That's it. Interlace mode, haha
So dumb, thank you !
Search found 3 matches
- Tue May 30, 2017 6:47 pm
- Forum: Video Display Processor
- Topic: Sprites emulation and how they work on Exodus
- Replies: 6
- Views: 20326
- Tue May 30, 2017 6:24 pm
- Forum: Video Display Processor
- Topic: Sprites emulation and how they work on Exodus
- Replies: 6
- Views: 20326
Re: Sprites emulation and how they work on Exodus
Yes, I was already substracting 128, and sprites work in most other games.
The thing is, document:
http://md.squee.co/VDP#Sprite_Attribute_Table
Says that bits 0-9 are used for the position (10 bits), that would be (word1 & 0x3FF), meaning position FF3A is 33A = decimal 826 .. minus 128 = 698. So ...
The thing is, document:
http://md.squee.co/VDP#Sprite_Attribute_Table
Says that bits 0-9 are used for the position (10 bits), that would be (word1 & 0x3FF), meaning position FF3A is 33A = decimal 826 .. minus 128 = 698. So ...
- Tue May 30, 2017 12:35 pm
- Forum: Video Display Processor
- Topic: Sprites emulation and how they work on Exodus
- Replies: 6
- Views: 20326
Sprites emulation and how they work on Exodus
Hi all !
Been waiting a lot to finally write in here, looks like the best place to post noob emulation questions.
So, Ive been coding my own emu for the last 6 months, as a learning exercise, using Exodus as a holy bible when in doubt, and stumbled upon some weird things.
Every doc I read, says ...
Been waiting a lot to finally write in here, looks like the best place to post noob emulation questions.
So, Ive been coding my own emu for the last 6 months, as a learning exercise, using Exodus as a holy bible when in doubt, and stumbled upon some weird things.
Every doc I read, says ...