So it seems I tried to be too clever and just made life difficult for myself. Currently my project consists of an INTRO state and GAME state.
INTRO includes a SEGA logo screen, introduction section and title screen. if start is pressed while the cursor is on "Start" then state is changed to GAME and ...
Search found 3 matches
- Thu Nov 25, 2021 1:40 pm
- Forum: SGDK
- Topic: Collision Detection - 2D side scroller
- Replies: 3
- Views: 11592
- Thu Nov 25, 2021 8:52 am
- Forum: SGDK
- Topic: Collision Detection - 2D side scroller
- Replies: 3
- Views: 11592
Re: Collision Detection - 2D side scroller
Surely when the CPU needs to access the array to check for collision the array must be loaded into the RAM?
Or am I not understanding this correctly?
Or am I not understanding this correctly?
- Thu Nov 25, 2021 6:29 am
- Forum: SGDK
- Topic: Collision Detection - 2D side scroller
- Replies: 3
- Views: 11592
Collision Detection - 2D side scroller
Hi Everyone
Awesome forum! I've been getting a lot of information here but now I'm stuck and hope someone here can assist me.
I'm currently busy creating a 2D side scroller (like Shinobi, Sonic etc).
I've worked through the Sonic example in the samples folder of SGDK and I've worked through this ...
Awesome forum! I've been getting a lot of information here but now I'm stuck and hope someone here can assist me.
I'm currently busy creating a 2D side scroller (like Shinobi, Sonic etc).
I've worked through the Sonic example in the samples folder of SGDK and I've worked through this ...