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Where is that topic? I use files included to LukeProjectCD by author. In those there is a problem. I was searching "_hblank_callback" but, there wasn't any subroutine called " _hblank_callback". ;|
Thanks. I decided to compile cube_flat for test. but I've got a problems. First "problem" was with segacd.o in catalog "lib\", but I immediately compiled segacd.s and moved to "lib\". There was also problem with "libgendev.a", but I just copied "libmd.a" and renamed it to "libgendev.a". But now I do...
Ok, I tested my cable, and... S-Video is MUCH better. When playing on console I always used S-Video, why I bought composite? Irony - I found cheaper S-Video cable just after buying composite, which was the cheapest. (before I found S-Video cheaper) ;D
Are there any differences between original composite cable and new (if they exists)? I think this probably can not be original, but new composite cable: http://img07.allegroimg.pl/photos/oryginal/34/89/33/86/3489338692 I bought it. Maybe someone can associate differences and say that it's original o...
I saw that thing: http://img05.allegroimg.pl/photos/oryginal/34/76/53/61/3476536125 There is a pirated cartridge. Where I can buy these things? Is there any website of factory? I saw that shape few times (with one cut)... There are probably more pirated games from... probably the same factory. I wan...
- Sun Aug 11, 2013 9:45 pm
- Forum: SGDK
- Topic: Get sprite position/tile/palette etc.
- Replies: 5
- Views: 1514
I thought mainly about RAM usage, but that usage if using the spriteDefCache isn't much bigger, and operating directly on VRAM is much slower, I probably would stay with the standard option. (I used it before, but want to know the black magic ;D)