Search found 22 matches
- Sun Jun 30, 2019 7:20 pm
- Forum: Announcement
- Topic: MDFourier: An audio analysis tool for game comparing Mega Drive/Genesis audio
- Replies: 0
- Views: 79132
MDFourier: An audio analysis tool for game comparing Mega Drive/Genesis audio
I've busy for the last few months with this project that will be integrated into the 240 Test Suite. I am excited to hear what you guys think, and how I can improve it. Here is a small description of what it is: MDFourier is an open source software solution created to compare audio signatures and ge...
- Sat Aug 16, 2014 5:12 am
- Forum: UMDK
- Topic: UMDK Manufacture: who wants one?
- Replies: 170
- Views: 158544
- Tue Aug 12, 2014 2:21 pm
- Forum: UMDK
- Topic: UMDK Manufacture: who wants one?
- Replies: 170
- Views: 158544
- Sat Mar 19, 2011 8:22 am
- Forum: Mega/SegaCD
- Topic: Mega Drive to Mega CD?
- Replies: 29
- Views: 31685
Thanks TascoDLX, here's the updated code with the ones I could figure out: .text *------------------------------------------------------- * * Sega CD startup code for the GNU Assembler * *------------------------------------------------------- .org 0x00000000 _Entry_Point: move #0x2700, %sr /* inter...
- Tue Mar 15, 2011 3:16 pm
- Forum: Mega/SegaCD
- Topic: Mega Drive to Mega CD?
- Replies: 29
- Views: 31685
Of course Luke, I did add a small note on top of them, and never added any licence or claimed autorship of them. I am also not linking against them so they wouldn't be affected anyway. Adding the extra notes now. ; =====================================================================================...
- Tue Mar 15, 2011 6:54 am
- Forum: Mega/SegaCD
- Topic: Mega Drive to Mega CD?
- Replies: 29
- Views: 31685
Tested and released for the Sega CD/Mega CD, binaries and source code at:
http://code.google.com/p/240p-test-suite/
Thanks a lot guys =)
http://code.google.com/p/240p-test-suite/
Thanks a lot guys =)
- Tue Mar 15, 2011 6:46 am
- Forum: Demos
- Topic: Sega Genesis and Sega CD 240p Test pattern release
- Replies: 5
- Views: 5872
- Tue Mar 15, 2011 4:00 am
- Forum: Mega/SegaCD
- Topic: Mega Drive to Mega CD?
- Replies: 29
- Views: 31685
Everything is working now, it seems that the problem was the DMA copy all along.. complicated by variations on the segacd.s code. Here's the final files that do work: .text *------------------------------------------------------- * * Sega CD startup code for the GNU Assembler * *--------------------...
- Mon Mar 14, 2011 3:22 pm
- Forum: Mega/SegaCD
- Topic: Mega Drive to Mega CD?
- Replies: 29
- Views: 31685
Thanks for teh help, tiles are now being loaded correctly. However it is still crashing. I need to remove the jump table code I made, and add the VBLANK code described above. How could I set _HBL TascoDLX? I did find that bit of code at http://www.retrodev.com/segacdb.asm but it only had that and I ...
- Mon Mar 14, 2011 12:51 am
- Forum: Mega/SegaCD
- Topic: Mega Drive to Mega CD?
- Replies: 29
- Views: 31685
- Sun Mar 13, 2011 10:13 am
- Forum: Mega/SegaCD
- Topic: Mega Drive to Mega CD?
- Replies: 29
- Views: 31685
OK, it is still not working. I've learned a lot more about 68asm today, and played a bit more with it, however it is still crashing hard. I now know my code is being loaded and executed, however tiles are somehow misaligned on VRAM as posted above. Here's my segacd.s code, which is loaded at 0x02000...
- Sun Mar 13, 2011 1:10 am
- Forum: Demos
- Topic: Genesis Star Raiders
- Replies: 10
- Views: 10814
Excellent work so far, one of my favorite games on my fav console =) Just gave it a long spin on the Everdrive cart, it brought back the memories. Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it. I used real hardware, a G...
- Sat Mar 12, 2011 6:10 pm
- Forum: Demos
- Topic: Genesis Star Raiders
- Replies: 10
- Views: 10814
- Fri Mar 11, 2011 7:10 am
- Forum: Mega/SegaCD
- Topic: Mega Drive to Mega CD?
- Replies: 29
- Views: 31685
OK... I just removed the vector table, and ran it.. it is loading.. but I do need to load the HBL and VBL.. will figure that out then next. What i do know now is that it is executing from the correct address. It is now loading the font and palettes, but that's all for now. Great advance anyway =) If...
- Fri Mar 11, 2011 6:44 am
- Forum: Mega/SegaCD
- Topic: Mega Drive to Mega CD?
- Replies: 29
- Views: 31685
And the mcd.ld I derived from the original md.ld included on the devkit. OUTPUT_ARCH(m68k) SEARCH_DIR(.) /*GROUP(-lbcc -lc -lgcc)*/ __DYNAMIC = 0; /* * Setup the memory map of the SEGA Genesis. * stack grows down from high memory. * * The memory map look like this: * +--------------------+ <- low me...