I've uploaded the latest source for SCAT to SoureForge. You can get it here .
This release adds visualizers for file structure as well as clip layout structure. The file structure visualizer allows you to see how chunks are interleaved in each file, and the clip layout visualizer represents the ...
Search found 32 matches
- Sun Aug 16, 2015 9:03 am
- Forum: Mega/SegaCD
- Topic: New version of SCAT available for download
- Replies: 3
- Views: 19271
- Sat Jun 27, 2015 9:30 am
- Forum: Mega/SegaCD
- Topic: New version of SCAT available for download
- Replies: 3
- Views: 19271
- Sun Jun 21, 2015 6:30 am
- Forum: Mega/SegaCD
- Topic: New version of SCAT available for download
- Replies: 3
- Views: 19271
New version of SCAT available for download
I've been working on SCAT off and on over the last several months, and I've just released a new version. The program is now capable of decoding basically every media file from the games produced by Digital Pictures for the Mega CD (32X). Also new in this version is the ability to play back files in ...
- Wed Feb 04, 2015 3:37 pm
- Forum: Mega/SegaCD
- Topic: Disassembling the Digital Pictures media codec
- Replies: 15
- Views: 44053
- Wed Feb 04, 2015 1:23 pm
- Forum: Mega/SegaCD
- Topic: Disassembling the Digital Pictures media codec
- Replies: 15
- Views: 44053
- Wed Feb 04, 2015 4:23 am
- Forum: Mega/SegaCD
- Topic: Disassembling the Digital Pictures media codec
- Replies: 15
- Views: 44053
- Mon Jan 26, 2015 5:43 pm
- Forum: Mega/SegaCD
- Topic: Disassembling the Digital Pictures media codec
- Replies: 15
- Views: 44053
- Thu Jan 08, 2015 11:21 am
- Forum: Mega/SegaCD
- Topic: Disassembling the Digital Pictures media codec
- Replies: 15
- Views: 44053
- Fri Nov 21, 2014 4:10 pm
- Forum: Mega/SegaCD
- Topic: Disassembling the Digital Pictures media codec
- Replies: 15
- Views: 44053
- Fri Oct 24, 2014 2:29 pm
- Forum: Mega/SegaCD
- Topic: Disassembling the Digital Pictures media codec
- Replies: 15
- Views: 44053
- Sun Aug 24, 2014 2:02 pm
- Forum: Megadrive/Genesis
- Topic: Graphics Compression Formats
- Replies: 47
- Views: 43138
Digital Pictures used a few different forms of compression in their games for the Sega CD and 32X that could be useful.
Descriptions (including some of my own
) can be found at this page on MultimediaWiki.
Descriptions (including some of my own

- Mon Aug 18, 2014 10:30 am
- Forum: Mega/SegaCD
- Topic: Disassembling the Digital Pictures media codec
- Replies: 15
- Views: 44053
Working on type C2 graphics
I've got most of the various graphics compression schemes cracked, but I'm stumped on type C2 and its derivatives. I'm sure it's compressed in some way, but I'm having trouble figuring out how the compressed data relates to the decompressed VDP data.
Below is the first frame from the Digital ...
Below is the first frame from the Digital ...
- Wed Jul 09, 2014 1:59 pm
- Forum: Mega/SegaCD
- Topic: Disassembling the Digital Pictures media codec
- Replies: 15
- Views: 44053
Disassembling the Digital Pictures media codec
How hard would it be to reverse engineer the graphics decoder from a Sega CD game?
I've been working on a decoder for the media files used in games from Digital Pictures (e.g. Night Trap, Sewer Shark, etc.). I've been able to figure out most of the encoding types (there are about 16 in total) using ...
I've been working on a decoder for the media files used in games from Digital Pictures (e.g. Night Trap, Sewer Shark, etc.). I've been able to figure out most of the encoding types (there are about 16 in total) using ...
- Tue Jun 24, 2014 5:30 pm
- Forum: Super 32X
- Topic: Night Trap 32X video compression
- Replies: 17
- Views: 57780
I've been working on my decoder program quite a bit these days. Mostly I've been fixing little things, like adding automatic video frame rate and audio sample rate support, but I've also made some big additions. The program can now read and decode most (if not all) the videos from Prize Fighter, as ...
- Sat Nov 30, 2013 4:35 pm
- Forum: Super 32X
- Topic: Night Trap 32X video compression
- Replies: 17
- Views: 57780
Still working on the program. I added support for video type $C8 (used in Sewer Shark), and I'm really close to figuring out how $C6 and its derivatives work. I also did a big rewrite to make it easier to add more types of data chunks, and added support for exporting AVI files that contain both a ...