Search found 182 matches
- Sat Nov 23, 2024 7:32 pm
- Forum: Demos
- Topic: Nightmare Fuel
- Replies: 5
- Views: 3496
Re: Nightmare Fuel
Updated to latest SGDK version (fixes music tempo it seems, thanks) : https://downloads.kstorm.org/md/dithere ... v0.0.6.bin
- Sat Nov 23, 2024 5:34 pm
- Forum: Megadrive/Genesis
- Topic: Script to convert RGB Images to Mega Drive "format"
- Replies: 6
- Views: 2471
Re: Script to convert RGB Images to Mega Drive "format"
Color split option is awesome, thanks
- Sat Nov 23, 2024 5:31 pm
- Forum: SGDK
- Topic: Correct way to handle inputs
- Replies: 0
- Views: 208
Correct way to handle inputs
Hello, in my game i just use JOY_readJoypad in an update function, called in a loop.
But I just read those values are updated in a vsync function, so I may miss some inputs right ?
If so, whats the correct way to handle it ? maybe add a joy callback and buffer it to be sure ?
Thanks.
But I just read those values are updated in a vsync function, so I may miss some inputs right ?
If so, whats the correct way to handle it ? maybe add a joy callback and buffer it to be sure ?
Thanks.
- Sun May 19, 2024 5:59 pm
- Forum: Announcement
- Topic: The world has changed
- Replies: 6
- Views: 11704
Re: The world has changed
When needing support googling most often bring here, and the thread really help or bring other ideas. Seems a bit dead, but definitively great resources, hope it'll continue. Cheers.
- Sun May 05, 2024 1:44 pm
- Forum: Tools
- Topic: BlastEm - Yet another Genesis emulator
- Replies: 65
- Views: 60246
Re: BlastEm - Yet another Genesis emulator
Hello, I'm facing a problem, the SGDK flash-save sample doesn't work with Blastem, does it supports SRAM saves ? I just tested Sonic 3 and it works, but it is FRAM. I'll contact Doragasu to know more about its plugin saveman. Cheers Edit: ok I misunderstood, saveman.h is not FRAM save, I gonna use s...
- Wed Apr 24, 2024 9:07 pm
- Forum: Demos
- Topic: Nightmare Fuel
- Replies: 5
- Views: 3496
Re: Nightmare Fuel
Now AI cars may try to go rear : https://downloads.kstorm.org/md/nightma ... v0.0.3.bin
Working on ai human but its glitchy..
Note: i fixed all sync issues, and lowered ram usage, but it crashes somewhere, after sometimes.. will investiguate.
Working on ai human but its glitchy..
Note: i fixed all sync issues, and lowered ram usage, but it crashes somewhere, after sometimes.. will investiguate.
- Sun Apr 21, 2024 1:13 pm
- Forum: Demos
- Topic: Nightmare Fuel
- Replies: 5
- Views: 3496
Re: Nightmare Fuel
I rewrited the entity component system, there no more alloc in the build, should be stable. https://downloads.kstorm.org/md/nightmare_fuel_v0.0.2.bin Although, I updated to the latest SGDK version, using the awesome new XGM2 driver (6650Hz to crunch things), and enabled sprites compression. Will try...
Re: 8MB ROM
Thanks, yes its a hard decision. Played a bit with banking, didnt know it was kind of automatic with sgdk (it is manual on gbdk, had to handle bank switch in the music player). Just saw the sega blaster, thought it would be more expensive. But to get it working on a pure stock 4MB would be cool as w...
Re: 8MB ROM
Gonna try bank switching i guess.
8MB ROM
Hi, I just reached the 4MB limit, the build is 4.12 MB, it works but the sprites upper the 4MB are not displayed, is it possible to get it working on BlastEm ? something to change in SGDK init/build settings? And will it be possible to get some 8MB flash card later ? can't find some Sadly, banking i...
- Fri Apr 19, 2024 6:30 pm
- Forum: Collaboration
- Topic: Music for Sega homebrew games
- Replies: 5
- Views: 23898
Re: Music for Sega homebrew games
Would be cool for my game. But now there is only one and a .fur, I dont know how to read it.
- Fri Apr 19, 2024 5:56 pm
- Forum: Demos
- Topic: Nightmare Fuel
- Replies: 5
- Views: 3496
Re: Nightmare Fuel
Awesome thanks! Yes there are plenty issues (sync and ram mostly), added the v0.0.1 a bit more stable: https://downloads.kstorm.org/md/nightma ... v0.0.1.bin
- Sun Apr 14, 2024 6:15 pm
- Forum: Demos
- Topic: Nightmare Fuel
- Replies: 5
- Views: 3496
Nightmare Fuel
Hi ! So I got a title.. well kind of.. I got a kind of gameplay.. So I open a thread here about it. Here is the fresh video about the game : https://youtu.be/A1KgCHXNXSc I put a build here, but not tested for monthes on real hw, only on BlastEm, so it will surely crashes : https://downloads.kstorm.o...
- Sun Dec 31, 2023 5:42 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 93643
Re: TileSet internal data
Thanks! Yes no gta like on megadrive, but surely some open world out there.
I just put a test rom here : kstorm.org/rom.bin (no sound)
I will open a thread on Demos when I'll achieve to pack all things together.
Happy new year!
I just put a test rom here : kstorm.org/rom.bin (no sound)
I will open a thread on Demos when I'll achieve to pack all things together.
Happy new year!
- Tue Nov 14, 2023 8:56 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 93643
Re: TileSet internal data
I just created a youtube channel for the prototype of my game : https://www.youtube.com/channel/UCgMiIG ... GwoTG3WFHw
Will take my time though
Will take my time though