Thanks for your reply and timeyou must write $00 to VDP register $0A to make HINT occurs every line ($01 every 2 lines, etc) and $14 to VDP register $00 to enable HINT.
you must also program a proper HINT callback in your code (interrupt level 4) and set the CPU interrut mask properly
Search found 6 matches
- Sat Aug 07, 2010 8:02 pm
- Forum: Megadrive/Genesis
- Topic: Help with some programming problems - collision
- Replies: 11
- Views: 7115
- Sat Aug 07, 2010 3:33 pm
- Forum: Megadrive/Genesis
- Topic: Help with some programming problems - collision
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- Views: 7115
- Fri Aug 06, 2010 6:52 pm
- Forum: Megadrive/Genesis
- Topic: Help with some programming problems - collision
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- Views: 7115
- Fri Aug 06, 2010 3:38 pm
- Forum: Megadrive/Genesis
- Topic: Help with some programming problems - collision
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- Views: 7115
- Fri Aug 06, 2010 2:39 pm
- Forum: Megadrive/Genesis
- Topic: Help with some programming problems - collision
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- Views: 7115
- Fri Aug 06, 2010 1:16 pm
- Forum: Megadrive/Genesis
- Topic: Help with some programming problems - collision
- Replies: 11
- Views: 7115
Help with some programming problems - collision
Hi! im new here, thanks for this great forum, and sorry my english
I´m programming in Basiegaxorz, and i have a problem with collision between sprites
I use this code to check the collision flag of the vdp
peekint(&hC00004).5
The problem is that the code works OK in some emulators, like Gens ...
I´m programming in Basiegaxorz, and i have a problem with collision between sprites
I use this code to check the collision flag of the vdp
peekint(&hC00004).5
The problem is that the code works OK in some emulators, like Gens ...