Search found 3 matches

by RealMyop
Mon May 30, 2011 9:13 am
Forum: Megadrive/Genesis
Topic: Vjenesis, the first visual software for Megadrive/Genesis
Replies: 7
Views: 6995

He is shorting VRAM signals in there, and sprites seem unaffected only because their tiles are updated all the time whereas BGs usually are loaded once in the beginning of the stage

I agree, if I keep pressing buttons the characters sprite will glitch but as soon as I stop and move the character ...
by RealMyop
Mon May 30, 2011 9:06 am
Forum: Megadrive/Genesis
Topic: Vjenesis, the first visual software for Megadrive/Genesis
Replies: 7
Views: 6995

VJenesis include a music creation tool (like a tracker)?, or is only for the animaiton parts of the music?.
In the video I listen squares/saws all over the place (a GameBoy, maybe?), doesn't seems to be the YM2612 with his sine waves and the FM Synthesis algorithm, right?.

Right now, VJenesis ...
by RealMyop
Sun May 29, 2011 1:54 pm
Forum: Megadrive/Genesis
Topic: Vjenesis, the first visual software for Megadrive/Genesis
Replies: 7
Views: 6995

Vjenesis, the first visual software for Megadrive/Genesis

Hi guys!

I'm RealMyop, I'm the designer and project leader of a program called Vjenesis.
The main idea was to make a Vj software that can be used easily and work on the MD/Genesis.

We started the project a few months ago with a friend and developer called Furrtek. And for a few weeks now the ...