performing a DMA fill with increment greater than 1.
- Thu Jan 02, 2025 1:44 pm
- Forum: Video Display Processor
- Topic: DMA fills with auto-increment result in stray byte at the start
- Replies: 2
- Views: 8022
DMA fills with auto-increment result in stray byte at the start
To perform a DMA fill you need to set up the VDP registers appropriately first, then perform a word write to the VDP data port containing the value you want to fill with. The problem is that this write to the data port is treated as a regular VDP data write of 16-bits (not eight) which messes up the ...
- Mon Feb 19, 2024 1:37 pm
- Forum: Exodus
- Topic: Timing analysis using Exodus
- Replies: 8
- Views: 17380
Re: Timing analysis using Exodus
That's awesome - thanks!
Yeah I built the code before so that shouldn't be a problem. I used VS2017 last time, it looks like the project files have been upgraded to VS2022, is there anything else I'll need to change if I pull down the latest repo?
Yeah I built the code before so that shouldn't be a problem. I used VS2017 last time, it looks like the project files have been upgraded to VS2022, is there anything else I'll need to change if I pull down the latest repo?
- Wed Feb 07, 2024 3:15 pm
- Forum: Exodus
- Topic: Timing analysis using Exodus
- Replies: 8
- Views: 17380
Re: Timing analysis using Exodus
Thanks for replying, and great news that Exodus is being developed again!
I ended up hacking the source code to add what I needed, writing to a certain address would trigger the emulator to write the current time to a text file. Bus tracing would be overkill I think as I just want to be able to ...
I ended up hacking the source code to add what I needed, writing to a certain address would trigger the emulator to write the current time to a text file. Bus tracing would be overkill I think as I just want to be able to ...
- Thu Nov 23, 2023 4:40 pm
- Forum: Tools
- Topic: choice4genesis - a ChoiceScript clone for the Sega Genesis
- Replies: 31
- Views: 86407
Re: choice4genesis - a ChoiceScript clone for the Sega Genesis
I guess more helpful where be a tool, that cold do this trick from GameHut sleeve:
Unforuntately you can't get 3375 colours, because you can't indepently set shadow/highlight mode for individual R,G,B channels.
The standard 3-bits per channel gets you 512 colours. Shadow mode gets you an ...
- Tue Jun 27, 2023 1:47 pm
- Forum: Video Display Processor
- Topic: Swapping in/out background/sprite tiles
- Replies: 9
- Views: 79182
Re: Swapping in/out background/sprite tiles
I have a different question if you don't mind. I assume the numbers in that table are for DMA transfers. I've seen a lot of people quoting the official SEGA development manual as saying:
The DMA is quite fast during VBLANK. About double the tightest possible 68K loop speed, but during active scan ...
The DMA is quite fast during VBLANK. About double the tightest possible 68K loop speed, but during active scan ...
- Sun Jan 16, 2022 2:20 pm
- Forum: Exodus
- Topic: Timing analysis using Exodus
- Replies: 8
- Views: 17380
Re: Timing analysis using Exodus
Thanks. I'm doing a variation of that currently using the background colour, but there are some limitations, you can't see what's going on during h-blank and v-blank, and it's a very manual process. It feels like it would be easy for an emulator to provide timing data directly...
- Fri Jan 14, 2022 11:04 am
- Forum: Exodus
- Topic: Timing analysis using Exodus
- Replies: 8
- Views: 17380
Timing analysis using Exodus
Hi I'm looking to perform some timing analysis of my ROM to find out which parts of the code are using the most cycles. I can't seem to find any tools for doing this in Exodus 2.1 (there is a trace feature but it only records which instructions are executed, not when).
Ideally I'd like to be able ...
Ideally I'd like to be able ...