Ok, although I don't know how to use BIN, I see it's working properly. there are zeroes in between because data is 16 bits.
Here my solution to read bytes:
int i;
for(i = 0; i < FILE_SIZE; i+=2)
{
u16 iData = (stage1_map<<8)|stage1_map[i+1];
//do something with this
}
Search found 2 matches
- Thu Dec 03, 2015 9:46 am
- Forum: Megadrive/Genesis
- Topic: SGDK Rescomp
- Replies: 2
- Views: 3243
- Thu Dec 03, 2015 2:58 am
- Forum: Megadrive/Genesis
- Topic: SGDK Rescomp
- Replies: 2
- Views: 3243
SGDK Rescomp
Hi friends. I'm new in genesis developing. I'm doing some experiments with SGDK. I want to implement a way to load tilemaps. given the MAP rescomp plugin is not implemented yet, I'm trying through BIN rescomp plugin. The rescomp.text document says like below: BIN name file align salign fill name BIN...