That's interesting news indeed! I was thinking of porting Space Invaders to the SMD, using the VDP for the graphics, but wasn't sure if there was an emulator that could readily execute the SMD BIOS code...
Another possibility I thought of was porting the MSX version of Lode Runner, which uses a ...
Search found 35 matches
- Tue Apr 12, 2011 4:30 pm
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
- Sat Feb 05, 2011 6:02 am
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
No objections from me!KanedaFr wrote:tcdev, I make a mirror of your file. Tell me if you're ok, else I'll delete it
http://gendev.spritesmind.net/files/bsy ... v3.lst.pdf
And thanks for those other analyses!
- Wed Feb 02, 2011 11:52 am
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
I think you should write up a summary of the changes in each version (perhaps just formalise what you have already posted) and have Charles add it to his SMD documentation. It would be nice to have this collated in one coherent location for future readers.
[OT: had a crazy idea, but I think I have ...
[OT: had a crazy idea, but I think I have ...
- Wed Feb 02, 2011 10:20 am
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
- Sun Jan 30, 2011 11:35 pm
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
- Sun Jan 30, 2011 6:23 pm
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
see http://gendev.spritesmind.net/img/smd/P1060030.JPG and http://gendev.spritesmind.net/img/smd/P1060031.JPG for HD pic
Second, there is ugly green and brown color everywhere so I suspect it needs some cleaning!
It still doesn't explain why it's unable to load a game from cart... I'll try to find ...
Second, there is ugly green and brown color everywhere so I suspect it needs some cleaning!
It still doesn't explain why it's unable to load a game from cart... I'll try to find ...
- Wed Jan 26, 2011 2:12 am
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
Thats a rough description, but the accurate signal timings and relationship with inputs and the current state is what its needed. Obviously.
Even if the chip was readable, what would we do with with the jedec file? Is the internal physical layout known? « for porting into a more recent IC I don't ...
Even if the chip was readable, what would we do with with the jedec file? Is the internal physical layout known? « for porting into a more recent IC I don't ...
- Wed Jan 26, 2011 12:09 am
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
I wouldn't be surprised if Charles could already tell you exactly what it does. AFAIK it's primarily address decoding, byte-lane steering, chip-select generation and DRAM refresh control.Jorge Nuno wrote:So the only solution is to figure out what it does exactly and get a new replacement part. Good luck
- Tue Jan 25, 2011 11:59 pm
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
- Sun Jan 23, 2011 6:59 am
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
<http://www.datasheets.org.uk/Scans/Scan ... 38509.html>KanedaFr wrote:I was unable to find the datasheet for the MCCS3201FN....if someone find it, let me know
- Thu Jan 13, 2011 12:15 pm
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
BTW - and this is completely off-topic and of little interest to anyone - but...
The whole thing that got me started with this was reading an article in Retro Gamer magazine a week or 2 ago about "Mickey Mouse - Castle Of Illusion" (yes, I'm a bit behind on reading it). They waffled on for so long ...
The whole thing that got me started with this was reading an article in Retro Gamer magazine a week or 2 ago about "Mickey Mouse - Castle Of Illusion" (yes, I'm a bit behind on reading it). They waffled on for so long ...
- Thu Jan 13, 2011 12:07 pm
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
- Thu Jan 13, 2011 3:41 am
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
- Wed Jan 12, 2011 2:10 pm
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
I'm releasing my disassembly of the SMD v3 BIOS tonight:
http://members.iinet.net.au/~msmcdoug/consoles/smdv3.lst.pdf
Note that it is not complete, and probably contains errors. I am releasing it now because I'm off to Vegas for 2 weeks for work, and won't get any chance to do any more of it for ...
http://members.iinet.net.au/~msmcdoug/consoles/smdv3.lst.pdf
Note that it is not complete, and probably contains errors. I am releasing it now because I'm off to Vegas for 2 weeks for work, and won't get any chance to do any more of it for ...
- Wed Jan 12, 2011 3:49 am
- Forum: Megadrive/Genesis
- Topic: Super Magic Drive research thread
- Replies: 133
- Views: 362431
The good news is that I've fixed my DRAM problem. When I repaired the battery damage on my board, I neglected to notice that a few of the pins in the DRAM daughterboard connector were corroding.
I replaced the connector on my SMD PCB and now it shows "RAM 8M" :D
The bad news is that I still cannot ...
I replaced the connector on my SMD PCB and now it shows "RAM 8M" :D
The bad news is that I still cannot ...