Search found 111 matches

by sigflup
Mon Nov 26, 2012 6:16 pm
Forum: Megadrive/Genesis
Topic: well fuck
Replies: 11
Views: 7319

well fuck

I'm not sure why my everdrive cart isn't working anymore. It boots the menu but doesn't seem to write the flash right. I cannot run anything with it. This is totally lame, has anyone else had their cart spontaneously stop working? Looking at the thing all the chips seem in place and no components ar...
by sigflup
Thu Aug 30, 2012 7:51 pm
Forum: Sound
Topic: z80 vgm player
Replies: 34
Views: 51264

wow! this is awesome! thank you
by sigflup
Sun Aug 19, 2012 2:09 am
Forum: Sound
Topic: z80 vgm player
Replies: 34
Views: 51264

don't see why not. You'd have to play the sound effects with the 68k though
by sigflup
Sat Aug 18, 2012 6:42 pm
Forum: Sound
Topic: z80 vgm player
Replies: 34
Views: 51264

I've never used sgdk so I don't know. as far as I know sgdk is just a gcc library so yeah. you could #include it or .incbin it. vgm2zgm just makes all the vgm instructions the same size. that's to promise the same number of z80 clocks per instruction. aside from samples it should work on any sega ge...
by sigflup
Fri Aug 17, 2012 4:49 pm
Forum: Sound
Topic: z80 vgm player
Replies: 34
Views: 51264

Wow, that seems to be what I am looking for. Now I just have to figure out how to incorporate it into a running example. BTW, what is bin2head? Google only seems to show window EXE, is there something more *nix friendly? bin2head coverts a binary onto a c header file. basically I #include the firwa...
by sigflup
Sat Aug 11, 2012 12:49 am
Forum: Blabla
Topic: Show us your genesis/mega-drive!
Replies: 21
Views: 14850

Holy fucking crap! why i have seen a sega with, what kinda look like, nixie tubes before.
by sigflup
Sat Aug 11, 2012 12:04 am
Forum: Blabla
Topic: Show us your genesis/mega-drive!
Replies: 21
Views: 14850

Show us your genesis/mega-drive!

here's mine: Image

notice my everdrive cart :)
by sigflup
Fri Aug 10, 2012 11:45 pm
Forum: Pico
Topic: Sega Beena
Replies: 2
Views: 16474

nice! wonder what that mysterious non-soldered plug is. Too big for jtag
by sigflup
Sun Aug 05, 2012 7:44 pm
Forum: Demos
Topic: polygon demo
Replies: 11
Views: 8206

Thanks, I'll add sigflup in it, as well. I'm using only sgdk without megadrive features (framebuffer only, kind of underground...), so I guess we are not on the same board, seams really better to have different prods coming up ! Nice to see the non-existing-megadrive-demoscene is kind of reviving !...
by sigflup
Sun Aug 05, 2012 7:03 pm
Forum: Demos
Topic: polygon demo
Replies: 11
Views: 8206

bioloid wrote:Nice, I'm making a demo too, maybe we could greet each-other in it ?
Fair-play I mean.
What group is it ?
Me its K-Storm.
it's just sigflup. K-storm, huh? ok, I'll put a greet in
by sigflup
Sun Aug 05, 2012 7:00 pm
Forum: Demos
Topic: polygon demo
Replies: 11
Views: 8206

Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?
I don't :( it's all kinda out there on google.
by sigflup
Sun Aug 05, 2012 6:59 pm
Forum: Demos
Topic: polygon demo
Replies: 11
Views: 8206

Re: polygon demo

Rom's a little big because my unreleased demo is hiding inside. This is one effect. Download here https://devio.us/~sigflup/qrom.bin tell me what you think I really wish I didn't blow my chances in 2011... this is amazing. *sniff* Oh by the way, do you have a source of information and techiques on ...
by sigflup
Sat Aug 04, 2012 11:46 pm
Forum: Demos
Topic: polygon demo
Replies: 11
Views: 8206

polygon demo

Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin

tell me what you think
by sigflup
Sat Aug 04, 2012 11:34 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 20921

ported to windows!!!! get it here https://devio.us/~sigflup/mega/
by sigflup
Sat Aug 04, 2012 11:18 pm
Forum: Sound
Topic: z80 vgm player
Replies: 34
Views: 51264

z80 vgm player

This is my vgm player for the z80. Works on real hardware. This assumes that the vgm starts at 0x8000 in the rom. Doesn't play samples as of yet. You have to pre-process the vgm with vgm2zgm in the tarball. This compiles with a slightly modified sdcc. prog.c tells you what's modified. I'll also supp...