Search found 1132 matches
- Wed Feb 23, 2022 6:25 pm
- Forum: Mega/SegaCD
- Topic: Batman Returns - source code
- Replies: 0
- Views: 332
Batman Returns - source code
Hi, I assume most of you already know it but Batman Returns source is available on github. https://github.com/RetailGameSourceCode/BatmanReturns You'll find a lot of interesting code but at least, the boot code is here, which should help anyone wanted to start megacd dev. Of course, it's really simi...
- Mon Nov 08, 2021 3:06 pm
- Forum: Blabla
- Topic: Victor Luchits
- Replies: 4
- Views: 2821
Re: Victor Luchits
Access granted 
- Thu Oct 21, 2021 9:21 am
- Forum: Blabla
- Topic: Victor Luchits
- Replies: 4
- Views: 2821
Re: Victor Luchits
Hi Chilly,
I didn't find his registration on my log.
Perhaps he was rejected, my anti spam measures are sometimes too hard, sorry about that.
If he retries, I'll check and valid his registration.
I didn't find his registration on my log.
Perhaps he was rejected, my anti spam measures are sometimes too hard, sorry about that.
If he retries, I'll check and valid his registration.
- Mon Nov 23, 2020 8:26 pm
- Forum: Announcement
- Topic: Spritesmind is back
- Replies: 6
- Views: 18620
Re: Spritesmind is back
New spammers attack this month 
I think I blocked all of them but if I blocked you at the same time, sorry about that, newcomer
Please re-register and drop me a mail (see spritesmind.net for contact info)
I think I blocked all of them but if I blocked you at the same time, sorry about that, newcomer
Please re-register and drop me a mail (see spritesmind.net for contact info)
- Sat May 09, 2020 4:31 pm
- Forum: Announcement
- Topic: Spritesmind is back
- Replies: 6
- Views: 18620
Spritesmind is back
Sorry for the problems.
Spritesmind suffers of its 'success" : the log table exploded (thanks spammers).
it should work for now, until the same problem occurs.
I'll see how to avoid it ASAP.
regards
Spritesmind suffers of its 'success" : the log table exploded (thanks spammers).
it should work for now, until the same problem occurs.
I'll see how to avoid it ASAP.
regards
- Wed Mar 18, 2020 11:06 am
- Forum: Mega/SegaCD
- Topic: Best solution for anime VisualNovel
- Replies: 3
- Views: 5521
Re: Best solution for anime VisualNovel
thanks, I didn't think about lag when playing CDDA + loading frame :( Then I'll probably go with a fli/flc like format ie difference between 2 frames, better than a 'avi' like format I'll need to optimize it for genny (8x8 tile) and with frame reuse : For exemple, a dialog part where only the "mouth...
- Sun Mar 08, 2020 10:11 pm
- Forum: Mega/SegaCD
- Topic: Best solution for anime VisualNovel
- Replies: 3
- Views: 5521
Best solution for anime VisualNovel
Hi there, I was looking for the best solution to handle an animated Visual Novel on MCD. By visual novel, I mean lot of animation which take 2/3 of screen, with bottom row for dialogs and right columns for actions. The one I'd like to port is mainly an "anime" style, not 3D nor live action. What rat...
- Sun Oct 13, 2019 12:18 pm
- Forum: Demos
- Topic: 31-Color Dual Plane Images
- Replies: 5
- Views: 8195
- Tue Sep 17, 2019 8:09 pm
- Forum: SGDK
- Topic: NM2WCH error / crash
- Replies: 2
- Views: 4683
Re: NM2WCH error / crash
Hi,
Surprised to learn someone is using NM2WCH
I never released the source since I though it was not used.
Here it comes, if you're able to build it under gcc (forgot MSVC), let me know.
Surprised to learn someone is using NM2WCH
I never released the source since I though it was not used.
Here it comes, if you're able to build it under gcc (forgot MSVC), let me know.
- Tue Sep 10, 2019 12:11 am
- Forum: Hardware
- Topic: Making Light gun for LCD TV
- Replies: 42
- Views: 50190
Re: Making Light gun for LCD TV
@Sik : what do you say AV is different on model 1, 2 and 3 ? If you use a composite passthrough, it will be similar to any version (and not only Genny). I'm curious....
- Sun Sep 08, 2019 10:15 am
- Forum: Hardware
- Topic: Making Light gun for LCD TV
- Replies: 42
- Views: 50190
Re: Making Light gun for LCD TV
This last project made me this again about using HSYNC, VSYNC and EDCLK from cart port, and so cart based only I'm back using the first idea : make a dedicated hardware with - video passthrough (to extract h v position with the help of a LMH1981 for ex) - OSD to add 'something' on screen (to help au...
- Sun Sep 08, 2019 8:58 am
- Forum: Hardware
- Topic: Making Light gun for LCD TV
- Replies: 42
- Views: 50190
Re: Making Light gun for LCD TV
Here is another one
https://www.kickstarter.com/projects/si ... n-lightgun
but for PC and PS1/2 only for now
https://www.kickstarter.com/projects/si ... n-lightgun
but for PC and PS1/2 only for now
- Sun Sep 08, 2019 8:56 am
- Forum: Megadrive/Genesis
- Topic: Megadrive was always the answer
- Replies: 22
- Views: 18280
Re: Megadrive was always the answer
I really like the 2 MD idea. Won't it be possible to use a slave MD like did with the MCD ? Is it possible to have a "slave cart" on the slave MD with all the logic and send message to the slave ? I don't remember of the MD/MCD sync is done but something similar will be needed ... Even more, could t...
- Sat Aug 10, 2019 10:35 am
- Forum: Announcement
- Topic: Maintenance
- Replies: 0
- Views: 14490
Maintenance
Hi,
Time for some updates so
1/ don't be afraid if forum is unavailable, just wait some seconds/minutes and retry
2/ let me know if you find bugs
Time for some updates so
1/ don't be afraid if forum is unavailable, just wait some seconds/minutes and retry
2/ let me know if you find bugs
- Sat Aug 10, 2019 10:12 am
- Forum: Video Display Processor
- Topic: Seamless dungeon crawler effect
- Replies: 11
- Views: 11830
Re: Seamless dungeon crawler effect
Of course, i'm able to see how it was done.
My question was more "is there a known/documented way to do ?"
but it seems every game reinvent the wheel every time...for every thing
My question was more "is there a known/documented way to do ?"
but it seems every game reinvent the wheel every time...for every thing