Search found 10 matches
- Mon Nov 25, 2019 7:09 pm
- Forum: SGDK
- Topic: Simplest way to make a sprite blink
- Replies: 2
- Views: 4583
Re: Simplest way to make a sprite blink
Thanks, yes, using SPR_setVisibility is straighforward, but if forces me to handle manually the counter and the visibility flag. I assumed there would be a way to move the responsibility to the sprite engine since it does basically the same thing when it handles automatically animation frames.
- Sun Nov 24, 2019 6:09 pm
- Forum: SGDK
- Topic: Simplest way to make a sprite blink
- Replies: 2
- Views: 4583
Simplest way to make a sprite blink
I have a 2x2 sprite and I want it to blink. I've tried duplicating the width of the image and leaving a 2x2 black area in the right, but this doesn't make the job. SPRITE nuke_sprite "sprite/nuke.png" 2 2 NONE 15 I guess this doesn't work because the following rescomp behavior: - rescomp detects emp...
- Mon Jun 03, 2019 5:10 pm
- Forum: SGDK
- Topic: typewriter effect
- Replies: 7
- Views: 9818
Re: typewriter effect
I do a similar effect in my jetpac port for printing the game info. Really basic stuff.
Here the code.
https://github.com/diegomtassis/md-jetp ... /printer.c
You can see the effect right after running the rom.
https://github.com/diegomtassis/md-jetp ... ut/rom.bin
Here the code.
https://github.com/diegomtassis/md-jetp ... /printer.c
You can see the effect right after running the rom.
https://github.com/diegomtassis/md-jetp ... ut/rom.bin
- Wed May 15, 2019 10:46 am
- Forum: SGDK
- Topic: Weird problem with sprites
- Replies: 5
- Views: 7181
Re: Weird problem with sprites
Ok, I'll go back to FAST compression, which works if I add the extra VDP_waitVSync().
I haven't tried debug mode yet. I'll give it a try and I will come with the result.
I haven't tried debug mode yet. I'll give it a try and I will come with the result.
- Wed May 15, 2019 8:55 am
- Forum: SGDK
- Topic: Weird problem with sprites
- Replies: 5
- Views: 7181
Re: Weird problem with sprites
Not a full-on fix, but I removed the FAST compression in your sprite.res so that it loads the sprite data linearly. On my test, the rockets now appear correctly in MD mode on first run. Thanks for the effort hotrodx. True, removing the compression definition of the sprites in sprite.res solves the ...
- Tue May 14, 2019 6:33 pm
- Forum: SGDK
- Topic: Weird problem with sprites
- Replies: 5
- Views: 7181
Re: Weird problem with sprites
Some more info. The differences between the modes are 3 right now: * Position and size of the platforms. * Position of the parts of the rocket. * Initial position of the jetman. If I keep everything equal then no problem with the sprites. If I change only one of the 3 differences, then the sprites o...
- Tue May 14, 2019 5:01 pm
- Forum: SGDK
- Topic: Weird problem with sprites
- Replies: 5
- Views: 7181
Weird problem with sprites
Hi, Just for learning how to work with the SGDK and before facing more complex projects, I'm coding a port of Jetpac from ZX Spectrum. I have no previous experience coding games at all and it's quite some years since I touch C for the last time, so I'm starting from scratch almost in every aspect. I...
- Sun Apr 07, 2019 8:20 pm
- Forum: SGDK
- Topic: Dummy question on button handling
- Replies: 9
- Views: 6866
Re: Dummy question on button handling
Thanks for the answers.
15 years that I've been exclusively working with JVM languages. I'm really enjoying to be back using C
I think the best will be to read some C manual in parallel with my SGDK go-through.
15 years that I've been exclusively working with JVM languages. I'm really enjoying to be back using C
I think the best will be to read some C manual in parallel with my SGDK go-through.
- Sat Apr 06, 2019 11:06 pm
- Forum: SGDK
- Topic: Dummy question on button handling
- Replies: 9
- Views: 6866
Re: Dummy question on button handling
Ok, I've seen that joy.h JOY_waitPress function implements the exact same behavior, yet still I would like to understand why my implementation is not working (I mean without the workaround).
- Sat Apr 06, 2019 9:08 pm
- Forum: SGDK
- Topic: Dummy question on button handling
- Replies: 9
- Views: 6866
Dummy question on button handling
This is my first message here in the community so first and foremost: Hi all! I'm a total newbie with the SGDK and in addition it's more than 15 years I had not used C, so expect really dummy questions. I'm at the beginning of the learning process, going through the tutorials and the included sample...