So I have weird ideas from time to time.
I was thinking wouldn't be cool to have hardware compression on the genesis.
Question is what is the bus speed, and how fast would a chip need to feed data?
This chip pretty much would act as a memory controller, the 1st Mega Byte would just pass through ...
Search found 8 matches
- Fri Jun 22, 2012 8:30 pm
- Forum: Hardware
- Topic: Memory Chip Design
- Replies: 1
- Views: 7318
- Fri Jun 01, 2007 10:20 pm
- Forum: Megadrive/Genesis
- Topic: Discovery...
- Replies: 33
- Views: 30622
- Tue May 08, 2007 11:49 pm
- Forum: Blabla
- Topic: Home Built RGB Monitor
- Replies: 5
- Views: 6846
I could kick myself for this. I left this pc back in England, when I moved to the USA.
So in England I had the megapc, it was basically a 386 motherboard, with an isa card which contained an adlib card/megadrive unit, with a cartridge slot on the front. The monitor that came with it had a special ...
So in England I had the megapc, it was basically a 386 motherboard, with an isa card which contained an adlib card/megadrive unit, with a cartridge slot on the front. The monitor that came with it had a special ...
- Thu Mar 15, 2007 3:45 am
- Forum: Announcement
- Topic: Your IRL
- Replies: 14
- Views: 22347
- Thu Mar 15, 2007 3:40 am
- Forum: Megadrive/Genesis
- Topic: Operating System
- Replies: 27
- Views: 25907
Operating System
So I'm thinking about another project that I will never write, but since its still in my head and formulating other ideas with it I figured I post it just to what the scene thinks. (maybe someone can use this and since I've typed it hopefully my brain will go back to thinking about other matters ...
- Thu Feb 15, 2007 12:52 am
- Forum: Mega/SegaCD
- Topic: How hard would be to code a NES/SMS emulator
- Replies: 31
- Views: 51830
- Wed Feb 14, 2007 1:44 am
- Forum: Megadrive/Genesis
- Topic: Compression Library
- Replies: 7
- Views: 8648
Compression Library
I was working on a huffman based compression library a few years back (Which I never got around to finishing *gasp surprise*)
And was wonder if anyone would like it? (Plus that would give me motivation to actually finish it.)
It uses 3 trees one for the uncompressed literals, one for the lengths ...
And was wonder if anyone would like it? (Plus that would give me motivation to actually finish it.)
It uses 3 trees one for the uncompressed literals, one for the lengths ...
- Wed Feb 14, 2007 1:36 am
- Forum: Mega/SegaCD
- Topic: How hard would be to code a NES/SMS emulator
- Replies: 31
- Views: 51830