Search found 302 matches

by cero
Mon Jul 19, 2021 5:12 pm
Forum: SGDK
Topic: Thousand tiles based maps - "How to" using SGDK?
Replies: 5
Views: 116

Re: Thousand tiles based maps - "How to" using SGDK?

Your reply went to the duplicate thread in another subforum.
by cero
Sun Jul 18, 2021 5:49 am
Forum: SGDK
Topic: Thousand tiles based maps - "How to" using SGDK?
Replies: 5
Views: 116

Re: Thousand tiles based maps - "How to" using SGDK?

Is there already a set of functions implemented in SGDK in order to effectively use thousand based tilemaps?

Without require many hard to code very long functions?
No. You will have to write your own.
by cero
Thu Jul 01, 2021 5:48 am
Forum: Sound
Topic: Dump sequential channels
Replies: 1
Views: 329

Re: Dump sequential channels

Presumably you should dump a VGM (however that's done) and look at it in an editor like Deflemask.
by cero
Fri Jun 04, 2021 6:32 am
Forum: Megadrive/Genesis
Topic: Releasing on Steam (and similar platforms)
Replies: 10
Views: 1129

Re: Releasing on Steam (and similar platforms)

That's an emulator-side change, so you'd have to include your CRT filter in the emulator sources.
by cero
Thu Jun 03, 2021 5:24 pm
Forum: Megadrive/Genesis
Topic: Releasing on Steam (and similar platforms)
Replies: 10
Views: 1129

Re: Releasing on Steam (and similar platforms)

That would work! Does that include the source of my own game though? Only if your game is a derivative of the emulator. This would happen e.g. if you create some super-genesis mode with a higher resolution, more colors etc, and communicate this between the rom and the emulator. Then it's obviously ...
by cero
Thu Jun 03, 2021 7:15 am
Forum: Megadrive/Genesis
Topic: Releasing on Steam (and similar platforms)
Replies: 10
Views: 1129

Re: Releasing on Steam (and similar platforms)

Read the license. GPL allows selling, you just have to distribute the source to the emulator including any modifications you did to it.

edit: GPLv3 would prevent some of the more evil DRM, but I think you can choose the DRM level when sending something to steam.
by cero
Sat May 15, 2021 5:29 pm
Forum: Video Display Processor
Topic: VDP Status Register
Replies: 28
Views: 13827

Re: VDP Status Register

Thanks!
by cero
Fri May 14, 2021 4:56 pm
Forum: Video Display Processor
Topic: VDP Status Register
Replies: 28
Views: 13827

Re: VDP Status Register

Does vcounter continue? Thinking about timing frames during a black screen. And if vcounter continues during disabled display, is it affected by also disabling ints (via SYS_disableInts, so vint still fires I believe, it's just ignored).
by cero
Thu May 13, 2021 3:46 pm
Forum: Video Display Processor
Topic: VDP Status Register
Replies: 28
Views: 13827

Re: VDP Status Register

Is the VBLANK flag valid when display is disabled? I couldn't find anything in google or checking vblank/blank/vcounter keywords here.

Asking because dgen and mednafen differ here, dgen's is valid, mednafen's not.
by cero
Sun May 09, 2021 4:57 pm
Forum: Blabla
Topic: cheapest way to megadrive on 4k tv
Replies: 2
Views: 1552

Re: cheapest way to megadrive on 4k tv

Retrotink.

Absolute cheapest would be Chinese hdmi adapters, but at crap quality.
by cero
Tue Mar 23, 2021 7:42 am
Forum: Super 32X
Topic: Questions on emulating the 32X
Replies: 14
Views: 2743

Re: Questions on emulating the 32X

Uh, Near, have you considered actually finishing one emulator before starting 2058 new ones? It's like every month there's a notification you've started a new emulator.
by cero
Tue Mar 02, 2021 5:59 pm
Forum: Blabla
Topic: Retro Platform Jam
Replies: 1
Views: 1754

Re: Retro Platform Jam

A SNES one is starting later this year:
https://itch.io/jam/snesdev-game-jam
by cero
Tue Feb 16, 2021 7:56 am
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 14542

Re: Raster Effect with Gendev ( SGDK)

The image is premade like that - the lower lines are wider. There is nothing happening runtime horizontally.
by cero
Fri Feb 05, 2021 8:24 am
Forum: Demos
Topic: Release "Space flies attack" for Sega Genesis / MD
Replies: 11
Views: 3218

Re: InDev Space flies attack for Sega Genesis / MD

It's fine to do whatever you're interested in if it's for fun. If you want to sell the game like some other games before, then you should consider what helps it sell.
by cero
Thu Feb 04, 2021 5:34 pm
Forum: Demos
Topic: Release "Space flies attack" for Sega Genesis / MD
Replies: 11
Views: 3218

Re: InDev Space flies attack for Sega Genesis / MD

IMHO prettier art would be a better target to spend resources instead of shadow/hilight. Players don't care how many colors are visible.