Search found 46 matches
- Wed Oct 19, 2016 3:39 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 42072
Re: Catgirl Pool Party [Work in progress]
The aiming sprites are nice. Can't wait to see more
- Tue Sep 29, 2015 5:38 pm
- Forum: Demos
- Topic: Dragon's Castle source code
- Replies: 11
- Views: 15678
Re: Dragon's Castle source code
Always impressed by your work!
- Mon Aug 17, 2015 2:11 pm
- Forum: Megadrive/Genesis
- Topic: Using an Atari 2600 paddle controller in a genesis homebrew
- Replies: 3
- Views: 4267
In high school (15 years ago) I made a converter box for atari paddles to the PC game port (just a straight connection of a few lines) and made a few Visual Basic games that used the paddles (5 total but only remember breakout and tetris specifically). So I first started with genesis programming I w...
- Thu Jul 30, 2015 2:28 pm
- Forum: Demos
- Topic: A game I've been working on
- Replies: 1
- Views: 3425
- Tue Jun 30, 2015 1:30 am
- Forum: Mega/SegaCD
- Topic: BACK-UP SHELL for Sega CD
- Replies: 0
- Views: 17024
BACK-UP SHELL for Sega CD
I have release BACK-UP SHELL 0.91. Fun stuff for Sega CD saves.
http://www.sega-16.com/forum/showthread ... post719757
http://www.sega-16.com/forum/showthread ... post719757
- Mon Jun 22, 2015 2:29 pm
- Forum: Mega/SegaCD
- Topic: New version of SCAT available for download
- Replies: 3
- Views: 12759
- Thu May 07, 2015 1:11 am
- Forum: Demos
- Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
- Replies: 60
- Views: 43309
- Thu Sep 18, 2014 1:03 pm
- Forum: Tools
- Topic: OergoEchoTraXorZ
- Replies: 6
- Views: 6452
- Mon Aug 25, 2014 1:49 pm
- Forum: Demos
- Topic: Rom dumping over audio
- Replies: 5
- Views: 6525
Very cool. I think this might work on the Sega CD (so you wouldn't need a flash cartridge). Insert cartridge after Sega CD is running from RAM, would also need to use the modify the catridge address since different starting address with the Sega CD in use, and if you are already using the 68k for th...
- Sat Jun 14, 2014 1:45 am
- Forum: Megadrive/Genesis
- Topic: Castlevania Bloodlines Password Secrets Unlocked
- Replies: 4
- Views: 18702
- Fri Jun 13, 2014 2:13 am
- Forum: Megadrive/Genesis
- Topic: Castlevania Bloodlines Password Secrets Unlocked
- Replies: 4
- Views: 18702
Castlevania Bloodlines Password Secrets Unlocked
The password for John Morris, Normal, 9 Rest, Stage 6-11, and 7 continues. http://i.imgur.com/CHw1PMI.png I have disassembled the password checker for bloodlines. The password contains 32 bits of data (4 types of picture choices, which is 2 bits per picture and 16 pictures). Instead of using a looku...
- Thu May 29, 2014 11:52 am
- Forum: Tools
- Topic: scddisassemble
- Replies: 5
- Views: 5739
- Thu May 29, 2014 11:38 am
- Forum: Tools
- Topic: scddisassemble
- Replies: 5
- Views: 5739
- Wed May 28, 2014 11:26 am
- Forum: Tools
- Topic: scddisassemble
- Replies: 5
- Views: 5739
scddisassemble
As part of my SCDTools tool suit, I have added a disassembler for the 68000 and z80. It can produce code that assembles, has code following knowledge, can use code lists (such once produced by blastem emulator), and extract labels and code points from an asm68k list. Use -68k or -z80 to specify the ...
- Fri May 02, 2014 1:03 am
- Forum: Megadrive/Genesis
- Topic: Assemblers You Use
- Replies: 31
- Views: 21067
It wasn't bad at all to build m68k-elf and z80-unknown-coff from the binutils source. But the m68k-elf-ld still wants to place at 0x80000000 if not specified by some means. I also contacted the vasm author and he is really nice and making a few updates to make the z80 oldstyle more compatible with o...