Search found 786 matches

by Shiru
Thu Jul 12, 2012 7:25 pm
Forum: Blabla
Topic: Native Echo support in trackers?
Replies: 18
Views: 34114

Wow, now it is personal insults to prove your own crazy vision of things. Very nice and clever.

Now I motivated enough to close VGM MM too. I'm tired of this.
by Shiru
Thu Jul 12, 2012 4:26 am
Forum: Blabla
Topic: Native Echo support in trackers?
Replies: 18
Views: 34114

No, I don't know. No one uses term 'tracker' as a replacement for 'player', since 'tracker' is a kind of user interface and has nothing to do with players. For example, TFM MM does not use tracker format as output, and I doubt that 5-15K per song that it produces is 'way too much' memory, considerin...
by Shiru
Thu Jul 12, 2012 1:21 am
Forum: Blabla
Topic: Native Echo support in trackers?
Replies: 18
Views: 34114

TFM is a ZX Spectrum device. TFM MM is a tracker for the device, which is not open in any sense - not open source, and it is a year already since it was obsoleted with VGM MM and not supported anymore.

Echo is not a tracker, it is a sound library.
by Shiru
Wed Jul 11, 2012 11:24 pm
Forum: Blabla
Topic: Native Echo support in trackers?
Replies: 18
Views: 34114

I think it is just wrong to support every particular engine in every tracker. It is up to creator of a library to provide an easy way to create content, through converters, export plugins (if a tracker has them, like FamiTracker) etc. VGM MM has text export that dumps songs in a human readible, easi...
by Shiru
Tue Jul 10, 2012 4:58 pm
Forum: SGDK
Topic: How to use 1800 tiles using sgdk?
Replies: 3
Views: 6831

I guess the question is how to put 1800 tiles of graphics into the VRAM, which could be problematic with SGDK, as there are gaps in the VRAM between nametables and stuff. It also involves using nametables of minimal size (32x32), i.e. H32 video mode.
by Shiru
Mon Jul 02, 2012 1:09 pm
Forum: Megadrive/Genesis
Topic: Position of Sprite in ROM
Replies: 3
Views: 7969

Obviously if your tools does not allow to do things you need to do, you have to use other tools. There is a debugger in Kmod, but it is very basic. There are different M68K disassemblers around. There is a Gens Tracer mod.
by Shiru
Mon Jul 02, 2012 12:59 pm
Forum: Megadrive/Genesis
Topic: Position of Sprite in ROM
Replies: 3
Views: 7969

Debug, disassemble, trace. Since Genesis uses VRAM, sprites could be formated or compressed in an arbitrary way, there is no standart.
by Shiru
Thu Jun 28, 2012 11:47 am
Forum: Blabla
Topic: Engineering a Video Game Console
Replies: 9
Views: 14780

There are many systems with the specs I mentioned. Yes, they include GP2X and many Dingoo-like portables. Well, even PocketPC. It seems that this design is mainstream for low-spec game devices now.
by Shiru
Thu Jun 28, 2012 10:33 am
Forum: Blabla
Topic: Engineering a Video Game Console
Replies: 9
Views: 14780

A fast ARM, simple raster buffer without actual GPU, simple PCM audio with software mixing, SD card. Oh wait, this has been done already.
by Shiru
Sat Jun 23, 2012 2:38 pm
Forum: Demos
Topic: I want to try run NES on Sega
Replies: 16
Views: 28772

Well, if you know the NES hardware well, know SMD hardware too, and you are a good programmer (I guess so), I don't really see what kind of help you need. I mean, the whole idea is to make a tool that'll translate original (disassembled) 6502 code into 68000 code, then manually replace HW-dependent ...
by Shiru
Sat Jun 23, 2012 11:48 am
Forum: Demos
Topic: I want to try run NES on Sega
Replies: 16
Views: 28772

Learn the NES hardware very well, perhaps?
by Shiru
Fri Jun 22, 2012 10:04 pm
Forum: Hardware
Topic: Memory Chip Design
Replies: 1
Views: 6245

Why would you need to compress anything these days, when you can get a 8GB Flash for $5? I think decompresion hardware will costs more than this.
by Shiru
Fri Jun 22, 2012 3:51 pm
Forum: Demos
Topic: Angry birds demo in MegaDriver
Replies: 54
Views: 72935

I got the same message after clicking on the link, so I tried to copy/paste it into a new window, and it worked. The hosting probably does not like hotlinking or something.
by Shiru
Fri Jun 22, 2012 12:37 pm
Forum: Demos
Topic: Angry birds demo in MegaDriver
Replies: 54
Views: 72935

Very nice.

I spent a minute trying to figure out how to start the game, though.
by Shiru
Thu Jun 21, 2012 7:29 pm
Forum: Sound
Topic: Making the ultimate Sega Genesis sound driver
Replies: 31
Views: 33814

At 16000 Hz 256 bytes is 1/62 second - it is a TV frame of delay. It could be compensated by shifting drum trigger events. If music player update is not quantized to this value, it is one to two TV frames of delay. It can't be compensated, because the delay vary. Higher sample rates or shorter buffe...