Search found 15 matches
- Fri Jan 02, 2009 12:49 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
Thanks for the bit of code, was tested today and it did work to some extent, now it's just a small amount of "Tearing" in the middle of the screen. I received a helpful email from someone telling maybe i should patch it with gensplus, but i think theres still an issue with the vdp code being in asse...
- Thu Nov 06, 2008 8:36 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
thanks for all your info, i will give this a try, i don't mean to seem like such a helpless idiot, coding is something i don't excel at, lol. ( i even bought a C++ for dummies last week,) :lol: i will give this a try and post some results for you. I thank everyone that has took their time out to try...
- Thu Nov 06, 2008 1:09 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
hey guys, ive been tirelessly trying to hack the rom to make this playable without the graphic glitches, does anyone have any info or could direct me to some documents? It seems like such a small thing and none of the people doing things for xbox wants to take a look at the code for this small fix, ...
- Mon Jun 23, 2008 3:23 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
thanks guys for all your help!! successful compile! plays great. i want to thank everyone for all their help and patience. I am glad to be a member of this gens dev forum!! you guys rock!!! 8) CT- gens dev ??? Initially it's a genesis dev forum but i'm glad you finally solved your problem ;) lol i ...
- Thu Jun 19, 2008 6:40 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
- Thu Jun 19, 2008 11:56 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
I've tested this on Gens Linux port and it works. You probably placed it in wrong function or in wrong loop. gensx.cpp you posted before is not related to emulation much, it's just xbox specific code, you don't need to modify it. ok notaz, i am not trying to sound completely helpless here. lol. yea...
- Thu Jun 19, 2008 2:55 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
- Thu Jun 19, 2008 12:27 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
well, why don't you just look at the makefile or whatever the xbox binary use to compile and see what source files are used ? I highly doubt that both of them are used, the x version has probably been a little modified for the porting and is the one you should care of... and if you doubt, just modi...
- Wed Jun 18, 2008 12:22 pm
- Forum: Blabla
- Topic: Great forum
- Replies: 2
- Views: 4822
same here i just joined recently here because of the lack of sega interest on the net it seems. i have been here few days and already receieving help from awesome people on here. Im hoping to get all the bugs fixed and issues resolved on the emulator for my xbox. Its already great, just trying to ma...
- Wed Jun 18, 2008 3:57 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
sorry about that chilly willy. i fixed it and added a download link to the file itself instead. please note that even though this says gens.cpp this is actually the gensx.cpp so dont get those 2 mistaken. like i said i added the code to the original gens.cpp file that is included with the gens sourc...
- Wed Jun 18, 2008 1:59 am
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
thanks for all the help guys!! i added the one line of code into the gens.cpp and i am getting ready to compile. my other question is the gens.cpp file is in the source for gens, and there is another .cpp file named gensx.cpp, do i need to add code into this as well? im assuming this is the cpp file...
- Mon Jun 16, 2008 8:29 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
Thanks alot!! i will try this out immediately, looking at my neogenesis source i did indeed find the gens.cpp file, now i have to fix the gensx.cpp file which i am sure is the neogenesis. i will post back some results once i can implement this and test out. thanks and im hoping that this does it. i ...
- Mon Jun 16, 2008 5:00 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
thanks! i have the source and a means to compile for the current version of neogenesis, all i need to do is figure out where to put that one line of code or what-not for soldiers of fortune to run correctly. It will have to be a stand alone version though since some games will break as previously po...
- Mon Jun 16, 2008 12:57 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
thanks alot notaz!! so you do know that i am using neogenesis for xbox correct? I am not sure if the gens for pc uses its vdp code in assembly like the xbox port does. :o none the less i will give this code a try and see what happens. Yea i tried the romhacking department and that part i know nothin...
- Sun Jun 15, 2008 6:54 pm
- Forum: Megadrive/Genesis
- Topic: questions about chaos engine/soldiers of fortune graphics
- Replies: 23
- Views: 18952
questions about chaos engine/soldiers of fortune graphics
Hi guys, im, im new here and have been searching far and wide for someone to help me with a problem. I am using (neogenesis) a port of gens for xbox and am having severe troubles with a game called soldiers of fortune. I have read about the vdp fifo and timing, and was wondering is there a way to ma...