Thanks guys for your advice and suggestions. AbbayeMD is still in development.
Recently I've been interviewed about AbbayeMD >> link (spanish)
Search found 117 matches
- Fri Sep 02, 2011 11:17 pm
- Forum: Demos
- Topic: Japan is back ! Woman at work!
- Replies: 15
- Views: 22163
I wonder how she managed to generate such a great zoom http://68000.web.fc2.com/demo.html
- Wed Aug 24, 2011 10:53 pm
- Forum: Tools
- Topic: [GenRes] 0.1 released
- Replies: 24
- Views: 17490
As Stef suggested:
I had an error using last SGDK version (viewtopic.php?t=14&start=277)
Genres.exe needs MSVCR100.dll file to work. Otherwise will crash.
I had an error using last SGDK version (viewtopic.php?t=14&start=277)
Genres.exe needs MSVCR100.dll file to work. Otherwise will crash.
- Wed Aug 24, 2011 8:33 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1219543
The error message isn't really revelating anything here. Did you get that error message from Code::Blocks ? If you're using Code::Blocks, you should set Compiler Logging to "Full Command Line" in the Compiler and debugger settings (be sure you're on the Sega Genesis compiler settings then go to the...
- Wed Aug 24, 2011 6:40 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1219543
A new version is always welcome, thanks! I updated it but I have this error when compiling: -------------- Build: default in abbaye --------------- Using makefile: C:\MDDev\makefile.gen make: *** [res/classic.asm] Error 53 Process terminated with status 2 (0 minutes, 0 seconds) 0 errors, 0 warnings ...
The ROM is awfully big, what is in it...? You are right. What you see isn't a tilemap, but images. I did this way because Game Maker can't export it. There are 23 (256*176px) images used to be shown. And 23 (256*192px) images used as tool to place sprites and define limits. That's 1.12MB. Sprites s...
AbbayeMD
Hi guys. It took many years and was started from scratch at least six times but L'Abbaye des Morts is finished! :D Source code ROM file it features 7 skins: PC (original), Megadrive, MSX, Gameboy, CGA, PCW and C64 with some differences between them AbbayeMD000 (7).png AbbayeMD000 (26).png AbbayeMD00...
- Tue Aug 02, 2011 5:25 pm
- Forum: Tools
- Topic: [GenRes] 0.1 released
- Replies: 24
- Views: 17490
You are not alone. Genres makes SGDK really easy to work with.KanedaFr wrote:I would like to know if some people use genres (also used in SGDK) ?
I plan to update the resource file format to handle more parameters, so let me know if I'm the only one the use it (probably yes!)
Awesome = Genres + SGDK.
- Sun May 29, 2011 10:48 pm
- Forum: Megadrive/Genesis
- Topic: Vjenesis, the first visual software for Megadrive/Genesis
- Replies: 7
- Views: 6042
- Sun Jan 30, 2011 5:59 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1219543
- Sun Jan 30, 2011 5:36 pm
- Forum: SGDK
- Topic: Sprite drawing problem
- Replies: 22
- Views: 16781
- Fri Jan 07, 2011 12:33 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1219543
Hi all. Newbie here :oops: I had the same problem but I found a different solution. It's about replacing original devkit sh.exe by the one on this page http://www2.cs.uidaho.edu/~jeffery/win32 It save my day. For compiling sources I restored original sh.exe. It works like a charm, many thanks. And a...