Search found 3 matches
- Thu Nov 25, 2021 1:40 pm
- Forum: SGDK
- Topic: Collision Detection - 2D side scroller
- Replies: 3
- Views: 4927
Re: Collision Detection - 2D side scroller
So it seems I tried to be too clever and just made life difficult for myself. Currently my project consists of an INTRO state and GAME state. INTRO includes a SEGA logo screen, introduction section and title screen. if start is pressed while the cursor is on "Start" then state is changed to GAME and...
- Thu Nov 25, 2021 8:52 am
- Forum: SGDK
- Topic: Collision Detection - 2D side scroller
- Replies: 3
- Views: 4927
Re: Collision Detection - 2D side scroller
Surely when the CPU needs to access the array to check for collision the array must be loaded into the RAM?
Or am I not understanding this correctly?
Or am I not understanding this correctly?
- Thu Nov 25, 2021 6:29 am
- Forum: SGDK
- Topic: Collision Detection - 2D side scroller
- Replies: 3
- Views: 4927
Collision Detection - 2D side scroller
Hi Everyone Awesome forum! I've been getting a lot of information here but now I'm stuck and hope someone here can assist me. I'm currently busy creating a 2D side scroller (like Shinobi, Sonic etc). I've worked through the Sonic example in the samples folder of SGDK and I've worked through this tut...