Search found 140 matches

by danibus
Sun Nov 17, 2024 10:56 pm
Forum: Regen
Topic: Launch Regen 0.97D with VDP Debbugers actives?
Replies: 1
Views: 8428

Re: Launch Regen 0.97D with VDP Debbugers actives?

Hi there!
I think 0.97D version just has debugger already working.
No need to put any flag into .ini file.
by danibus
Mon Aug 12, 2024 9:43 pm
Forum: Announcement
Topic: The world has changed
Replies: 6
Views: 11770

Re: The world has changed

I prefer a "stable" forum than a discord server. I can search using internal search or googling. I read old topics, still lot of wisdom here.
Spritemind is perfect "as this" but sure all people moved to discord (but me :mrgreen: )
by danibus
Wed Jul 24, 2024 6:59 am
Forum: Demos
Topic: Arthur & Merlin: Sons of Camelot
Replies: 1
Views: 907

Re: Arthur & Merlin: Sons of Camelot

More screenshots:
04-fase 02.png
04-fase 02.png (44.28 KiB) Viewed 906 times
05-fase 03.png
05-fase 03.png (44.87 KiB) Viewed 906 times
Good luck and enjoy!
by danibus
Wed Jul 24, 2024 6:59 am
Forum: Demos
Topic: Arthur & Merlin: Sons of Camelot
Replies: 1
Views: 907

Arthur & Merlin: Sons of Camelot

Hi there! Please find attached a demo of my game "Arthur & Merlin: Sons of Camelot". Some screenshots to start! 01 - menu.png 02 - intro.png 03-fase 01.png Demo was published in Retropolis 2024, a retro-event in Valencia University. ROM has first 4 levels, including boss. I won a 16bits award so I w...
by danibus
Thu Jul 11, 2024 9:03 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 853
Views: 1310758

Re: Sega Genesis Dev Kit (SGDK)

Hi there Stef!

Would you be so kind to provide some examples with new FF16 and FF32 types?
I'm not sure how to use them, how to Klog-them :mrgreen: and what advantages to use them
by danibus
Fri Nov 03, 2023 2:13 am
Forum: Demos
Topic: Hunter Girls (SEGA Mega Drive / Genesis) Demo
Replies: 2
Views: 42922

Re: Hunter Girls (SEGA Mega Drive / Genesis) Demo

yihhaaaaa new game for megadrive :D
by danibus
Mon Sep 04, 2023 5:21 pm
Forum: Hardware
Topic: FPGA version
Replies: 26
Views: 82205

Re: FPGA version

Ok, our team almost done reverse engineering MD ASICs with it's decap. Some of team members was made a hardware level emulator and even FPGA one. Now my turn to finish this project. Finally I done with this: https://i.ibb.co.com/TYJFQ2P/IMG-1526.jpg This is Megadrive that rebuild on custom PCB with...
by danibus
Sun Oct 02, 2022 2:39 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 853
Views: 1310758

Re: Sega Genesis Dev Kit (SGDK)

As far as I know, L=Z and R=C, and the controller IDs as a normal 6-button pad. D32XR detects is like a normal pad, and you use the menu to set the controller to use L/R strafe via Z/C buttons. If it were IDing as something different, it wouldn't work with most games. I should probably get one and ...
by danibus
Sun Oct 02, 2022 3:02 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 853
Views: 1310758

Re: Sega Genesis Dev Kit (SGDK)

Just to know.
We can use functions in joy.h to detect 3btn or 6 btn joypad. But, is there any way to detect a 8bitdo control joypad?

Only reason to do this is to auto-configure controls and let user use L/R in 8bitdo pad
But I think that L=Z and R=C, so no way to use L/R as extra buttons.
by danibus
Fri Aug 12, 2022 4:16 pm
Forum: SGDK
Topic: how to check if SRAM is working?
Replies: 2
Views: 17329

Re: how to check if SRAM is working?

cero wrote:
Fri Aug 12, 2022 6:47 am
Check your SRAM header. Your code also needs to be below 2mb.

Already did sram header. What do you want me to check exactly?
My rom.bin is 2048KB right now.
So I think I'm in the limit.
by danibus
Fri Aug 12, 2022 12:14 am
Forum: SGDK
Topic: how to check if SRAM is working?
Replies: 2
Views: 17329

how to check if SRAM is working?

Good day all I'm currently working in my own game and I want to use SRAM to keep top3 scores in cartridge. Of course using severals emulators to check if everything is working properly. I wrote some functions that are working well in GensKmod but i.e. they failed in KFusion. I.e. I make this functio...
by danibus
Tue Jun 28, 2022 1:53 pm
Forum: Demos
Topic: 2.5D engine demo for Megadrive/Genesis
Replies: 9
Views: 19410

Re: 2.5D engine demo for Megadrive/Genesis

I follow you in Twt then I already saw your progress. Impresive!

Did u think about add a "doom soldier" instead card and let him follow you?
by danibus
Fri Feb 18, 2022 3:43 am
Forum: Demos
Topic: 2.5D engine demo for Megadrive/Genesis
Replies: 9
Views: 19410

Re: 2.5D engine demo for Megadrive/Genesis

VERY impressive. Smooth as silk. See you in Twitter for updates.

Also suggest to change actual textures for other ones, i.e. heretic textures, I think medieval ones will be nicer than futuristic ones.
by danibus
Thu Jan 20, 2022 10:56 pm
Forum: SGDK
Topic: How to reuse full loaded frames for many sprites?
Replies: 3
Views: 8824

Re: How to reuse full loaded frames for many sprites?

masteries wrote:
Tue Nov 02, 2021 8:55 am
Learned a way to do it, from the Sonic sample.

SOLVED
Can you post how u solved it? It will help a lot other folks!
by danibus
Wed Jan 05, 2022 12:41 am
Forum: Super 32X
Topic: Untitled 32X Super Scalar Project
Replies: 34
Views: 52547

Re: Untitled 32X Super Scalar Project

I have no idea but, in case I could manage 2 cpus, I will use 1 cpu to draw background, trees, clouds... (+music/fm) and another one just to draw "sprites" (plane, enemies, spheres fired by player and enemies) and also manage colissions.