I'm running 32-bit WinXP. When I try to run SNASM under the XP shell, it screws up my prompt and appears to do nothing. I'm sure its just my non-dos compatible directory name structure I currently have in place. In any case, I don't mind using DosBox as it appears to run the compiler just fine.
Yes ...
Search found 3 matches
- Sat Feb 18, 2012 2:36 am
- Forum: Megadrive/Genesis
- Topic: How to compile an ASM file?
- Replies: 5
- Views: 5746
- Fri Feb 17, 2012 5:50 pm
- Forum: Megadrive/Genesis
- Topic: How to compile an ASM file?
- Replies: 5
- Views: 5746
- Fri Feb 17, 2012 1:14 am
- Forum: Megadrive/Genesis
- Topic: How to compile an ASM file?
- Replies: 5
- Views: 5746
How to compile an ASM file?
Hello,
I'm new to these forums and to sega programming in general. I've been trying to compile the files shown on this thread in SNASM64K without any luck.
I'm running it in DosBox under WinXP with this line:
snasm68k.exe -emax 0 -p -o ae- hello.asm, hello.bin
Well I get a whole lot of errors ...
I'm new to these forums and to sega programming in general. I've been trying to compile the files shown on this thread in SNASM64K without any luck.
I'm running it in DosBox under WinXP with this line:
snasm68k.exe -emax 0 -p -o ae- hello.asm, hello.bin
Well I get a whole lot of errors ...