Search found 9 matches

by matt
Thu Jun 27, 2013 7:27 am
Forum: Megadrive/Genesis
Topic: Help figuring out some logic in Flicky - new challenge #3!
Replies: 19
Views: 24300

Yeah it's really just using different table values. You only need to change a couple values to make it behave exactly like the arcade version in that respect.
Hi again,

I was thinking, and I think it would be great to patch the MegaDrive game to play like the arcade version? This would be as ...
by matt
Wed Jun 26, 2013 11:44 am
Forum: Megadrive/Genesis
Topic: Help figuring out some logic in Flicky - new challenge #3!
Replies: 19
Views: 24300

Thanks so much!
by matt
Tue Jun 25, 2013 3:41 pm
Forum: Megadrive/Genesis
Topic: Help figuring out some logic in Flicky - new challenge #3!
Replies: 19
Views: 24300

@TascoDLX interesting that the bonus for Rounds 43 thru 50 differs so drastically compared to the arcade version (twice the points, but less than half the time given)
by matt
Tue Jun 25, 2013 12:43 pm
Forum: Megadrive/Genesis
Topic: Help figuring out some logic in Flicky - new challenge #3!
Replies: 19
Views: 24300

Awesome! Thanks so much.

That other thread is one of mine, but for some reason I did not get a notification there had been replies. So, double thanks!
by matt
Mon Jun 24, 2013 4:56 pm
Forum: Megadrive/Genesis
Topic: Help figuring out some logic in Flicky - new challenge #3!
Replies: 19
Views: 24300

Hi,

I wondered if anybody was interested in another Flicky logic challenge?

Each level has one window that looks different to the others. This is the special bonus window.

If you wait too long in a level, a monster will appear in this window and spit fireballs at you.

However, every so often ...
by matt
Wed Jun 19, 2013 6:21 pm
Forum: Megadrive/Genesis
Topic: Help figuring out some logic in Flicky - new challenge #3!
Replies: 19
Views: 24300

Well, I mean that I was hoping for an answer with logic that is easier to trigger. I want to be able to collect more diamonds during play. (without modifying the game, as I play mainly on arcade hardware)

But, thank you once again!
by matt
Wed Jun 19, 2013 5:34 pm
Forum: Megadrive/Genesis
Topic: Help figuring out some logic in Flicky - new challenge #3!
Replies: 19
Views: 24300

@GManiac

Please forgive my response to your private message.

When I saw that you had left a reply, I was not expecting such detailed information and THE ANSWER!

You have my utmost, heartfelt thanks. Amazing work!

Whilst it is not the kind of answer I was hoping for to be able to exploit the ...
by matt
Sat Jun 01, 2013 9:47 pm
Forum: Megadrive/Genesis
Topic: Help figuring out some logic in Flicky - new challenge #3!
Replies: 19
Views: 24300

Hi,

Thanks for the detailed reply Charles, and r57shell.

I have to say I prefer the r57shell method so I will try for that.
The diamond value is not always 1000, but I get the picture.

I am a patient man, this will take me a long time, but I will not give up.

Thanks!
matt
by matt
Fri May 31, 2013 9:32 am
Forum: Megadrive/Genesis
Topic: Help figuring out some logic in Flicky - new challenge #3!
Replies: 19
Views: 24300

Help figuring out some logic in Flicky - new challenge #3!

Hi,

I am looking for some advice and/or help :)

I want to reverse engineer a specific area of Flicky for Megadrive, but I have no real idea where to start. I come from a Computer Science background and am familiar with the process of debugging. But my Megadrive specific knowledge is a bit lacking ...