Search found 17 matches
- Tue Apr 10, 2018 11:05 pm
- Forum: Megadrive/Genesis
- Topic: Iridon Introduction
- Replies: 13
- Views: 19481
Re: Iridon Introduction
To test your game on cart, most people use an Everdrive, or a Krikzz Flash Kit (both at http://www.krikzz.com/ ). Neither currently offer debugging support, though.
Hi,
I just freshly began learning Assembly. Hard task but I enjoy.
I could display tonight the 512 colors of the Megadrive one ...
- Tue Apr 03, 2018 10:51 pm
- Forum: Megadrive/Genesis
- Topic: SPRITES tutorial on SGDK : need to understand
- Replies: 4
- Views: 9467
Re: SPRITES tutorial on SGDK : need to understand
Hi, I'm back !
I didn't continue to try programming with SGDK until now... shame on me.
So, because it's very difficult for me to understand thing (abstract things), I started from the begining and used again the SPRITE sample from sgdk134.
I began to remove everything I didn't want to study to get ...
I didn't continue to try programming with SGDK until now... shame on me.
So, because it's very difficult for me to understand thing (abstract things), I started from the begining and used again the SPRITE sample from sgdk134.
I began to remove everything I didn't want to study to get ...
- Mon Aug 31, 2015 8:30 pm
- Forum: Megadrive/Genesis
- Topic: SPRITES tutorial on SGDK : need to understand
- Replies: 4
- Views: 9467
Re: SPRITES tutorial on SGDK : need to understand
Difficult to understand for me...
Is there a way to solve that without reducing the size of my background ?
--------------------------------------------------------------------------
Total number of tiles :
--------------------------------------------------------------------------
Plan A + B :
2x ...
Is there a way to solve that without reducing the size of my background ?
--------------------------------------------------------------------------
Total number of tiles :
--------------------------------------------------------------------------
Plan A + B :
2x ...
- Sun Aug 30, 2015 9:55 pm
- Forum: Megadrive/Genesis
- Topic: SPRITES tutorial on SGDK : need to understand
- Replies: 4
- Views: 9467
SPRITES tutorial on SGDK : need to understand
Hello,
I'm working on the SGDK Sprites tutorial.
As an exercise, I was trying to replace sonic by Marco from Metal Slug and backround planes A and B by Metal Slug background.
Unfortunately, I need more clues about this coding because I don't really understand.
As a result, I get background and ...
I'm working on the SGDK Sprites tutorial.
As an exercise, I was trying to replace sonic by Marco from Metal Slug and backround planes A and B by Metal Slug background.
Unfortunately, I need more clues about this coding because I don't really understand.
As a result, I get background and ...
- Sat Aug 29, 2015 4:35 pm
- Forum: Video Display Processor
- Topic: MEGADRIVE : questions about colors
- Replies: 3
- Views: 15401
Re: MEGADRIVE : questions about colors
Hi,
Thank you.
I'm now making a background image (actually adapting a background from Metal Slug).
Can we mix in a single palette some Normal / Highlight and Shadow colors ?
Can we use different palette for a single background plane ?
In a PLANE B of a background we usually don't need transparency ...
Thank you.
I'm now making a background image (actually adapting a background from Metal Slug).
Can we mix in a single palette some Normal / Highlight and Shadow colors ?
Can we use different palette for a single background plane ?
In a PLANE B of a background we usually don't need transparency ...
- Sun Aug 23, 2015 10:10 pm
- Forum: Video Display Processor
- Topic: MEGADRIVE : questions about colors
- Replies: 3
- Views: 15401
MEGADRIVE : questions about colors
Hello,
I'm struggling with Megadrive colors.
So, information I gathered and questions :
- colors are in 9 bits
- we write it in the order B + G + R
=> in Binary it should be written 000 000 000 (9 bits), right ?
- for the Megadrive, the different Decimal values for each R, G and B can be : 000 ...
I'm struggling with Megadrive colors.
So, information I gathered and questions :
- colors are in 9 bits
- we write it in the order B + G + R
=> in Binary it should be written 000 000 000 (9 bits), right ?
- for the Megadrive, the different Decimal values for each R, G and B can be : 000 ...
- Sun Aug 16, 2015 4:36 pm
- Forum: SGDK
- Topic: problem installing tools (SGDK, etc) for programming
- Replies: 15
- Views: 10586
- Fri Aug 14, 2015 10:34 am
- Forum: SGDK
- Topic: problem installing tools (SGDK, etc) for programming
- Replies: 15
- Views: 10586
- Fri Aug 14, 2015 12:46 am
- Forum: SGDK
- Topic: problem installing tools (SGDK, etc) for programming
- Replies: 15
- Views: 10586
- Thu Aug 13, 2015 11:20 pm
- Forum: SGDK
- Topic: problem installing tools (SGDK, etc) for programming
- Replies: 15
- Views: 10586
- Thu Aug 13, 2015 10:20 pm
- Forum: SGDK
- Topic: problem installing tools (SGDK, etc) for programming
- Replies: 15
- Views: 10586
- Thu Aug 13, 2015 9:55 pm
- Forum: SGDK
- Topic: problem installing tools (SGDK, etc) for programming
- Replies: 15
- Views: 10586
- Thu Aug 13, 2015 5:51 pm
- Forum: SGDK
- Topic: problem installing tools (SGDK, etc) for programming
- Replies: 15
- Views: 10586
- Thu Aug 13, 2015 1:15 pm
- Forum: SGDK
- Topic: problem installing tools (SGDK, etc) for programming
- Replies: 15
- Views: 10586
What if another software uses cygwin1.dll from another folder ?
It means it really has to be SGDK exclusive ?
What about that information for example : http://www.dll-downloader.net/c/cygwin1-dll/
It means it really has to be SGDK exclusive ?
What about that information for example : http://www.dll-downloader.net/c/cygwin1-dll/
- Thu Aug 13, 2015 1:10 pm
- Forum: SGDK
- Topic: problem installing tools (SGDK, etc) for programming
- Replies: 15
- Views: 10586