Search found 13 matches
- Thu Nov 19, 2020 9:13 pm
- Forum: Sound
- Topic: GEMS modulation bug?
- Replies: 1
- Views: 7087
Re: GEMS modulation bug?
oh, i didnt add that info, what i found later about that bug :) GEMS have modulation buffer. some kind of... 128 bytes probably. and it split between 4 modulation - per 32 bytes for one. it no have rewrite options. i mean when over 10 iterations happen - need to write what is left of that modulation...
- Wed Nov 18, 2020 9:04 pm
- Forum: Megadrive/Genesis
- Topic: emulators or gamepad input problem?
- Replies: 1
- Views: 471
emulators or gamepad input problem?
as you know, when you press and hold any keyboard button - for example A - when you press, it write A, hold button, a little pause, then start spam that button AAAAAAAAAAA. it is same work with array buttons? when i play Mortal Kombat 3 and choice Liu Kang. as you know he have some special movements...
- Sat Oct 31, 2020 12:23 pm
- Forum: Sound
- Topic: MK3 sound encode algorytm? (genesis\megadrive)
- Replies: 2
- Views: 602
Re: MK3 sound encode algorytm? (genesis\megadrive)
with this part becomes to more accurate, but anyway too many hiss :((( Procedure DPCMEncode(forstart.l, forend.l, memory.l) Number.a OldNumber.a TestValue.b FlagOrder.a First.a Second.a MemShift.l OldNumber = $80 ; 0x80 FlagOrder = 0 MemShift = 0 For m = forstart To forend If FlagOrder = 0 FlagOrder...
- Sat Oct 31, 2020 10:24 am
- Forum: Sound
- Topic: MK3 sound encode algorytm? (genesis\megadrive)
- Replies: 2
- Views: 602
Re: MK3 sound encode algorytm? (genesis\megadrive)
DataSection datajim8bit: ; original Data.a $80,$7F,$80,$80,$80,$7F,$81,$7D Data.a $82,$81,$7D,$83,$7E,$80,$81,$7E Data.a $80,$80,$7D,$81,$7F,$7F,$80,$80 Data.a $7F,$80,$80,$7E,$81,$7E,$80,$7F Data.a $7F,$80,$80,$7D,$82,$7E,$7F,$80 Data.a $7F,$81,$7E,$7F,$80,$7F,$80,$81 Data.a $7D,$83,$7E,$80,$7F,$8...
- Fri Oct 30, 2020 5:10 pm
- Forum: Sound
- Topic: MK3 sound encode algorytm? (genesis\megadrive)
- Replies: 2
- Views: 602
MK3 sound encode algorytm? (genesis\megadrive)
last time i am ask to help with move some data from original MK3 rom, but then i am do this my own... it was interesting experience. it was made not realy correct, but fine for me (i have not realy romhacking knowledge, just very basic :)) it was made for this case: i want to make some sound manager...
- Fri Jun 28, 2019 12:07 pm
- Forum: Sound
- Topic: GEMS modulation bug?
- Replies: 1
- Views: 7087
GEMS modulation bug?
for create some bend, slides - GEMS have modulation. it is instructions, where says how frequency of note need to be changed in a time. it have: 2 bytes - starting pitch [segment] 1 byte - counter 2 bytes - speed [segment] 1 byte - 0 - end of modulation. GEMS software for modulation editor shows it ...
- Wed Mar 20, 2019 9:02 am
- Forum: Tools
- Topic: Beehive - a Mega Drive tile and map editor
- Replies: 29
- Views: 25883
Re: Beehive - a Mega Drive tile and map editor
for our Dune Editor i am make some kind of this: https://youtu.be/_aXBJSHahNI it is russian voice video, but main concept, i think, will be clear - import images to temporaly buffer, cut items what you need or use full screen, import this images into exist palette, or make his own 15 colors palette....
- Sun Dec 16, 2018 9:39 am
- Forum: Tools
- Topic: DefleMask Convert Tool
- Replies: 5
- Views: 4559
Re: DefleMask Convert Tool
as i can see - you are too curse all effects of deflemask
))

- Sun Dec 02, 2018 2:53 pm
- Forum: Tools
- Topic: Fork of DMF2ESF (Deflemask to Echo converter)
- Replies: 10
- Views: 7359
Re: Fork of DMF2ESF (Deflemask to Echo converter)
o! in a past i am trying to convert from deflemask into GEMS too
but i curse all deflemask's effect with pitchs or slides, or how it names.
original:
https://youtu.be/osf7nBq5Nxo
convert:
https://www.youtube.com/watch?v=QLzbrE0jXtU

original:
https://youtu.be/osf7nBq5Nxo
convert:
https://www.youtube.com/watch?v=QLzbrE0jXtU
- Wed Dec 16, 2015 10:27 am
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 859
- Views: 506845
Re: New Documentation: An authoritative reference on the YM2612
commercial?
)) this software will be used by 5-10 mans... what commercial you talking?
it is just for romhackers comunity.


- Sun Dec 13, 2015 2:04 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 859
- Views: 506845
Re: New Documentation: An authoritative reference on the YM2612
maybe you have some dll of YM2612 for using in another programm languages? i mean send command like:
SendToYM2612(register, value) like OPN.dll, that give me ValleyBell... i see full code, but i think i cant to port this to my language...
SendToYM2612(register, value) like OPN.dll, that give me ValleyBell... i see full code, but i think i cant to port this to my language...
- Sun Nov 29, 2015 7:00 pm
- Forum: Blabla
- Topic: GEMS YouTube video
- Replies: 91
- Views: 43797
Re: GEMS YouTube video
i have a lot of ideas about it, but i am not have knowledge to create awesome software :) i mean midi 2 gems. so i am still loocking gems instruments, that more like PC-midi sounds (all 127 instruments). now my instruments is not very... old bad converter no have loops, have bad note length count an...
- Mon Aug 03, 2015 12:53 pm
- Forum: Blabla
- Topic: GEMS YouTube video
- Replies: 91
- Views: 43797
this topic is a live? i have some code file with notes for gems. i check many of them and it have delay and duration commands. so max what i see was 96. i think: 96 = 1 48 = 1\2 24 = 1\4 12 = 1\8 6 = 1\16 3 = 1\32 and stuck :) by my theory 3 is minimum what can be for delay or duration, but files ha...