Search found 57 matches
- Sun Apr 14, 2024 5:08 am
- Forum: Tools
- Topic: ASMX by Bruce Tomlin (responsible for final stage of compilation in BasiEgaXorz)
- Replies: 0
- Views: 442
ASMX by Bruce Tomlin (responsible for final stage of compilation in BasiEgaXorz)
What can be the reason of "Unable to open INCLUDE file 'core\tech.s'" during the build of attached sketch program?
- Tue Dec 13, 2022 11:55 am
- Forum: Tools
- Topic: choice4genesis - a ChoiceScript clone for the Sega Genesis
- Replies: 31
- Views: 53879
Re: choice4genesis - a ChoiceScript clone for the Sega Genesis
I heard about "extreme" MegaDrive VDP modes , when VDP acquires an ability to generate an 8-, 9-, or even 12-bit images thanks to some programming tricks. Do the tools you use for choice4genesis development allow an opportunity of such tricks? Many visual novel developers for SMD would like to use m...
- Sat Dec 03, 2022 12:28 pm
- Forum: Demos
- Topic: The Question - ported to Sega Genesis / Mega Drive
- Replies: 3
- Views: 5388
Re: The Question - ported to Sega Genesis / Mega Drive
Where should I put the sources to if I want to build the rom?
- Sat Sep 10, 2022 3:52 am
- Forum: Super 32X
- Topic: Yet Another Tilemap and Super Scaler Demo
- Replies: 20
- Views: 29474
Re: Yet Another Tilemap and Super Scaler Demo
Let's say, my font binary files attached below. Here is a palette data: $000,$EEE,$000,$EA0,$46C,$04E,$EEE,$EEE,$02A,$CCC,$68E,$AAC,$EEA,$AAC,$EC2,$EC6 What should I change in the d32xr/src-md/crt0.s text to make load_font refer to the attached files instead of assembly code, and where is the lines ...
- Fri Sep 09, 2022 3:57 am
- Forum: Super 32X
- Topic: Yet Another Tilemap and Super Scaler Demo
- Replies: 20
- Views: 29474
Re: Yet Another Tilemap and Super Scaler Demo
Then indeed it'd be best to use the string drawing code from D32XR: https://github.com/viciious/d32xr/tree/master/src-md You mean font.s and piece of m68k_crt1.s below? | load font tile data move.w #0x8F02,(a4) /* INC = 2 */ move.l #0x40000000,(a4) /* write VRAM address 0 */ lea font_data(pc),a0 mo...
- Wed Sep 07, 2022 2:57 pm
- Forum: Super 32X
- Topic: Yet Another Tilemap and Super Scaler Demo
- Replies: 20
- Views: 29474
Re: Yet Another Tilemap and Super Scaler Demo
Note that if you're planning to use MD planes for drawing font glyphs, you won't be able to use them in your tilemaps. I don't afraid it - I going to make a grafically (and, maybe, sonically) enhanced ports of my previous projects, with the same source graphics for backgrounds and sprites. The font...
- Tue Sep 06, 2022 11:35 am
- Forum: Super 32X
- Topic: Yet Another Tilemap and Super Scaler Demo
- Replies: 20
- Views: 29474
Re: Yet Another Tilemap and Super Scaler Demo
Only 1 bit depth? But how then to use a 4bpp tile fonts (through the MD GFX layers withal)?
- Tue Sep 06, 2022 8:18 am
- Forum: Super 32X
- Topic: Yet Another Tilemap and Super Scaler Demo
- Replies: 20
- Views: 29474
Re: Yet Another Tilemap and Super Scaler Demo
Then what should I do, if I want to import own font file?
- Tue Sep 06, 2022 6:58 am
- Forum: Super 32X
- Topic: Yet Another Tilemap and Super Scaler Demo
- Replies: 20
- Views: 29474
Re: Yet Another Tilemap and Super Scaler Demo
Is msx font the same that used for debug text output?
- Mon Sep 05, 2022 3:27 pm
- Forum: Super 32X
- Topic: Yet Another Tilemap and Super Scaler Demo
- Replies: 20
- Views: 29474
Re: Yet Another Tilemap and Super Scaler Demo
Copy the *.js files from extensions directory to Tiled plugins directory. You can locate the directory by clicking the "Open.." button Tiled's Plugins dialog: Edit -> Preferences -> Plugins From there on you'd be able to export your tilesets and tilemaps in YATSSD-compatible format using File -> Ex...
- Mon Sep 05, 2022 2:00 pm
- Forum: Super 32X
- Topic: Yet Another Tilemap and Super Scaler Demo
- Replies: 20
- Views: 29474
Re: Yet Another Tilemap and Super Scaler Demo
Before the graphic convertation to 32X format, should I choose a Tiled parameters manually, or there is a ready templates for image covertation to form digestible for YATSSD? Must yatssd/extensions/ folder content be imported by Tiled, or this is a part of YATSSD by itself?
- Sun Sep 04, 2022 4:19 am
- Forum: Super 32X
- Topic: Marsdev for newbies.
- Replies: 23
- Views: 17653
Re: Marsdev for newbies.
Before the graphic convertation to 32X format, should I choose a Tiled parameters manually, or there is a ready templates for image covertation to form digestible for YATSSD? Must yatssd/extensions/ folder content be imported by Tiled, or this is a part of YATSSD by itself?
- Thu Sep 01, 2022 12:34 pm
- Forum: Super 32X
- Topic: Marsdev for newbies.
- Replies: 23
- Views: 17653
Re: Marsdev for newbies.
Toolchain build stucks at the gimple-match step.
Here is my VM for VirtualBox.
Here is my VM for VirtualBox.
- Tue Aug 30, 2022 10:00 am
- Forum: Super 32X
- Topic: Marsdev for newbies.
- Replies: 23
- Views: 17653
Re: Marsdev for newbies.
My Gosh, I must have so many various things to just build this toolchain!
- Mon Aug 29, 2022 2:46 am
- Forum: Super 32X
- Topic: Marsdev for newbies.
- Replies: 23
- Views: 17653
Re: Marsdev for newbies.
Some errors at the final stage of toolchain build. I hope, they're not critical?