Search found 41 matches
- Fri Feb 14, 2014 11:35 am
- Forum: Tools
- Topic: BlastEm - Yet another Genesis emulator
- Replies: 63
- Views: 41339
Glad to hear it!. You might run into some small problems as I'm using /proc to find some files relative to the executable. I'll try to improve this in the next release. There are no problems, actually, because NetBSD has had support for the Linux-style /proc filesystem and mounts it by default sinc...
- Thu Feb 13, 2014 10:32 pm
- Forum: Tools
- Topic: BlastEm - Yet another Genesis emulator
- Replies: 63
- Views: 41339
- Mon May 13, 2013 7:39 pm
- Forum: Blabla
- Topic: PS1 Homebrew Development
- Replies: 10
- Views: 11594
ok, so why not contributing to existing library such as blade libs ? why starting over a new lib ? and as I said, I'm sorry but I don't have low level psx knowledge to contribute to those libs. Blade Libs simply wasn't what I wanted a free SDK to be. Very small featureset, buggy on real hardware, o...
- Mon May 13, 2013 4:33 pm
- Forum: Blabla
- Topic: PS1 Homebrew Development
- Replies: 10
- Views: 11594
If you get the official sony sdk, you can do everything for the psx, there are C library for that. I really love the psx and the genesis, but it seems that the homebrew community is way bigger for the genesis. I think the psx is much more powerful once you get how the system works (and if you are n...
- Thu May 09, 2013 12:45 pm
- Forum: Blabla
- Topic: PS1 Homebrew Development
- Replies: 10
- Views: 11594
I have found this topic too late, but yes, there is still a PlayStation homebrew community and there are free and open source tools you can develop your game with. Actually, I am one of the main people in that "scene" - I am the author of the open source SDK PSXSDK. For more information, visit http:...
- Thu Nov 18, 2010 1:53 pm
- Forum: Demos
- Topic: Sonic The Hedgehog Open Source Project
- Replies: 8
- Views: 35518
Some of the things which you say have a bit of truth - like the fact that some projects have had their sources released or that there are some talented developer and artists. But I wouldn't say Retro is generally like that. When people (and one of the admins, especially) go to the length of making i...
- Mon Nov 15, 2010 10:11 pm
- Forum: Demos
- Topic: Sonic The Hedgehog Open Source Project
- Replies: 8
- Views: 35518
I like the idea of an "open source" hack, now if there were a Sonic engine in C which is open source and comparable to the original games (open sonic doesn't count - it feels "off")... Sonic Retro actually has interesting information, but the site has an elitist attitude which most probably won't to...
- Mon Sep 06, 2010 2:33 pm
- Forum: Megadrive/Genesis
- Topic: Gb émulator for Ti 89! port possible ?
- Replies: 8
- Views: 7658
I think that the core is usable, but the video subsystem will have to be redone from scratch, by using the Megadrive's capabilities directly (like tiles and sprites, which are not supported by the Ti89, which, as someone already pointed out, uses a framebuffer). Just like when I did my "NES emulator...
- Mon Sep 06, 2010 2:29 pm
- Forum: Tools
- Topic: New Sprite editor
- Replies: 12
- Views: 11809
I have compiled it on NetBSD/amd64 but it gives me a segfault. I haven't investigated that much, however. Anyway, in the Makefile instead of calling bin2head directly you could make perl execute bin2head: perl ./bin2head <etc. etc.> On other operating systems, very often perl isn't at /usr/bin/perl....
- Wed Aug 11, 2010 9:32 pm
- Forum: Megadrive/Genesis
- Topic: My old and very buggy, incomplete and slow NES emulator
- Replies: 6
- Views: 6570
My old and very buggy, incomplete and slow NES emulator
This my old, very buggy, incomplete and slow NES emulator. But hey, it works on a Megadrive! It was written last year in March by using Stef's devkit, in C. But unluckily I've lost the source code to it. Only mapper 0 ROMS are supported, and to change the NES ROM you simply have to replace it at the...
- Mon May 11, 2009 3:20 pm
- Forum: Megadrive/Genesis
- Topic: Super mario 2 1998 [UNL]
- Replies: 7
- Views: 10106
I heard somewhere that Super Mario 2 1998 was actually protected by the knock-off Chinese pirates who made it.
Also, here is some nice information about Sonic Jam 6, which I found last year.
It shouldn't be too different for Super Mario 2 1998, except that stuff is located at different addresses.
Also, here is some nice information about Sonic Jam 6, which I found last year.
It shouldn't be too different for Super Mario 2 1998, except that stuff is located at different addresses.
- Tue Jun 17, 2008 9:23 am
- Forum: Pico
- Topic: Emulating Sega Pico
- Replies: 33
- Views: 66329
According to the docs, the Pico doesn't manage the addresses of the joystick like a normal megadrive would. For the matter, I tried booting some megadrive roms with a changed header in the Pico-enabled picodrive emulator, and they wouldn't get any input. I don't know if this also applies to the real...
- Thu Jun 12, 2008 2:13 pm
- Forum: Hardware
- Topic: An idea for a development pcb
- Replies: 9
- Views: 9523
- Wed Jun 11, 2008 4:21 pm
- Forum: Video Display Processor
- Topic: HBlank Timings
- Replies: 163
- Views: 99886
- Sun Jun 08, 2008 10:28 am
- Forum: Hardware
- Topic: Genesis Flash Card?
- Replies: 24
- Views: 21326
Heh, once I tried the first Windows 95 version on my 386, clicky . I used my Macronix MXIC 86010 ISA video card, that can do at most 256 colors, at 1024x768 resolution. I had to use 800x600 because my monitor didn't accept the signal it made for 1024x768. I could even use 7zip, even if it was very s...