Search found 19 matches
- Wed Dec 01, 2021 11:39 pm
- Forum: Super 32X
- Topic: 32X VDP going crazy with my attempts to draw
- Replies: 33
- Views: 113649
Re: 32X VDP going crazy with my attempts to draw
Well it would help if I could setup a for loop properly... for (int i=0; i<64/2; i++) Instead of for (int i=64/2; i<bufferSize; i++) It's amazing how long I worked at this before I finally noticed >_< I thought maybe I was interfacing with the 32X hardware incorrectly or something. But this is an ea...
- Wed Dec 01, 2021 8:20 pm
- Forum: Super 32X
- Topic: 32X VDP going crazy with my attempts to draw
- Replies: 33
- Views: 113649
32X VDP going crazy with my attempts to draw
I am using Chilly Willy's 32X toolchain, and I'm getting acquainted with the hardware. I have worked with the 32X in the past, but it was only with the SH-2s. Now I'm trying to bite off a lot more, and I'm starting with the VDP. However, I'm running into strange issues that I can't make sense of. So...
- Tue May 30, 2017 3:18 am
- Forum: Sound
- Topic: YMX2SYX - Port Genesis YM2612 voices to Yamaha DX/TX synthesizers!
- Replies: 0
- Views: 22579
YMX2SYX - Port Genesis YM2612 voices to Yamaha DX/TX synthesizers!
Here's a quick history leading up to the release of this new tool: 2003: I release Sonic QX, the first music editor for a Sonic game. This tool established the YMX bank format for storing voices. It was also capable of importing voices from Yamaha DX/TX synthesizers. 2011: I hand-ported Green Hill Z...
- Mon Mar 02, 2009 8:31 am
- Forum: Regen
- Topic: Genecyst Savestates
- Replies: 3
- Views: 16223
Genecyst Savestates
I tried the debugger version of this emulator, and I couldn't load any savestates I had created with Gens. Regen-native savestates work just fine though. I wasn't sure if this had already been reported or not, so I thought I'd throw it out there.