Search found 113 matches

by danibus
Thu Jun 03, 2021 6:18 pm
Forum: Demos
Topic: WIP Mega Marble World 2 for Sega MD / Genesis
Replies: 13
Views: 5877

Re: WIP Mega Marble World 2 for Sega MD / Genesis

Nice cover, hope would be sold out soon

Good luck!; :D
by danibus
Wed May 12, 2021 10:13 pm
Forum: Demos
Topic: MREGA-MD for Sega MD / Genesis
Replies: 1
Views: 335

Re: MREGA-MD for Sega MD / Genesis

Nice graphics.

Maybe you can use black zone to put track graphic and player's position.
by danibus
Fri Mar 19, 2021 11:51 pm
Forum: Demos
Topic: WIP Mega Marble World 2 for Sega MD / Genesis
Replies: 13
Views: 5877

Re: WIP Mega Marble World 2 for Sega MD / Genesis

Nice cover and nice game.
by danibus
Tue Feb 23, 2021 9:36 pm
Forum: Megadrive/Genesis
Topic: Problem Expanding Super Monaco GP
Replies: 8
Views: 1348

Re: Problem Expanding Super Monaco GP

Don't trust in emulators. I use KFusion and GensKmod every day, but they are just for "play", use Blast'em (more "real") or just test in Real Hardware.
by danibus
Tue Feb 16, 2021 12:32 am
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 13889

Re: Raster Effect with Gendev ( SGDK)

Thanks again for explanation, already playing with this trick, very nice, even sometimes unstable in real megadrive/genesis. Is there any way to "wide" horizontal lines? I mean, want to do something like this: test.png But I think is not possible with raster. I mean, like Adventures of Batman and Ro...
by danibus
Mon Feb 08, 2021 6:54 pm
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 13889

Re: Raster Effect with Gendev ( SGDK)

[JUST DELETE LAST POST] Ok So I'm working on it and get some answers, but better to ask to people know about HW hehe I understand that using VDP_setVerticalScroll() in "normal" way just draws full plane, but using it each HInt just draw a line (if fired every HInt). Is that right? I just simplify co...
by danibus
Tue Feb 02, 2021 10:43 pm
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 13889

Re: Raster Effect with Gendev ( SGDK)

WoW! Nice explanation, many thanks.
Tomorrow morning I will try, still see these tricks like magic.
by danibus
Tue Feb 02, 2021 1:13 pm
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 13889

Re: Raster Effect with Gendev ( SGDK)

Would you be so kind to provide an example? I'm trying to strech and scroll a plane (not sprites) I want to use a plane to show a path, like sonic 3d bonus path or similar. This is SGDK old version. Trying with no success :( This is my code, something is missed I think, nothing happens (?) #include ...
by danibus
Thu Dec 31, 2020 12:44 am
Forum: SGDK
Topic: Namco arcade font
Replies: 3
Views: 1255

Re: Namco arcade font

Thanks ,very hepful.
by danibus
Thu Dec 31, 2020 12:43 am
Forum: SGDK
Topic: Screen wobble SGDK sample
Replies: 5
Views: 1991

Re: Screen wobble SGDK sample

Very nice example! Love it!
Is there any possibility to make this in horizontal instead vertical?
by danibus
Fri Dec 04, 2020 9:17 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 838
Views: 572498

Re: Sega Genesis Dev Kit (SGDK)

Stef wrote:
Thu Dec 03, 2020 10:57 pm
Just released SGDK 1.60 !
https://www.patreon.com/posts/44635938
Have fun :)
Yihaaaaaa :mrgreen:
by danibus
Sun Oct 11, 2020 10:33 pm
Forum: Tools
Topic: MDSDRV - new 68K sound driver for Mega Drive
Replies: 3
Views: 1919

Re: MDSDRV - new 68K sound driver for Mega Drive

I have NO idea about music, just THANK YOU for developing this for scene :D
by danibus
Sat Aug 29, 2020 9:36 pm
Forum: Demos
Topic: Mega Goof Troop
Replies: 10
Views: 8415

Re: Goof Troop UNNOFICIAL v Dez/2019

changelog?
by danibus
Mon Aug 03, 2020 10:05 pm
Forum: Demos
Topic: Mega Goof Troop
Replies: 10
Views: 8415

Re: Goof Troop UNNOFICIAL v Dez/2019

Excelent!! :D
by danibus
Mon Aug 03, 2020 4:49 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 838
Views: 572498

Re: Sega Genesis Dev Kit (SGDK)

@Stef I was wondering how many tiles are for sprites, backgrounds, etc by default in SGDK. I just search and found: 512 tiles for sprites 1024 tiles for each background = 2048 tiles for backgrounds "some" tiles for text (don't know how many) ....put here more... Is there a table with all these numbe...