Search found 48 matches

by vnsbr
Sun Aug 23, 2020 7:27 pm
Forum: SGDK
Topic: Current state of the art of sound/music tools?
Replies: 4
Views: 8087

Re: Current state of the art of sound/music tools?

Nice to see you are back. Your games where one of the main reasons i started developing for sega genesis:D
by vnsbr
Wed Apr 22, 2020 10:53 am
Forum: SGDK
Topic: Fast question about HUD and strings
Replies: 7
Views: 6445

Re: Fast question about HUD and strings

Do you need to update string every frame? Maybe only when score and values change?
by vnsbr
Thu Mar 26, 2020 8:13 am
Forum: SGDK
Topic: RESCOMP and individual nametable entries?
Replies: 15
Views: 14605

Re: RESCOMP and individual nametable entries?

In retro dev "not an easy way of doing it" is the norm. SGDK is the one spoiling us with convenience :lol: Anyway, my first instinct was to immediately try to index the colors in aseprite (pixel editor). But rescomp did not appreciate that "pixel at [56,0] reference a different priority." EDIT: oop...
by vnsbr
Sun Mar 22, 2020 2:45 pm
Forum: SGDK
Topic: Scroll without wrapping
Replies: 2
Views: 4736

Re: Scroll without wrapping

thanks Sik! i was hoping there was a trick I could do. I think ill just make the background bigger and paint transparent some tiles, decompression should help. And will use regular scrolling functions for background as well
by vnsbr
Sat Mar 21, 2020 11:44 am
Forum: SGDK
Topic: Scroll without wrapping
Replies: 2
Views: 4736

Scroll without wrapping

Hi everyone!
Is there a way to scroll without wrapping tha background image?

The effect that i am looking for is that i have a forest background image and depeding in how far the player goes vertically i wanted only to show the background color while scrolling the forest down.

Thanks
by vnsbr
Tue Mar 17, 2020 2:28 pm
Forum: SGDK
Topic: Trying to load big map
Replies: 3
Views: 4357

Re: Trying to load big map

You're trying to use a compressed map. Unpacking the map requires a word for every cell of the map. Given the size you mention, this will try to allocate 56KB of ram. Sounds like you don't have that much ram available. If you really need the big maps, maybe leave them uncompressed and use straight ...
by vnsbr
Tue Mar 17, 2020 11:32 am
Forum: SGDK
Topic: Trying to load big map
Replies: 3
Views: 4357

Trying to load big map

Hello I am trying to load a big map (8192x224) but currently getting a black screen(no erros or anything). Is there a limit on how much you can load? I got it to work trimming to half the size 4096px. I read that there is a limit about unique tiles(1200), but i dont think that limit is even close si...
by vnsbr
Thu Feb 06, 2020 4:40 pm
Forum: Tools
Topic: Aseprite Mega Drive Digitizer
Replies: 19
Views: 34935

Re: Aseprite Mega Drive Digitizer

Well aseprite is opensource so in theory could be doable still :)
by vnsbr
Thu Oct 24, 2019 12:31 am
Forum: Demos
Topic: Street Fighter Alpha Mockup
Replies: 19
Views: 29665

Re: Street Fighter Alpha Mockup

Great port so far!
by vnsbr
Tue Oct 08, 2019 1:11 pm
Forum: SGDK
Topic: Help with crash
Replies: 5
Views: 6407

Re: Help with crash

thanks to all, i am developing in linux though and dont have access to gens kmod, only gens, but that one doesnt have debug opions afaik. Using addr2line I only got garbage values like ??:??, maybe some transformation to the address is necessary? that looks like a really strange address.. I redid th...
by vnsbr
Sat Oct 05, 2019 11:57 pm
Forum: SGDK
Topic: Help with crash
Replies: 5
Views: 6407

Help with crash

This crash is ocurring at random times... how can i trace the line code?

I have symbol file, but not sure wich values should i look for (there is nothing related to ADDR in that file)

thanks!
by vnsbr
Fri Mar 01, 2019 11:05 am
Forum: SGDK
Topic: Simple noob Pals/tiles question
Replies: 13
Views: 10472

Re: Simple noob Pals/tiles question

Can you inline the code here?
by vnsbr
Sat Feb 23, 2019 7:42 pm
Forum: Demos
Topic: Space blasting - now with ROM download 8)
Replies: 9
Views: 9710

Re: Space blasting - now with ROM download 8)

I dont have the real hardware. Here in brazil they are selling a "new" version that you can put a sdcard, but Id rather have the real thing. My biggest concern is the everdrive though, since it can get ages to be shipped here. I do have a friend with the console+everdrive but it is hard to know what...
by vnsbr
Sat Feb 23, 2019 6:23 pm
Forum: Demos
Topic: Space blasting - now with ROM download 8)
Replies: 9
Views: 9710

Re: Space blasting - now with ROM download 8)

Wow that seems a lot of issues. Where are you testing it? Also, is the stage start supposed to keep flying sideways until you press A a second time? After you leave title, there is a introductory screen. Yes, you have to tap A when you are ready. I should put a time limit there EDIT: Yeah, it seems ...
by vnsbr
Sat Feb 23, 2019 11:00 am
Forum: Demos
Topic: Space blasting - now with ROM download 8)
Replies: 9
Views: 9710

Re: Space blasting - very alpha + source

Update the first topic with the lastest version. First stage is finished. Controls: Directionals to move the ship A - main fire B - secondary fire when your special bar(blue bar) is filled There is 2 kinds of power up for your weapon, and both max at level 3. But if you get a different powerup than ...