Thanks for the bit of code, was tested today and it did work to some extent, now it's just a small amount of "Tearing" in the middle of the screen.
I received a helpful email from someone telling maybe i should patch it with gensplus, but i think theres still an issue with the vdp code being in ...
Search found 15 matches
- Fri Jan 02, 2009 12:49 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
- Thu Nov 06, 2008 8:36 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
thanks for all your info, i will give this a try, i don't mean to seem like such a helpless idiot, coding is something i don't excel at, lol. ( i even bought a C++ for dummies last week,) :lol:
i will give this a try and post some results for you. I thank everyone that has took their time out to ...
i will give this a try and post some results for you. I thank everyone that has took their time out to ...
- Thu Nov 06, 2008 1:09 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
hey guys, ive been tirelessly trying to hack the rom to make this playable without the graphic glitches, does anyone have any info or could direct me to some documents?
It seems like such a small thing and none of the people doing things for xbox wants to take a look at the code for this small fix ...
It seems like such a small thing and none of the people doing things for xbox wants to take a look at the code for this small fix ...
- Mon Jun 23, 2008 3:23 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
- Thu Jun 19, 2008 6:40 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
- Thu Jun 19, 2008 11:56 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
- Thu Jun 19, 2008 2:55 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
- Thu Jun 19, 2008 12:27 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
- Wed Jun 18, 2008 12:22 pm
- Forum: Blabla
- Topic: Great forum
- Replies: 2
- Views: 5541
same here i just joined recently here because of the lack of sega interest on the net it seems.
i have been here few days and already receieving help from awesome people on here. Im hoping to get all the bugs fixed and issues resolved on the emulator for my xbox. Its already great, just trying to ...
i have been here few days and already receieving help from awesome people on here. Im hoping to get all the bugs fixed and issues resolved on the emulator for my xbox. Its already great, just trying to ...
- Wed Jun 18, 2008 3:57 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
- Wed Jun 18, 2008 1:59 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
thanks for all the help guys!! i added the one line of code into the gens.cpp and i am getting ready to compile. my other question is the gens.cpp file is in the source for gens, and there is another .cpp file named gensx.cpp, do i need to add code into this as well? im assuming this is the cpp file ...
- Mon Jun 16, 2008 8:29 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
Thanks alot!! i will try this out immediately, looking at my neogenesis source i did indeed find the gens.cpp file, now i have to fix the gensx.cpp file which i am sure is the neogenesis.
i will post back some results once i can implement this and test out.
thanks and im hoping that this does it ...
i will post back some results once i can implement this and test out.
thanks and im hoping that this does it ...
- Mon Jun 16, 2008 5:00 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
thanks! i have the source and a means to compile for the current version of neogenesis, all i need to do is figure out where to put that one line of code or what-not for soldiers of fortune to run correctly. It will have to be a stand alone version though since some games will break as previously ...
- Mon Jun 16, 2008 12:57 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
- Sun Jun 15, 2008 6:54 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 21710
questions about chaos engine/soldiers of fortune graphics
Hi guys, im, im new here and have been searching far and wide for someone to help me with a problem. I am using (neogenesis) a port of gens for xbox and am having severe troubles with a game called soldiers of fortune. I have read about the vdp fifo and timing, and was wondering is there a way to ...