Search found 4 matches

by werton
Mon May 27, 2019 6:54 pm
Forum: Demos
Topic: Battle City Crossover
Replies: 1
Views: 8395

Battle City Crossover

Hi folks. I decided to share a small modification based on the Krikzz's Battle City MD, which already quite a while we have done in co-op with a Sharpnull (comrade from emu-land.net). In this modification, was been fixed bugs and added some game modes - Battle City, Tank 1990 and Mad Mode (with chan...
by werton
Tue Mar 06, 2018 1:33 pm
Forum: SGDK
Topic: wavtoraw crash on build 4 bit 22050 hz wav file
Replies: 3
Views: 3274

Re: wavtoraw crash on build 4 bit 22050 hz wav file

Thanks for the tip Stef :)
by werton
Tue Mar 06, 2018 11:43 am
Forum: SGDK
Topic: wavtoraw crash on build 4 bit 22050 hz wav file
Replies: 3
Views: 3274

Re: wavtoraw crash on build 4 bit 22050 hz wav file

it seems I understood, there is no need to pre-convert the sound, rescomp itself converts. everything works :D
by werton
Tue Mar 06, 2018 8:50 am
Forum: SGDK
Topic: wavtoraw crash on build 4 bit 22050 hz wav file
Replies: 3
Views: 3274

wavtoraw crash on build 4 bit 22050 hz wav file

Hi there. I recently started to deal with SGDK. There was a task, to receive the most high-quality PCM sound, decided to try SND_startPlay_2ADPCM with 22050 hz. Maybe I'm doing something wrong, but how to properly prepare ADPCM 4 bit 22050 hz wav file for playing sound with SND_startPlay_2ADPCM? I t...