Hi there!
I think 0.97D version just has debugger already working.
No need to put any flag into .ini file.
Search found 140 matches
- Sun Nov 17, 2024 10:56 pm
- Forum: Regen
- Topic: Launch Regen 0.97D with VDP Debbugers actives?
- Replies: 1
- Views: 8428
- Mon Aug 12, 2024 9:43 pm
- Forum: Announcement
- Topic: The world has changed
- Replies: 6
- Views: 11770
Re: The world has changed
I prefer a "stable" forum than a discord server. I can search using internal search or googling. I read old topics, still lot of wisdom here.
Spritemind is perfect "as this" but sure all people moved to discord (but me )
Spritemind is perfect "as this" but sure all people moved to discord (but me )
- Wed Jul 24, 2024 6:59 am
- Forum: Demos
- Topic: Arthur & Merlin: Sons of Camelot
- Replies: 1
- Views: 907
Re: Arthur & Merlin: Sons of Camelot
More screenshots:
Good luck and enjoy!
Good luck and enjoy!
- Wed Jul 24, 2024 6:59 am
- Forum: Demos
- Topic: Arthur & Merlin: Sons of Camelot
- Replies: 1
- Views: 907
Arthur & Merlin: Sons of Camelot
Hi there! Please find attached a demo of my game "Arthur & Merlin: Sons of Camelot". Some screenshots to start! 01 - menu.png 02 - intro.png 03-fase 01.png Demo was published in Retropolis 2024, a retro-event in Valencia University. ROM has first 4 levels, including boss. I won a 16bits award so I w...
- Thu Jul 11, 2024 9:03 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 853
- Views: 1310758
Re: Sega Genesis Dev Kit (SGDK)
Hi there Stef!
Would you be so kind to provide some examples with new FF16 and FF32 types?
I'm not sure how to use them, how to Klog-them and what advantages to use them
Would you be so kind to provide some examples with new FF16 and FF32 types?
I'm not sure how to use them, how to Klog-them and what advantages to use them
- Fri Nov 03, 2023 2:13 am
- Forum: Demos
- Topic: Hunter Girls (SEGA Mega Drive / Genesis) Demo
- Replies: 2
- Views: 42922
Re: Hunter Girls (SEGA Mega Drive / Genesis) Demo
yihhaaaaa new game for megadrive
- Mon Sep 04, 2023 5:21 pm
- Forum: Hardware
- Topic: FPGA version
- Replies: 26
- Views: 82205
Re: FPGA version
Ok, our team almost done reverse engineering MD ASICs with it's decap. Some of team members was made a hardware level emulator and even FPGA one. Now my turn to finish this project. Finally I done with this: https://i.ibb.co.com/TYJFQ2P/IMG-1526.jpg This is Megadrive that rebuild on custom PCB with...
- Sun Oct 02, 2022 2:39 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 853
- Views: 1310758
Re: Sega Genesis Dev Kit (SGDK)
As far as I know, L=Z and R=C, and the controller IDs as a normal 6-button pad. D32XR detects is like a normal pad, and you use the menu to set the controller to use L/R strafe via Z/C buttons. If it were IDing as something different, it wouldn't work with most games. I should probably get one and ...
- Sun Oct 02, 2022 3:02 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 853
- Views: 1310758
Re: Sega Genesis Dev Kit (SGDK)
Just to know.
We can use functions in joy.h to detect 3btn or 6 btn joypad. But, is there any way to detect a 8bitdo control joypad?
Only reason to do this is to auto-configure controls and let user use L/R in 8bitdo pad
But I think that L=Z and R=C, so no way to use L/R as extra buttons.
We can use functions in joy.h to detect 3btn or 6 btn joypad. But, is there any way to detect a 8bitdo control joypad?
Only reason to do this is to auto-configure controls and let user use L/R in 8bitdo pad
But I think that L=Z and R=C, so no way to use L/R as extra buttons.
- Fri Aug 12, 2022 4:16 pm
- Forum: SGDK
- Topic: how to check if SRAM is working?
- Replies: 2
- Views: 17329
- Fri Aug 12, 2022 12:14 am
- Forum: SGDK
- Topic: how to check if SRAM is working?
- Replies: 2
- Views: 17329
how to check if SRAM is working?
Good day all I'm currently working in my own game and I want to use SRAM to keep top3 scores in cartridge. Of course using severals emulators to check if everything is working properly. I wrote some functions that are working well in GensKmod but i.e. they failed in KFusion. I.e. I make this functio...
- Tue Jun 28, 2022 1:53 pm
- Forum: Demos
- Topic: 2.5D engine demo for Megadrive/Genesis
- Replies: 9
- Views: 19410
Re: 2.5D engine demo for Megadrive/Genesis
I follow you in Twt then I already saw your progress. Impresive!
Did u think about add a "doom soldier" instead card and let him follow you?
Did u think about add a "doom soldier" instead card and let him follow you?
- Fri Feb 18, 2022 3:43 am
- Forum: Demos
- Topic: 2.5D engine demo for Megadrive/Genesis
- Replies: 9
- Views: 19410
Re: 2.5D engine demo for Megadrive/Genesis
VERY impressive. Smooth as silk. See you in Twitter for updates.
Also suggest to change actual textures for other ones, i.e. heretic textures, I think medieval ones will be nicer than futuristic ones.
Also suggest to change actual textures for other ones, i.e. heretic textures, I think medieval ones will be nicer than futuristic ones.
- Thu Jan 20, 2022 10:56 pm
- Forum: SGDK
- Topic: How to reuse full loaded frames for many sprites?
- Replies: 3
- Views: 8824
- Wed Jan 05, 2022 12:41 am
- Forum: Super 32X
- Topic: Untitled 32X Super Scalar Project
- Replies: 34
- Views: 52547
Re: Untitled 32X Super Scalar Project
I have no idea but, in case I could manage 2 cpus, I will use 1 cpu to draw background, trees, clouds... (+music/fm) and another one just to draw "sprites" (plane, enemies, spheres fired by player and enemies) and also manage colissions.