Added highlight & shadows, only sega makes it possible
https://www.youtube.com/watch?v=D1FWgczm1us
Search found 179 matches
- Thu Aug 10, 2023 5:16 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
- Sun May 21, 2023 3:09 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
Re: TileSet internal data
oh didnt saw this: SPR_setDepth
- Sat May 20, 2023 6:29 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
Re: TileSet internal data
Oh and I passed the pipe to Highlight & Shadows, would like to have day/night cycle with car headlight & car shadows, not sure about priorities of sprites, i read those docs : https://segaretro.org/Sega_Mega_Drive/Shadow_and_highlight https://segaretro.org/Sega_Mega_Drive/Priority The first one stat...
- Sat May 20, 2023 6:09 pm
- Forum: Announcement
- Topic: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
- Replies: 8
- Views: 80212
Re: Nuked MD - decap-based cycle-accurate Mega Drive emulator
...and interested about a way of running this with SGDK on my VS solution to be able to have proper debugging
- Sat May 20, 2023 6:07 pm
- Forum: Announcement
- Topic: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
- Replies: 8
- Views: 80212
- Sat May 20, 2023 6:05 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
Re: TileSet internal data
Today I got transparency working without bugs using 0XC00008, using vscroll in hinterrupt, and filling a single line when needed, but it was damn slow (the interrupt was just applying vscroll depending of the counter), so I switched to just baking transparent tiles and uploading transparent/not tran...
- Thu May 18, 2023 3:10 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
Re: TileSet internal data
oh and i will export multiple colors using the animation key, to got a car paint, but not sure what the game will be about.
- Thu May 18, 2023 3:04 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
Re: TileSet internal data
Just made an unity exporter, since i dont use "usual" 2/1 isometric, and spritessheets i found doesnt suit well.
https://youtu.be/Hpt6u3kYgaY
Next will be vehicles collisions
https://youtu.be/Hpt6u3kYgaY
Next will be vehicles collisions
- Tue May 16, 2023 7:57 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
Re: TileSet internal data
Ok i have not enough free time but I started to work on the road graph : https://youtu.be/jUYF_CTGJ5I
Will add basic things like "stop" & "stop lights", but not sure where to go, could be cool to experiment this anyway.
Will add basic things like "stop" & "stop lights", but not sure where to go, could be cool to experiment this anyway.
- Sat Jan 28, 2023 7:48 pm
- Forum: Demos
- Topic: MREGA-MD for Sega MD / Genesis
- Replies: 2
- Views: 8740
Re: MREGA-MD for Sega MD / Genesis
Cool one !
Could you share about how you handle the engine sound please ?
Could you share about how you handle the engine sound please ?
- Mon Jan 23, 2023 7:38 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
- Mon Jan 23, 2023 5:42 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
Re: TileSet internal data
Thanks it works, and no need bothering with counting back since just need parity : *(u8*)0xC00008) & 1
- Sun Jan 22, 2023 6:25 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
Re: TileSet internal data
Great thanks, will try !
There a test without, hard to sync tried multiple things with map update... And tested just on/off each frame, but maybe I may just go with gameplay on/off later, will see.
https://youtu.be/O34y6uDcK0I
There a test without, hard to sync tried multiple things with map update... And tested just on/off each frame, but maybe I may just go with gameplay on/off later, will see.
https://youtu.be/O34y6uDcK0I
- Sun Jan 22, 2023 1:55 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
Re: TileSet internal data
Sonic 3D
is there something to retrieve current Hline index ? (trying to stabilize it)
is there something to retrieve current Hline index ? (trying to stabilize it)
- Wed Jan 18, 2023 5:46 pm
- Forum: SGDK
- Topic: TileSet internal data
- Replies: 43
- Views: 88022
Re: TileSet internal data
Switching bgbaddress to cleared mem seems to do it : https://youtu.be/ipGwenFKt2o
then i can have dynamic transparency to disable it when running on roof, and not care about it in level design (not much..).
then i can have dynamic transparency to disable it when running on roof, and not care about it in level design (not much..).