Thanks for the update.
Posted on the Italian portal for the Mega Drive: http://www.segamegadrive.it/
Search found 10 matches
- Thu Jan 21, 2021 9:15 am
- Forum: Demos
- Topic: Release Mega Marble World 2 for Sega MD / Genesis
- Replies: 13
- Views: 26932
- Mon Jan 18, 2021 5:06 pm
- Forum: Demos
- Topic: ELLENICA: An update on my RPGAdventure (2021)
- Replies: 2
- Views: 6459
Re: ELLENICA: An update on my RPGAdventure (2021)
Thanks very much for your nice comment Ob1.
- Mon Jan 18, 2021 8:43 am
- Forum: Demos
- Topic: ELLENICA: An update on my RPGAdventure (2021)
- Replies: 2
- Views: 6459
ELLENICA: An update on my RPGAdventure (2021)
Just wanted to share some screens and video of the progress on the title :) http://www.segamegadrive.it/screens/rom_1.jpg http://www.segamegadrive.it/screens/rom_2.jpg http://www.segamegadrive.it/screens/rom_3.jpg http://www.segamegadrive.it/screens/rom_4.jpg http://www.segamegadrive.it/screens/rom_...
- Mon Jan 18, 2021 8:27 am
- Forum: SGDK
- Topic: Getting the R, G, B components of a palette color
- Replies: 6
- Views: 46214
- Sun Jan 17, 2021 9:30 am
- Forum: SGDK
- Topic: Getting the R, G, B components of a palette color
- Replies: 6
- Views: 46214
Re: Getting the R, G, B components of a palette color
Thanks alot!
This way was solved.
BTW I made a mistake in putting &&, mistake that I corrected but the real problem, as you guys hinted, was in the bit operation.
Adding:
PRed >>= 1;
PGreen >>= 5;
PBlue >>= 9;
After the "&" masking solved the problem.
Thanks again for the prompt feedback!
This way was solved.
BTW I made a mistake in putting &&, mistake that I corrected but the real problem, as you guys hinted, was in the bit operation.
Adding:
PRed >>= 1;
PGreen >>= 5;
PBlue >>= 9;
After the "&" masking solved the problem.
Thanks again for the prompt feedback!
- Sat Jan 16, 2021 4:10 pm
- Forum: SGDK
- Topic: Getting the R, G, B components of a palette color
- Replies: 6
- Views: 46214
Getting the R, G, B components of a palette color
Hi,
given an array of u16 that has the 64 colors for the 4 palettes, I wanted to read the R, G, B components of each color.
I thought that PRed=palette&&VDPPALETTE_REDMASK; would work, for instance, to read the RED component.
But seems I am wrong... :/
Any suggestion?
given an array of u16 that has the 64 colors for the 4 palettes, I wanted to read the R, G, B components of each color.
I thought that PRed=palette&&VDPPALETTE_REDMASK; would work, for instance, to read the RED component.
But seems I am wrong... :/
Any suggestion?
- Fri Apr 10, 2020 8:47 am
- Forum: SGDK
- Topic: What map editors are you using that can be easily integrated in SGDK?
- Replies: 2
- Views: 3928
What map editors are you using that can be easily integrated in SGDK?
Hello coders,
just wanted to know which are the map editors that can be easily integrated in SGDK (importing the data in the code) and that can be used to draw maps on two layers, with indexed colors (transparency not given by the alpha channel), etc...
just wanted to know which are the map editors that can be easily integrated in SGDK (importing the data in the code) and that can be used to draw maps on two layers, with indexed colors (transparency not given by the alpha channel), etc...
- Fri Apr 10, 2020 8:24 am
- Forum: SGDK
- Topic: My SGDK Tutorials (Spanish & English)
- Replies: 17
- Views: 24986
Re: My SGDK Tutorials (Spanish)
As of today your tutorials are the most complete/up to date around.
Really appreciate them!
Do you have a Patreon setup?
Really appreciate them!
Do you have a Patreon setup?
- Thu Mar 26, 2020 10:17 am
- Forum: SGDK
- Topic: A challenge with tiles..
- Replies: 1
- Views: 3430
A challenge with tiles..
Let's say that i have an image, which size multiple of 8 where I want to store all my tiles. For instance 320x320. That imagine contains 1600 tiles. (I know the limit of 1310, this is just for example). But in the game each bakground element (t1, t2, t3, ...) made up of 5x5 tiles, as I splitted the ...
- Thu Mar 26, 2020 9:26 am
- Forum: SGDK
- Topic: My SGDK Tutorials (Spanish & English)
- Replies: 17
- Views: 24986
Re: My SGDK Tutorials (Spanish)
Just wanted to compliment with you.
Your tutorials are really well crafted.
Your tutorials are really well crafted.