Because pretty much all of them are fanmade conversions, and as such they might differ from the original game data.SmartOne wrote:Why do MDX's sound different than the actual game drivers that you host on your site?
Search found 6 matches
- Mon Jan 19, 2009 9:31 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103470
- Mon Jan 19, 2009 4:53 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103470
Dragging MDX files onto Hoot shows a menu: PLAY STOP They won't play... Make sure you have mxdrv.bin in the same dir as hoot.exe. Then pressing the PLAY button will actually do something. It's available on the main Hoot page: http://dmpsoft.s17.xrea.com/hoot/index.html Search for mxdrv(2001/03/30 a...
- Sat Jan 17, 2009 9:28 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103470
Thanks so much! I can play MDX in Winamp with in_mdx.dll + the X68000 driver files, but I'm pretty sure that's not nearly as good as Hoot. I wonder, is it possible to port the MDX's to Hoot? :wink: :D Just drag and drop the MDX file to Hoot's main window. Oh, and you might need to change the sampli...
- Thu Jan 15, 2009 3:36 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103470
Yeah, the X68000 had some really good game soundtracks. The MDX of Gradius II stage 1-2(?) (the one where you fly among the suns with fire dragons coming out of them) is my favorite version of that track of all the ones I've heard, except maybe the remix from the LONGCATBELONG flash anim.. I don't ...
- Wed Jan 14, 2009 6:16 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103470
Sure, it's nice to have samples where it makes sense. Percussion is the obvious example. Just wanted to chirp in to say you should give a listen to X68000 game ChoRenSha 68k (there's a freeware Windows port available that still has the OPM music). I literally couldn't believe for a while the drums ...
- Wed Dec 17, 2008 7:34 am
- Forum: Sound
- Topic: VGM player. Plays samples correctly, Works on real machine.
- Replies: 30
- Views: 48909
Umm, would it be possible to add fade time to a played tune? Not actually fade it (I doubt 2612 volume registers have good enough resolution to handle very long fades), but just play the songs for n seconds longer? I can always add the fade later (in, say, Audacity), and currently one has to set the...