Search found 135 matches

by danibus
Fri Nov 03, 2023 2:13 am
Forum: Demos
Topic: Hunter Girls (SEGA Mega Drive / Genesis) Demo
Replies: 2
Views: 35186

Re: Hunter Girls (SEGA Mega Drive / Genesis) Demo

yihhaaaaa new game for megadrive :D
by danibus
Mon Sep 04, 2023 5:21 pm
Forum: Hardware
Topic: FPGA version
Replies: 26
Views: 65827

Re: FPGA version

Ok, our team almost done reverse engineering MD ASICs with it's decap. Some of team members was made a hardware level emulator and even FPGA one. Now my turn to finish this project. Finally I done with this: https://i.ibb.co.com/TYJFQ2P/IMG-1526.jpg This is Megadrive that rebuild on custom PCB with...
by danibus
Sun Oct 02, 2022 2:39 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1122351

Re: Sega Genesis Dev Kit (SGDK)

As far as I know, L=Z and R=C, and the controller IDs as a normal 6-button pad. D32XR detects is like a normal pad, and you use the menu to set the controller to use L/R strafe via Z/C buttons. If it were IDing as something different, it wouldn't work with most games. I should probably get one and ...
by danibus
Sun Oct 02, 2022 3:02 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1122351

Re: Sega Genesis Dev Kit (SGDK)

Just to know.
We can use functions in joy.h to detect 3btn or 6 btn joypad. But, is there any way to detect a 8bitdo control joypad?

Only reason to do this is to auto-configure controls and let user use L/R in 8bitdo pad
But I think that L=Z and R=C, so no way to use L/R as extra buttons.
by danibus
Fri Aug 12, 2022 4:16 pm
Forum: SGDK
Topic: how to check if SRAM is working?
Replies: 2
Views: 10350

Re: how to check if SRAM is working?

cero wrote:
Fri Aug 12, 2022 6:47 am
Check your SRAM header. Your code also needs to be below 2mb.

Already did sram header. What do you want me to check exactly?
My rom.bin is 2048KB right now.
So I think I'm in the limit.
by danibus
Fri Aug 12, 2022 12:14 am
Forum: SGDK
Topic: how to check if SRAM is working?
Replies: 2
Views: 10350

how to check if SRAM is working?

Good day all I'm currently working in my own game and I want to use SRAM to keep top3 scores in cartridge. Of course using severals emulators to check if everything is working properly. I wrote some functions that are working well in GensKmod but i.e. they failed in KFusion. I.e. I make this functio...
by danibus
Tue Jun 28, 2022 1:53 pm
Forum: Demos
Topic: 2.5D engine demo for Megadrive/Genesis
Replies: 9
Views: 12747

Re: 2.5D engine demo for Megadrive/Genesis

I follow you in Twt then I already saw your progress. Impresive!

Did u think about add a "doom soldier" instead card and let him follow you?
by danibus
Fri Feb 18, 2022 3:43 am
Forum: Demos
Topic: 2.5D engine demo for Megadrive/Genesis
Replies: 9
Views: 12747

Re: 2.5D engine demo for Megadrive/Genesis

VERY impressive. Smooth as silk. See you in Twitter for updates.

Also suggest to change actual textures for other ones, i.e. heretic textures, I think medieval ones will be nicer than futuristic ones.
by danibus
Thu Jan 20, 2022 10:56 pm
Forum: SGDK
Topic: How to reuse full loaded frames for many sprites?
Replies: 3
Views: 4640

Re: How to reuse full loaded frames for many sprites?

masteries wrote:
Tue Nov 02, 2021 8:55 am
Learned a way to do it, from the Sonic sample.

SOLVED
Can you post how u solved it? It will help a lot other folks!
by danibus
Wed Jan 05, 2022 12:41 am
Forum: Super 32X
Topic: Untitled 32X Super Scalar Project
Replies: 34
Views: 35954

Re: Untitled 32X Super Scalar Project

I have no idea but, in case I could manage 2 cpus, I will use 1 cpu to draw background, trees, clouds... (+music/fm) and another one just to draw "sprites" (plane, enemies, spheres fired by player and enemies) and also manage colissions.
by danibus
Wed Jan 05, 2022 12:17 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1122351

Re: Sega Genesis Dev Kit (SGDK)

The first problem I see in your code is the way you handle string in C. String requires a NULL ending character so you always need to allocate one extra character in your variable. Also you don't need to specify it when using strxxx methods as it does add it for you, so correct code is as follow : ...
by danibus
Tue Jan 04, 2022 5:11 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1122351

Re: Sega Genesis Dev Kit (SGDK)

Hi there! Just playing with SRAM instructions and Genskmod to check with Klog, all seems to work well. I just want to save some data, player name (i.e. "AAA\0") and its points. Doing this, maybe not best method. Do you see anything wrong here? struct { char player_name[4]; u16 points; }Ranking[NUM_P...
by danibus
Sat Jan 01, 2022 10:56 pm
Forum: Super 32X
Topic: Untitled 32X Super Scalar Project
Replies: 34
Views: 35954

Re: Untitled 32X Super Scalar Project

Use to read your posts in TW, very interesting. Good luck!

PD: put <ironic> or some :D in your tweets when you are ironic!

PD2: Try to change plane with a Ferrari (not flying of course), put a highway and wow, Out run 32X :mrgreen:
by danibus
Mon Dec 06, 2021 10:27 pm
Forum: SGDK
Topic: help with black screen
Replies: 8
Views: 8962

Re: help with black screen

I know, but I think is not SGDK fault, just my rusty C. One month ago I make all necessary changes to use last SGDK version but the result was the same. Then I back to "old SGDK" because I want to finish this game and after that start new project with lastest version. I'm afraid I have to start with...
by danibus
Mon Dec 06, 2021 4:10 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1122351

Re: Sega Genesis Dev Kit (SGDK)

Thanks Stef!