Search found 3 matches

by SephirothDVR
Thu Nov 25, 2021 1:40 pm
Forum: SGDK
Topic: Collision Detection - 2D side scroller
Replies: 3
Views: 4942

Re: Collision Detection - 2D side scroller

So it seems I tried to be too clever and just made life difficult for myself. Currently my project consists of an INTRO state and GAME state. INTRO includes a SEGA logo screen, introduction section and title screen. if start is pressed while the cursor is on "Start" then state is changed to GAME and...
by SephirothDVR
Thu Nov 25, 2021 8:52 am
Forum: SGDK
Topic: Collision Detection - 2D side scroller
Replies: 3
Views: 4942

Re: Collision Detection - 2D side scroller

Surely when the CPU needs to access the array to check for collision the array must be loaded into the RAM?

Or am I not understanding this correctly?
by SephirothDVR
Thu Nov 25, 2021 6:29 am
Forum: SGDK
Topic: Collision Detection - 2D side scroller
Replies: 3
Views: 4942

Collision Detection - 2D side scroller

Hi Everyone Awesome forum! I've been getting a lot of information here but now I'm stuck and hope someone here can assist me. I'm currently busy creating a 2D side scroller (like Shinobi, Sonic etc). I've worked through the Sonic example in the samples folder of SGDK and I've worked through this tut...