Search found 16 matches

by SeregaZ
Sun Aug 29, 2021 7:54 pm
Forum: Sound
Topic: Sound driver signatures
Replies: 4
Views: 486

Re: Sound driver signatures

nope, it didnt says to me anything :)

maybe you know some urls to read for that Krysalis explanations? how it store patches, sequenses and etc.
by SeregaZ
Sat Aug 28, 2021 1:04 pm
Forum: Sound
Topic: Sound driver signatures
Replies: 4
Views: 486

Re: Sound driver signatures

didnt understand anything :) can it find where is music and patches and sounds and whatever it is for Alien 3? it should be Krisalis.
by SeregaZ
Fri Aug 27, 2021 3:14 pm
Forum: Sound
Topic: Dump sequential channels
Replies: 2
Views: 748

Re: Dump sequential channels

Deflemask cant read vgm. it is used for export, but not for import. it need to parse vgm, store all events, and recreate them with deflemask's file format. it can be two problem. first is - vgm no have bpm. it will need some manual count. second is - if some note use any bend of slide or pitch or wh...
by SeregaZ
Thu Nov 19, 2020 9:13 pm
Forum: Sound
Topic: GEMS modulation bug?
Replies: 1
Views: 10577

Re: GEMS modulation bug?

oh, i didnt add that info, what i found later about that bug :) GEMS have modulation buffer. some kind of... 128 bytes probably. and it split between 4 modulation - per 32 bytes for one. it no have rewrite options. i mean when over 10 iterations happen - need to write what is left of that modulation...
by SeregaZ
Wed Nov 18, 2020 9:04 pm
Forum: Megadrive/Genesis
Topic: emulators or gamepad input problem?
Replies: 1
Views: 1746

emulators or gamepad input problem?

as you know, when you press and hold any keyboard button - for example A - when you press, it write A, hold button, a little pause, then start spam that button AAAAAAAAAAA. it is same work with array buttons? when i play Mortal Kombat 3 and choice Liu Kang. as you know he have some special movements...
by SeregaZ
Sat Oct 31, 2020 12:23 pm
Forum: Sound
Topic: MK3 sound encode algorytm? (genesis\megadrive)
Replies: 2
Views: 1436

Re: MK3 sound encode algorytm? (genesis\megadrive)

with this part becomes to more accurate, but anyway too many hiss :((( Procedure DPCMEncode(forstart.l, forend.l, memory.l) Number.a OldNumber.a TestValue.b FlagOrder.a First.a Second.a MemShift.l OldNumber = $80 ; 0x80 FlagOrder = 0 MemShift = 0 For m = forstart To forend If FlagOrder = 0 FlagOrder...
by SeregaZ
Sat Oct 31, 2020 10:24 am
Forum: Sound
Topic: MK3 sound encode algorytm? (genesis\megadrive)
Replies: 2
Views: 1436

Re: MK3 sound encode algorytm? (genesis\megadrive)

DataSection datajim8bit: ; original Data.a $80,$7F,$80,$80,$80,$7F,$81,$7D Data.a $82,$81,$7D,$83,$7E,$80,$81,$7E Data.a $80,$80,$7D,$81,$7F,$7F,$80,$80 Data.a $7F,$80,$80,$7E,$81,$7E,$80,$7F Data.a $7F,$80,$80,$7D,$82,$7E,$7F,$80 Data.a $7F,$81,$7E,$7F,$80,$7F,$80,$81 Data.a $7D,$83,$7E,$80,$7F,$8...
by SeregaZ
Fri Oct 30, 2020 5:10 pm
Forum: Sound
Topic: MK3 sound encode algorytm? (genesis\megadrive)
Replies: 2
Views: 1436

MK3 sound encode algorytm? (genesis\megadrive)

last time i am ask to help with move some data from original MK3 rom, but then i am do this my own... it was interesting experience. it was made not realy correct, but fine for me (i have not realy romhacking knowledge, just very basic :)) it was made for this case: i want to make some sound manager...
by SeregaZ
Fri Jun 28, 2019 12:07 pm
Forum: Sound
Topic: GEMS modulation bug?
Replies: 1
Views: 10577

GEMS modulation bug?

for create some bend, slides - GEMS have modulation. it is instructions, where says how frequency of note need to be changed in a time. it have: 2 bytes - starting pitch [segment] 1 byte - counter 2 bytes - speed [segment] 1 byte - 0 - end of modulation. GEMS software for modulation editor shows it ...
by SeregaZ
Wed Mar 20, 2019 9:02 am
Forum: Tools
Topic: Beehive - a Mega Drive tile and map editor
Replies: 29
Views: 31341

Re: Beehive - a Mega Drive tile and map editor

for our Dune Editor i am make some kind of this: https://youtu.be/_aXBJSHahNI it is russian voice video, but main concept, i think, will be clear - import images to temporaly buffer, cut items what you need or use full screen, import this images into exist palette, or make his own 15 colors palette....
by SeregaZ
Sun Dec 16, 2018 9:39 am
Forum: Tools
Topic: DefleMask Convert Tool
Replies: 5
Views: 5685

Re: DefleMask Convert Tool

as i can see - you are too curse all effects of deflemask :)))
by SeregaZ
Sun Dec 02, 2018 2:53 pm
Forum: Tools
Topic: Fork of DMF2ESF (Deflemask to Echo converter)
Replies: 10
Views: 8893

Re: Fork of DMF2ESF (Deflemask to Echo converter)

o! in a past i am trying to convert from deflemask into GEMS too :) but i curse all deflemask's effect with pitchs or slides, or how it names.

original:
https://youtu.be/osf7nBq5Nxo

convert:
https://www.youtube.com/watch?v=QLzbrE0jXtU
by SeregaZ
Wed Dec 16, 2015 10:27 am
Forum: Sound
Topic: New Documentation: An authoritative reference on the YM2612
Replies: 859
Views: 606219

Re: New Documentation: An authoritative reference on the YM2612

commercial? :))) this software will be used by 5-10 mans... what commercial you talking? :) it is just for romhackers comunity.
by SeregaZ
Sun Dec 13, 2015 2:04 pm
Forum: Sound
Topic: New Documentation: An authoritative reference on the YM2612
Replies: 859
Views: 606219

Re: New Documentation: An authoritative reference on the YM2612

maybe you have some dll of YM2612 for using in another programm languages? i mean send command like:
SendToYM2612(register, value) like OPN.dll, that give me ValleyBell... i see full code, but i think i cant to port this to my language...
by SeregaZ
Sun Nov 29, 2015 7:00 pm
Forum: Blabla
Topic: GEMS YouTube video
Replies: 91
Views: 55388

Re: GEMS YouTube video

i have a lot of ideas about it, but i am not have knowledge to create awesome software :) i mean midi 2 gems. so i am still loocking gems instruments, that more like PC-midi sounds (all 127 instruments). now my instruments is not very... old bad converter no have loops, have bad note length count an...