Search found 5 matches

by Ced2911
Wed Dec 30, 2015 12:08 pm
Forum: SGDK
Topic: Tiles and sprites question
Replies: 21
Views: 16471

Re: Tiles and sprites question

:) so i found how to deal with tile and sprite collision :)

Based on sprite sample



typedef struct {
u16 col_x;
u16 col_y;
u16 tile;
} collision_info_t;

static u16 checkTileXCollision(u16 x, u16 y0, u16 y1, collision_info_t * coll) {
u16 tile = 0;
u16 y;

for(y = y0; y <= y1; y++) {
tile ...
by Ced2911
Mon Dec 28, 2015 9:44 am
Forum: SGDK
Topic: Tiles and sprites question
Replies: 21
Views: 16471

Tiles and sprites question

Hi, i have some questions about tiles and sprites collision.

What is the best way to handle tile drawing ?
Use the PLAN_A and draw all the tiles on it ?
Or draw all tiles like a sprite ?

How do you detect player and tiles collision ?
Are you looking for all tiles in the screen ?
Are you looking ...
by Ced2911
Fri Dec 25, 2015 7:59 am
Forum: SGDK
Topic: Couldn't Allocate Heap, win32 error ...
Replies: 22
Views: 20085

Re: Couldn't Allocate Heap, win32 error ...

Same error for me (windows 10 64) also libmd.a isn't up to date (currentZ80Driver missing refernces issues) :)
by Ced2911
Fri Apr 17, 2015 12:49 pm
Forum: Hardware
Topic: BIOS
Replies: 2
Views: 8774

Something like that can be made using the expansion port ? using it as a "hidden" cart port ?
by Ced2911
Fri Apr 17, 2015 9:07 am
Forum: Hardware
Topic: BIOS
Replies: 2
Views: 8774

BIOS

Hi I'm new on the genny community.
I would like to know if someone have looked at the bios(tmss?), and tried to replace it ?
I have read on smspower.org that some people made did some hack for the master system, is it possible to do the same in the megadrive ?
In the documents i've found none of ...