Search found 4 matches
- Wed Aug 19, 2020 2:14 pm
- Forum: Megadrive/Genesis
- Topic: Weird timing issue?
- Replies: 2
- Views: 33315
Re: Weird timing issue?
Yeah, if I change the move.b to a move.w, the game no longer crashes (but it also no longer displays anything resembling text.) On the other hand, if I change the cmpi.w to a cmpi.b, it seems to work, so thanks! The game originally stored its text using 16-bit values; I switched it to 8-bit values s...
- Wed Aug 19, 2020 5:22 am
- Forum: Megadrive/Genesis
- Topic: Weird timing issue?
- Replies: 2
- Views: 33315
Weird timing issue?
Hi folks, I've put together a JP->EN translation of a Megadrive game. Can't talk too much about it, under NDA, but I've hit a really weird issue with what little of the code I changed. Execution hits a certain spot, the stack pointer gets offset by several bytes, the PC jumps to a completely differe...
- Sun Mar 20, 2011 2:03 am
- Forum: Megadrive/Genesis
- Topic: Something weird! Flashback and/or JVC X'Eye Related
- Replies: 7
- Views: 5675
- Sun Mar 20, 2011 12:09 am
- Forum: Megadrive/Genesis
- Topic: Something weird! Flashback and/or JVC X'Eye Related
- Replies: 7
- Views: 5675
Something weird! Flashback and/or JVC X'Eye Related
So the other week I ordered Pier Solar, and was cleaning out my X'Eye to make sure that the cartridge slot still behaved as it was supposed to. It's historically been kind of finnicky! Anyway, the method I'd been recommended for cleaning a test cartridge with alcohol (in my case, I used Flashback), ...