Wow, now it is personal insults to prove your own crazy vision of things. Very nice and clever.
Now I motivated enough to close VGM MM too. I'm tired of this.
Search found 786 matches
- Thu Jul 12, 2012 7:25 pm
- Forum: Blabla
- Topic: Native Echo support in trackers?
- Replies: 18
- Views: 34114
- Thu Jul 12, 2012 4:26 am
- Forum: Blabla
- Topic: Native Echo support in trackers?
- Replies: 18
- Views: 34114
No, I don't know. No one uses term 'tracker' as a replacement for 'player', since 'tracker' is a kind of user interface and has nothing to do with players. For example, TFM MM does not use tracker format as output, and I doubt that 5-15K per song that it produces is 'way too much' memory, considerin...
- Thu Jul 12, 2012 1:21 am
- Forum: Blabla
- Topic: Native Echo support in trackers?
- Replies: 18
- Views: 34114
- Wed Jul 11, 2012 11:24 pm
- Forum: Blabla
- Topic: Native Echo support in trackers?
- Replies: 18
- Views: 34114
I think it is just wrong to support every particular engine in every tracker. It is up to creator of a library to provide an easy way to create content, through converters, export plugins (if a tracker has them, like FamiTracker) etc. VGM MM has text export that dumps songs in a human readible, easi...
- Tue Jul 10, 2012 4:58 pm
- Forum: SGDK
- Topic: How to use 1800 tiles using sgdk?
- Replies: 3
- Views: 6831
- Mon Jul 02, 2012 1:09 pm
- Forum: Megadrive/Genesis
- Topic: Position of Sprite in ROM
- Replies: 3
- Views: 7969
- Mon Jul 02, 2012 12:59 pm
- Forum: Megadrive/Genesis
- Topic: Position of Sprite in ROM
- Replies: 3
- Views: 7969
- Thu Jun 28, 2012 11:47 am
- Forum: Blabla
- Topic: Engineering a Video Game Console
- Replies: 9
- Views: 14780
- Thu Jun 28, 2012 10:33 am
- Forum: Blabla
- Topic: Engineering a Video Game Console
- Replies: 9
- Views: 14780
- Sat Jun 23, 2012 2:38 pm
- Forum: Demos
- Topic: I want to try run NES on Sega
- Replies: 16
- Views: 28772
Well, if you know the NES hardware well, know SMD hardware too, and you are a good programmer (I guess so), I don't really see what kind of help you need. I mean, the whole idea is to make a tool that'll translate original (disassembled) 6502 code into 68000 code, then manually replace HW-dependent ...
- Sat Jun 23, 2012 11:48 am
- Forum: Demos
- Topic: I want to try run NES on Sega
- Replies: 16
- Views: 28772
- Fri Jun 22, 2012 10:04 pm
- Forum: Hardware
- Topic: Memory Chip Design
- Replies: 1
- Views: 6245
- Fri Jun 22, 2012 3:51 pm
- Forum: Demos
- Topic: Angry birds demo in MegaDriver
- Replies: 54
- Views: 72935
- Fri Jun 22, 2012 12:37 pm
- Forum: Demos
- Topic: Angry birds demo in MegaDriver
- Replies: 54
- Views: 72935
- Thu Jun 21, 2012 7:29 pm
- Forum: Sound
- Topic: Making the ultimate Sega Genesis sound driver
- Replies: 31
- Views: 33814
At 16000 Hz 256 bytes is 1/62 second - it is a TV frame of delay. It could be compensated by shifting drum trigger events. If music player update is not quantized to this value, it is one to two TV frames of delay. It can't be compensated, because the delay vary. Higher sample rates or shorter buffe...