I guess I could just update everything at once for now, though knowing how the hardware times updates would be best, and in retrospect GManiac's suggestion makes the most sense =P
Also, are the various EG register values sent to the EG on every cycle and then stored, or on every EG cycle and used ...
Search found 62 matches
- Sun Mar 03, 2013 6:44 am
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2743897
- Tue Feb 12, 2013 6:02 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2743897
Ok. So in that case (and this may have been answered already but just to be sure), are all EG outputs updated at once on the three-cycle mark, or does it update each operator EG in a three cycle loop? Or to put it in code terms, is the EG unit loop
for each clock pulse {
send out current operator ...
for each clock pulse {
send out current operator ...
- Tue Feb 12, 2013 4:33 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2743897
- Mon Feb 11, 2013 9:33 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2743897
Here's my question.
I am trying to write a concurrent emulator (rather than a sequential one like existing emulators) that tries to mimic the chip operation on some level. I'm confused as to how the EG is supposed to work if it runs at 1/3 the clock rate of the rest of the chip, since each operator ...
I am trying to write a concurrent emulator (rather than a sequential one like existing emulators) that tries to mimic the chip operation on some level. I'm confused as to how the EG is supposed to work if it runs at 1/3 the clock rate of the rest of the chip, since each operator ...
- Thu Jan 17, 2013 9:24 am
- Forum: Cartridge
- Topic: Super Mario 64 for Genesis - dump quest (need pics of pcb!)
- Replies: 36
- Views: 94485
- Tue Oct 23, 2012 6:11 pm
- Forum: Blabla
- Topic: Patent numbers
- Replies: 5
- Views: 7883
- Mon Oct 15, 2012 3:00 am
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2743897
- Mon Oct 15, 2012 2:54 am
- Forum: Sound
- Topic: YM2612 - Square & Triangle Waves
- Replies: 4
- Views: 7981
- Sun Aug 12, 2012 4:45 am
- Forum: Cartridge
- Topic: Super Mario 64 for Genesis - dump quest (need pics of pcb!)
- Replies: 36
- Views: 94485
Late but I should put in my two cents anyway (I posted the huge quote below on another forum a few days before the last post here was made); I did this on the forums for the bootleggameswiki already . Someone stuck this particular game in a Retrode and gave Sik and I a dump to analyze. We determined ...
- Sat May 05, 2012 7:53 pm
- Forum: Mega/SegaCD
- Topic: Sega Documentation Release
- Replies: 2
- Views: 7610
- Fri May 04, 2012 6:31 pm
- Forum: Megadrive/Genesis
- Topic: Totally noob questions about sound/music
- Replies: 18
- Views: 16840
- Sun Apr 22, 2012 12:41 am
- Forum: Demos
- Topic: Axelay scroll proof of concept
- Replies: 17
- Views: 24829
- Thu Apr 19, 2012 3:44 pm
- Forum: Megadrive/Genesis
- Topic: Totally noob questions about sound/music
- Replies: 18
- Views: 16840
That should be http://echo.mdscene.net/, not whatever that URL is; I'll fix it on the page
- Thu Apr 19, 2012 3:44 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2743897
- Thu Apr 19, 2012 4:13 am
- Forum: Megadrive/Genesis
- Topic: Totally noob questions about sound/music
- Replies: 18
- Views: 16840