Search found 881 matches
- Thu Jun 02, 2022 8:28 pm
- Forum: Video Display Processor
- Topic: SMS and SMS mode output levels
- Replies: 4
- Views: 8845
Re: SMS and SMS mode output levels
I think I made a typo and meant to write CXA output instead. Signal levels are near 1Vpp for full while there. It was so long ago so I am not totally sure anymore. 1Vpp for full white should be at the CXA input according to its datasheet with output being 1.4Vpp for full white still according to da...
- Thu May 26, 2022 2:56 pm
- Forum: Video Display Processor
- Topic: SMS and SMS mode output levels
- Replies: 4
- Views: 8845
Re: SMS and SMS mode output levels
SMS2 : mV, ratio, RGB 0, 0.000, 0 364, 0.350, 89 720, 0.684, 174 1052, 1.000, 255 I was recently trying to figure how to simulate accurate RGB levels of MD1/MD2, MS1 and MS2 RGB models (that were afaik only sold in France) and was wondering about these measured voltages (that correspond to 315-5246...
- Sun Feb 27, 2022 9:07 am
- Forum: Mega/SegaCD
- Topic: mcd-verificator (CD core accuracy tests)
- Replies: 26
- Views: 19263
Re: mcd-verificator (CD core accuracy tests)
Another particularity I recently noticed is that the X'Eye (and likely Wondermega M2) was using 32KB RAM chip (LC33832) with the CDC (LC89513) instead of 16KB in all other Mega-CD models.
- Sun Feb 27, 2022 8:59 am
- Forum: Mega/SegaCD
- Topic: Popful Mail
- Replies: 16
- Views: 17494
Re: Popful Mail
Fuuuuuu... the bugs in that Radical Rex code, and that just in the initial loading routine. Really surprised it runs in any emulator at all. Seems like a frickin' miracle! I know this thread is getting old (and its original author is no more among us sadly) but I recently looked again into this gam...
- Sat May 15, 2021 11:35 am
- Forum: Video Display Processor
- Topic: VDP Status Register
- Replies: 28
- Views: 21399
Re: VDP Status Register
HV counters are not affected by display or interrupts being disabled.
- Fri May 14, 2021 12:43 pm
- Forum: Video Display Processor
- Topic: VDP Status Register
- Replies: 28
- Views: 21399
Re: VDP Status Register
VBLANK flag is forced to 1 whenever the display is disabled/blanked (through VDP register $01 bit 6).
- Sat Apr 03, 2021 11:46 am
- Forum: Megadrive/Genesis
- Topic: Question on Golden Axe II
- Replies: 4
- Views: 3894
Re: Question on Golden Axe II
That's only the 2nd part (ignoring invalid command values on data port writes).
Looking at Higan sourcecode, the error is here:
https://github.com/higan-emu/higan/blob ... o.cpp#L154
io.command[1:0] and io.address[13:0] should also be updated in case of register write
Looking at Higan sourcecode, the error is here:
https://github.com/higan-emu/higan/blob ... o.cpp#L154
io.command[1:0] and io.address[13:0] should also be updated in case of register write
- Sat Apr 03, 2021 7:37 am
- Forum: Megadrive/Genesis
- Topic: Question on Golden Axe II
- Replies: 4
- Views: 3894
Re: Question on Golden Axe II
From memory, this game attempts to write to VRAM after setting the CTRL port for a register write, without setting the address and control registers in between. The solution is to still update the address (lower 14 bits) and code (lower 2 bits) registers when a VDP register write occurs, and ignore ...
- Fri Mar 19, 2021 1:17 pm
- Forum: Video Display Processor
- Topic: VDP Status Register
- Replies: 28
- Views: 21399
Re: VDP Status Register
For what it's worth, I finally got access back to my flashcart and verified the game has notable slowddown on real hardware as well.
Also confirmed that HBLANK flag is still set/cleared normally during VBLANK.
Also confirmed that HBLANK flag is still set/cleared normally during VBLANK.
- Sun Mar 07, 2021 6:10 pm
- Forum: Video Display Processor
- Topic: VDP VRAM access timing
- Replies: 40
- Views: 46652
Re: VDP VRAM access timing
Yes, as described in linked topic, active display corresponds to the 256 or 320 active pixels wide area.
- Sun Mar 07, 2021 12:45 pm
- Forum: Mega/SegaCD
- Topic: Popful Mail
- Replies: 16
- Views: 17494
Re: Popful Mail
Well, i know that it does some quite risky synchronization at some points as it locks in emulators unless you carefully lockstep the two cpus but I wasn't aware of any other bugs... All I know is that, when intro is started, a dma occurs to load the sprite table from word-ram but, for some unknown r...
- Sun Mar 07, 2021 11:58 am
- Forum: Video Display Processor
- Topic: VDP Status Register
- Replies: 28
- Views: 21399
Re: VDP Status Register
It is possible this game suffers from slowdown on real hardware too, I can't really tell without testing it.
- Sun Mar 07, 2021 11:27 am
- Forum: Video Display Processor
- Topic: VDP VRAM access timing
- Replies: 40
- Views: 46652
Re: VDP VRAM access timing
According to Nemesis intial post If the cells in layer A and B are perfectly aligned to the screen, so that every cell is entirely visible, these additional reads are still performed, but the results are not used. so the column -1 is always being fetched, even when xcroll & 15 = 0 and the pixel out ...
- Sat Mar 06, 2021 9:47 am
- Forum: Mega/SegaCD
- Topic: Popful Mail
- Replies: 16
- Views: 17494
Re: Popful Mail
Excellent
Now next challenge: let's find out why sprites are invisible in all existing Sega CD emulators during the intro of Radical Rex. This one has been puzzling me for quite some time now (sorry to hijack thread
)

Now next challenge: let's find out why sprites are invisible in all existing Sega CD emulators during the intro of Radical Rex. This one has been puzzling me for quite some time now (sorry to hijack thread

- Fri Mar 05, 2021 9:38 am
- Forum: Video Display Processor
- Topic: VDP Status Register
- Replies: 28
- Views: 21399
Re: VDP Status Register
Sorry to resurrect this old topic but I was wondering if anyone tested if the HBLANK flag (bit 2) was still set normally during VBLANK ? I could not find any info about this but maybe it was already confirmed somewhere ? The reason I ask is that an user reported the game "Double Dragon II" having so...