Search found 15 matches
- Sun Jun 27, 2021 5:52 pm
- Forum: Megadrive/Genesis
- Topic: Releasing on Steam (and similar platforms)
- Replies: 10
- Views: 15990
Re: Releasing on Steam (and similar platforms)
For sure I will contact anyone with experience in the topic. But I'm holding my horses for now
- Thu Jun 03, 2021 8:03 pm
- Forum: Megadrive/Genesis
- Topic: Releasing on Steam (and similar platforms)
- Replies: 10
- Views: 15990
Re: Releasing on Steam (and similar platforms)
And how about using my own CRT filter? I would have no problem releasing the filter with the same license as the emulator, but I think it would not affect the game either, right?
- Thu Jun 03, 2021 1:30 pm
- Forum: Megadrive/Genesis
- Topic: Releasing on Steam (and similar platforms)
- Replies: 10
- Views: 15990
Re: Releasing on Steam (and similar platforms)
Of course, I wasn't really hurt, just being playful :D I've been a hobbyist for ten years, I estimate. And having an intense case of ADHD means finishing any project is a herculean project, and games are notoriously difficult projects. My projects usually stop at the level design and story developme...
- Thu Jun 03, 2021 12:40 pm
- Forum: Megadrive/Genesis
- Topic: Releasing on Steam (and similar platforms)
- Replies: 10
- Views: 15990
Re: Releasing on Steam (and similar platforms)
Read the license. GPL allows selling, you just have to distribute the source to the emulator including any modifications you did to it. edit: GPLv3 would prevent some of the more evil DRM, but I think you can choose the DRM level when sending something to steam. That would work! Does that include t...
- Thu Jun 03, 2021 1:31 am
- Forum: Megadrive/Genesis
- Topic: Releasing on Steam (and similar platforms)
- Replies: 10
- Views: 15990
Releasing on Steam (and similar platforms)
I am interested in commercializing my game when/if it's done. But I often wonder how to do that. I don't even care about widescreen or trophies and that kind of stuff, but just having a portable emulator where the user can just run and play would be great! There are tons of emulators out there but t...
- Sat Aug 01, 2020 2:32 am
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 39649
Re: Aseprite Mega Drive Digitizer
This is aweseome! Well, not particularly useful for me since I don't have a setup with a megadrive and a CRT next to my workstation. But I am working on a MD game and it's cool to see other people going through the same issues I'm having. We can all trade tricks and scripts. My main problem right no...
- Mon Apr 27, 2020 8:16 pm
- Forum: SGDK
- Topic: Workflow to import extra data into the project
- Replies: 2
- Views: 3777
Re: Workflow to import extra data into the project
Thanks for clarifying!
- Mon Apr 27, 2020 1:42 am
- Forum: SGDK
- Topic: Workflow to import extra data into the project
- Replies: 2
- Views: 3777
Workflow to import extra data into the project
Hi all A while ago I made a python script that takes as input Tiled json files and outputs a sequence of C lines of code I can paste in a header of my project, for example: const ROMEntity ALLENTITIES [2] ={ {3, 0, 0, 0, 0, TRUE, 2, 1, 4, 1}, {5, 2, 1, 0, 0, TRUE, 2, 1, 15, 1} }; const Room ALLROOMS...
- Sat Mar 28, 2020 8:40 pm
- Forum: SGDK
- Topic: RESCOMP and individual nametable entries?
- Replies: 15
- Views: 15290
Re: RESCOMP and individual nametable entries?
Do you have more details how to set priority bit with aseprite? Just choose the colors from the palette! they are ordered. You want to repeat the first 16 colors at 128th position. I wrote an Aseprite script that makes my life easier a little. I work in two layers, one is background the other is fo...
- Wed Mar 25, 2020 3:22 pm
- Forum: SGDK
- Topic: RESCOMP and individual nametable entries?
- Replies: 15
- Views: 15290
Re: RESCOMP and individual nametable entries?
In retro dev "not an easy way of doing it" is the norm. SGDK is the one spoiling us with convenience :lol: Anyway, my first instinct was to immediately try to index the colors in aseprite (pixel editor). But rescomp did not appreciate that "pixel at [56,0] reference a different priority." EDIT: oops...
- Wed Mar 25, 2020 5:03 am
- Forum: SGDK
- Topic: RESCOMP and individual nametable entries?
- Replies: 15
- Views: 15290
Re: RESCOMP and individual nametable entries?
No unfortunately you can't encode priority inside the image so rescomp can decode it. The way to do is to have 2 images, one for low priority and one for high priority then you combine both images map. You generate a new map out of it by using : if (*mapHigh) *map = *mapHigh | TILE_ATTR_PRIORITY_MA...
- Wed Mar 25, 2020 12:01 am
- Forum: SGDK
- Topic: The small-questions-not-worth-dedicated-topics topic
- Replies: 5
- Views: 6336
Re: The small-questions-not-worth-dedicated-topics topic
Here is my first one. I understand we use const to save data to the rom. But if I need to have a writable version of it in runtime, is there a proper way of doing things or do I just create a new variable and copy the values from a to b? Don't do that, you're making it worst. Use "const" for data t...
- Tue Mar 24, 2020 10:40 pm
- Forum: SGDK
- Topic: The small-questions-not-worth-dedicated-topics topic
- Replies: 5
- Views: 6336
Re: The small-questions-not-worth-dedicated-topics topic
Oh shoot! I didn't get a notification and just assumed no one replied. Thank you for taking the time to explain these things to me. I'm happy to say I have learned quite a bit since I made that original post! I do have more questions though :D Although it's not "too small to have a dedicated post" I...
- Thu Mar 12, 2020 3:31 pm
- Forum: SGDK
- Topic: The small-questions-not-worth-dedicated-topics topic
- Replies: 5
- Views: 6336
The small-questions-not-worth-dedicated-topics topic
Hi I am trying to learn how to use SGDK while also learning how to work with plain C. So everything is a struggle. I don't want to clog the forum nor hijack the discord channel too much so I decided to make a topic to dump all my questions, anyone interested in asking their questions here is also we...
- Tue Feb 18, 2020 8:08 pm
- Forum: SGDK
- Topic: Gendev getting started help
- Replies: 1
- Views: 5137
Gendev getting started help
Hi all Every now and then I like to play around with SGDK, as it's the perfect light weight kind of project that my laptop can handle. I would, however, like to move completely to linux. My laptop has dual boot but I would prefer to stay on linux. However, setting up gendev is proving to be harder t...