Search found 22 matches

by Artemio
Sun Jun 30, 2019 7:20 pm
Forum: Announcement
Topic: MDFourier: An audio analysis tool for game comparing Mega Drive/Genesis audio
Replies: 0
Views: 79132

MDFourier: An audio analysis tool for game comparing Mega Drive/Genesis audio

I've busy for the last few months with this project that will be integrated into the 240 Test Suite. I am excited to hear what you guys think, and how I can improve it. Here is a small description of what it is: MDFourier is an open source software solution created to compare audio signatures and ge...
by Artemio
Sat Aug 16, 2014 5:12 am
Forum: UMDK
Topic: UMDK Manufacture: who wants one?
Replies: 170
Views: 158544

80 sounds good to me as well, please let us know if a paypal payment is needed.
by Artemio
Tue Aug 12, 2014 2:21 pm
Forum: UMDK
Topic: UMDK Manufacture: who wants one?
Replies: 170
Views: 158544

I am in with one, this sounds great.
by Artemio
Sat Mar 19, 2011 8:22 am
Forum: Mega/SegaCD
Topic: Mega Drive to Mega CD?
Replies: 29
Views: 31685

Thanks TascoDLX, here's the updated code with the ones I could figure out: .text *------------------------------------------------------- * * Sega CD startup code for the GNU Assembler * *------------------------------------------------------- .org 0x00000000 _Entry_Point: move #0x2700, %sr /* inter...
by Artemio
Tue Mar 15, 2011 3:16 pm
Forum: Mega/SegaCD
Topic: Mega Drive to Mega CD?
Replies: 29
Views: 31685

Of course Luke, I did add a small note on top of them, and never added any licence or claimed autorship of them. I am also not linking against them so they wouldn't be affected anyway. Adding the extra notes now. ; =====================================================================================...
by Artemio
Tue Mar 15, 2011 6:54 am
Forum: Mega/SegaCD
Topic: Mega Drive to Mega CD?
Replies: 29
Views: 31685

Tested and released for the Sega CD/Mega CD, binaries and source code at:

http://code.google.com/p/240p-test-suite/

Thanks a lot guys =)
by Artemio
Tue Mar 15, 2011 6:46 am
Forum: Demos
Topic: Sega Genesis and Sega CD 240p Test pattern release
Replies: 5
Views: 5872

Just released the Sega CD builds, will work out to try and squeeze the rest of the colors.
by Artemio
Tue Mar 15, 2011 4:00 am
Forum: Mega/SegaCD
Topic: Mega Drive to Mega CD?
Replies: 29
Views: 31685

Everything is working now, it seems that the problem was the DMA copy all along.. complicated by variations on the segacd.s code. Here's the final files that do work: .text *------------------------------------------------------- * * Sega CD startup code for the GNU Assembler * *--------------------...
by Artemio
Mon Mar 14, 2011 3:22 pm
Forum: Mega/SegaCD
Topic: Mega Drive to Mega CD?
Replies: 29
Views: 31685

Thanks for teh help, tiles are now being loaded correctly. However it is still crashing. I need to remove the jump table code I made, and add the VBLANK code described above. How could I set _HBL TascoDLX? I did find that bit of code at http://www.retrodev.com/segacdb.asm but it only had that and I ...
by Artemio
Mon Mar 14, 2011 12:51 am
Forum: Mega/SegaCD
Topic: Mega Drive to Mega CD?
Replies: 29
Views: 31685

Changed the code to clear the RAM before, no difference there.

I am using DMA in my original Genesis code, from your question I take I shouldn't do that.
by Artemio
Sun Mar 13, 2011 10:13 am
Forum: Mega/SegaCD
Topic: Mega Drive to Mega CD?
Replies: 29
Views: 31685

OK, it is still not working. I've learned a lot more about 68asm today, and played a bit more with it, however it is still crashing hard. I now know my code is being loaded and executed, however tiles are somehow misaligned on VRAM as posted above. Here's my segacd.s code, which is loaded at 0x02000...
by Artemio
Sun Mar 13, 2011 1:10 am
Forum: Demos
Topic: Genesis Star Raiders
Replies: 10
Views: 10814

Excellent work so far, one of my favorite games on my fav console =) Just gave it a long spin on the Everdrive cart, it brought back the memories. Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it. I used real hardware, a G...
by Artemio
Sat Mar 12, 2011 6:10 pm
Forum: Demos
Topic: Genesis Star Raiders
Replies: 10
Views: 10814

Excellent work so far, one of my favorite games on my fav console =)

Just gave it a long spin on the Everdrive cart, it brought back the memories.
by Artemio
Fri Mar 11, 2011 7:10 am
Forum: Mega/SegaCD
Topic: Mega Drive to Mega CD?
Replies: 29
Views: 31685

OK... I just removed the vector table, and ran it.. it is loading.. but I do need to load the HBL and VBL.. will figure that out then next. What i do know now is that it is executing from the correct address. It is now loading the font and palettes, but that's all for now. Great advance anyway =) If...
by Artemio
Fri Mar 11, 2011 6:44 am
Forum: Mega/SegaCD
Topic: Mega Drive to Mega CD?
Replies: 29
Views: 31685

And the mcd.ld I derived from the original md.ld included on the devkit. OUTPUT_ARCH(m68k) SEARCH_DIR(.) /*GROUP(-lbcc -lc -lgcc)*/ __DYNAMIC = 0; /* * Setup the memory map of the SEGA Genesis. * stack grows down from high memory. * * The memory map look like this: * +--------------------+ <- low me...