Search found 60 matches

by Tomahomae
Sun May 12, 2024 3:32 pm
Forum: Demos
Topic: Everlasting Summer: Samantha (WIP)
Replies: 2
Views: 29

Re: Everlasting Summer: Samantha (WIP)

Samantha.part02.rar
(256 KiB) Downloaded 1 time
Samantha.part03.rar
(256 KiB) Downloaded 1 time
Samantha.part04.rar
(171.07 KiB) Downloaded 1 time
by Tomahomae
Sun May 12, 2024 3:31 pm
Forum: Demos
Topic: Everlasting Summer: Samantha (WIP)
Replies: 2
Views: 29

Re: Everlasting Summer: Samantha (WIP)

The SDK I use for creation is BasiEgaXorz. For now I trying to unify the background draw subroutine, but it's look like that this ASM code plug doesn't work. Why can it be? Declare Asm Sub DrawBG(a1 as long) move.l $c0000000,$c00004.l move.b #$f, d0 move.w #$0, $c00000.l dc.l $51c8fff6 'dbra D0, (-$...
by Tomahomae
Sun May 12, 2024 3:14 pm
Forum: Demos
Topic: Everlasting Summer: Samantha (WIP)
Replies: 2
Views: 29

Everlasting Summer: Samantha (WIP)

This is a port of one of Everlasting Summer mods . For now 1st "day" is completed (taking Russian version only into account). If the game would turn out to be too big for single cartridge, I planning to split it by "volumes" which can use a common saves through a password. 0000.png 0005.png 0002.png
by Tomahomae
Sun Apr 14, 2024 5:08 am
Forum: Tools
Topic: ASMX by Bruce Tomlin (responsible for final stage of compilation in BasiEgaXorz)
Replies: 0
Views: 1169

ASMX by Bruce Tomlin (responsible for final stage of compilation in BasiEgaXorz)

What can be the reason of "Unable to open INCLUDE file 'core\tech.s'" during the build of attached sketch program?
by Tomahomae
Tue Dec 13, 2022 11:55 am
Forum: Tools
Topic: choice4genesis - a ChoiceScript clone for the Sega Genesis
Replies: 31
Views: 58463

Re: choice4genesis - a ChoiceScript clone for the Sega Genesis

I heard about "extreme" MegaDrive VDP modes , when VDP acquires an ability to generate an 8-, 9-, or even 12-bit images thanks to some programming tricks. Do the tools you use for choice4genesis development allow an opportunity of such tricks? Many visual novel developers for SMD would like to use m...
by Tomahomae
Sat Dec 03, 2022 12:28 pm
Forum: Demos
Topic: The Question - ported to Sega Genesis / Mega Drive
Replies: 3
Views: 6193

Re: The Question - ported to Sega Genesis / Mega Drive

Where should I put the sources to if I want to build the rom?
by Tomahomae
Sat Sep 10, 2022 3:52 am
Forum: Super 32X
Topic: Yet Another Tilemap and Super Scaler Demo
Replies: 20
Views: 31691

Re: Yet Another Tilemap and Super Scaler Demo

Let's say, my font binary files attached below. Here is a palette data: $000,$EEE,$000,$EA0,$46C,$04E,$EEE,$EEE,$02A,$CCC,$68E,$AAC,$EEA,$AAC,$EC2,$EC6 What should I change in the d32xr/src-md/crt0.s text to make load_font refer to the attached files instead of assembly code, and where is the lines ...
by Tomahomae
Fri Sep 09, 2022 3:57 am
Forum: Super 32X
Topic: Yet Another Tilemap and Super Scaler Demo
Replies: 20
Views: 31691

Re: Yet Another Tilemap and Super Scaler Demo

Then indeed it'd be best to use the string drawing code from D32XR: https://github.com/viciious/d32xr/tree/master/src-md You mean font.s and piece of m68k_crt1.s below? | load font tile data move.w #0x8F02,(a4) /* INC = 2 */ move.l #0x40000000,(a4) /* write VRAM address 0 */ lea font_data(pc),a0 mo...
by Tomahomae
Wed Sep 07, 2022 2:57 pm
Forum: Super 32X
Topic: Yet Another Tilemap and Super Scaler Demo
Replies: 20
Views: 31691

Re: Yet Another Tilemap and Super Scaler Demo

Note that if you're planning to use MD planes for drawing font glyphs, you won't be able to use them in your tilemaps. I don't afraid it - I going to make a grafically (and, maybe, sonically) enhanced ports of my previous projects, with the same source graphics for backgrounds and sprites. The font...
by Tomahomae
Tue Sep 06, 2022 11:35 am
Forum: Super 32X
Topic: Yet Another Tilemap and Super Scaler Demo
Replies: 20
Views: 31691

Re: Yet Another Tilemap and Super Scaler Demo

Only 1 bit depth? But how then to use a 4bpp tile fonts (through the MD GFX layers withal)?
by Tomahomae
Tue Sep 06, 2022 8:18 am
Forum: Super 32X
Topic: Yet Another Tilemap and Super Scaler Demo
Replies: 20
Views: 31691

Re: Yet Another Tilemap and Super Scaler Demo

Then what should I do, if I want to import own font file?
by Tomahomae
Tue Sep 06, 2022 6:58 am
Forum: Super 32X
Topic: Yet Another Tilemap and Super Scaler Demo
Replies: 20
Views: 31691

Re: Yet Another Tilemap and Super Scaler Demo

Is msx font the same that used for debug text output?
by Tomahomae
Mon Sep 05, 2022 3:27 pm
Forum: Super 32X
Topic: Yet Another Tilemap and Super Scaler Demo
Replies: 20
Views: 31691

Re: Yet Another Tilemap and Super Scaler Demo

Copy the *.js files from extensions directory to Tiled plugins directory. You can locate the directory by clicking the "Open.." button Tiled's Plugins dialog: Edit -> Preferences -> Plugins From there on you'd be able to export your tilesets and tilemaps in YATSSD-compatible format using File -> Ex...
by Tomahomae
Mon Sep 05, 2022 2:00 pm
Forum: Super 32X
Topic: Yet Another Tilemap and Super Scaler Demo
Replies: 20
Views: 31691

Re: Yet Another Tilemap and Super Scaler Demo

Before the graphic convertation to 32X format, should I choose a Tiled parameters manually, or there is a ready templates for image covertation to form digestible for YATSSD? Must yatssd/extensions/ folder content be imported by Tiled, or this is a part of YATSSD by itself?
by Tomahomae
Sun Sep 04, 2022 4:19 am
Forum: Super 32X
Topic: Marsdev for newbies.
Replies: 23
Views: 19395

Re: Marsdev for newbies.

Before the graphic convertation to 32X format, should I choose a Tiled parameters manually, or there is a ready templates for image covertation to form digestible for YATSSD? Must yatssd/extensions/ folder content be imported by Tiled, or this is a part of YATSSD by itself?